docs(architecture): close selection extraction slice

Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2.

Co-authored-by: OpenAI Codex <codex@openai.com>
This commit is contained in:
Erik 2026-07-21 09:04:31 +02:00
parent 5acc3f01cf
commit 9ad8113c79
10 changed files with 141 additions and 52 deletions

View file

@ -115,13 +115,16 @@ and the final two-client portal-out/materialization observer flow are
user-gated. Deterministic world-lifecycle automation protects fresh login,
outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
Release builds; 6,481 tests pass / 5 skip (17 tracked warnings, #228).
Release builds; 6,558 tests pass / 5 skip (17 tracked warnings, #228).
**Active prerequisite before new M4 subsystem work:** complete the
behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21. The
next slice finishes selection/interaction ownership; later slices finish
animation presentation, live-session and live-entity App integration,
landblock presentation, update/render orchestration, and composition cleanup.
**Active prerequisite before new M4 subsystem work:** continue the
behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21.
Selection/interaction Slice 1 is complete: `WorldSelectionQuery` and
`SelectionInteractionController` own the domain, exact-incarnation queued work,
and retail's shared inventory-request transaction. Slice 2 finishes live
animation presentation; later slices finish live-session and live-entity App
integration, landblock presentation, update/render orchestration, and
composition cleanup.
See `docs/architecture/code-structure.md`. **Carried:** #153, #116, remaining
R6 ownership cleanup, TS-50/TS-51, Modern Pipeline MP1b+, and #225's
lifestone/particle alpha visual gate.