docs(architecture): close selection extraction slice
Record the measured GameWindow reduction, final review and test gates, durable selection/inventory ownership rules, and live animation presentation as Slice 2. Co-authored-by: OpenAI Codex <codex@openai.com>
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AGENTS.md
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AGENTS.md
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@ -115,13 +115,16 @@ and the final two-client portal-out/materialization observer flow are
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user-gated. Deterministic world-lifecycle automation protects fresh login,
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outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
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disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
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Release builds; 6,481 tests pass / 5 skip (17 tracked warnings, #228).
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Release builds; 6,558 tests pass / 5 skip (17 tracked warnings, #228).
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**Active prerequisite before new M4 subsystem work:** complete the
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behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21. The
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next slice finishes selection/interaction ownership; later slices finish
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animation presentation, live-session and live-entity App integration,
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landblock presentation, update/render orchestration, and composition cleanup.
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**Active prerequisite before new M4 subsystem work:** continue the
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behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21.
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Selection/interaction Slice 1 is complete: `WorldSelectionQuery` and
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`SelectionInteractionController` own the domain, exact-incarnation queued work,
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and retail's shared inventory-request transaction. Slice 2 finishes live
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animation presentation; later slices finish live-session and live-entity App
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integration, landblock presentation, update/render orchestration, and
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composition cleanup.
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See `docs/architecture/code-structure.md`. **Carried:** #153, #116, remaining
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R6 ownership cleanup, TS-50/TS-51, Modern Pipeline MP1b+, and #225's
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lifestone/particle alpha visual gate.
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