docs(architecture): close selection extraction slice
Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2. Co-authored-by: OpenAI Codex <codex@openai.com>
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@ -10,8 +10,9 @@ banner cannot silently override the current program state.
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world,” is next.
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- **Active program:** behavior-preserving `GameWindow` decomposition before
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new M4 subsystem work. The reconciled ownership ledger and slice order are
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in [`architecture/code-structure.md`](architecture/code-structure.md); the
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next slice finishes selection/interaction ownership.
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in [`architecture/code-structure.md`](architecture/code-structure.md).
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Selection/interaction Slice 1 is complete; live animation presentation is
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next.
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- **Completed gates:** R6 locomotion/collision/projectile/teleport/radar and
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the final two-client portal-out/materialization observer comparison (`#218`).
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- **Separate visual verification:** the shared-alpha lifestone/particle result
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@ -23,7 +24,7 @@ banner cannot silently override the current program state.
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- **Divergence audit:** 178 active rows — IA 17, AD 37, AP 85, TS 34,
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and UN 5 — plus the retained retired TS-37 history note.
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- **Latest automated baseline:** Release build succeeds with 17 known
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test-project warnings (`#228`); 6,481 tests passed and 5 intentionally
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test-project warnings (`#228`); 6,558 tests passed and 5 intentionally
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skipped. The unattended connected R6 route
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completed seven portal materializations, production input exercises, and a
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graceful close. See
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