diff --git a/tools/overhaul-selfgate/route-464-tilt.txt b/tools/overhaul-selfgate/route-464-tilt.txt new file mode 100644 index 00000000..6a709a95 --- /dev/null +++ b/tools/overhaul-selfgate/route-464-tilt.txt @@ -0,0 +1,59 @@ +# #464 reproduction, part 4 (lead, 2026-09-03 night): zoom out, then LOOK UP +# (CameraRotateDown lowers the eye behind the player, toward and through the +# landing floor). Part 3 rotated the other way (eye above the player at the +# ceiling) and showed nothing. Run with ACDREAM_PROBE_FLAP=1. + +wait world-visible 180000 +sleep 4000 + +command /teleloc F4180113 39.502899 19.589222 181.119247 1.000000 0.000000 0.000000 0.000000 +sleep 2000 +wait world-visible 60000 +sleep 3000 +screenshot 464-tilt-00-default 15000 + +input down CameraZoomOut +sleep 3000 +input up CameraZoomOut +sleep 400 +screenshot 464-tilt-01-out 15000 + +input down CameraRotateDown +sleep 200 +input up CameraRotateDown +sleep 400 +screenshot 464-tilt-02-lookup200 15000 + +input down CameraRotateDown +sleep 200 +input up CameraRotateDown +sleep 400 +screenshot 464-tilt-03-lookup400 15000 + +input down CameraRotateDown +sleep 300 +input up CameraRotateDown +sleep 400 +screenshot 464-tilt-04-lookup700 15000 + +input down CameraRotateDown +sleep 500 +input up CameraRotateDown +sleep 400 +screenshot 464-tilt-05-lookup1200 15000 + +# Same from the default zoom, in case the zoom is not needed. +input press CameraViewDefault +sleep 1000 +input down CameraRotateDown +sleep 400 +input up CameraRotateDown +sleep 400 +screenshot 464-tilt-06-defaultzoom-lookup400 15000 +input down CameraRotateDown +sleep 600 +input up CameraRotateDown +sleep 400 +screenshot 464-tilt-07-defaultzoom-lookup1000 15000 + +close-client