docs: M1.5 "Indoor world feels right" LANDED 2026-07-10 — advance to M2
User-gated the full dungeon round-trip (enter via portal -> navigate rooms -> exit to the outdoor world), completing the #138 acceptance. Both M1.5 demo halves are now confirmed: building/cellar (prior sessions) + full dungeon round-trip (2026-07-10). Milestone-crossing artifacts per the milestones-doc discipline: - Pinned M1.5 landing writeup + flipped header to ✅ LANDED; caveats explicit (#145-residual far-town teleport-OUT + #116 slide-response carried as post-M1.5 follow-ups, NOT blockers). - Freeze list applied: all M1.5 phases (indoor render Option A, A6/A6.P4 physics, A7 lighting, full Phase G.3 dungeon support) now frozen per rule 2. - M2 "Kill a drudge" flipped to ACTIVE; first ports = CombatMath.ComputeDamage (F.3) + inventory panel (F.2) + combat anim (L.1c). - CLAUDE.md "currently working toward" advanced to M2. - #138 closed (user gate). No demo video (per the user's standing preference). Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@ -2061,7 +2061,9 @@ See divergence register **AP-59**.
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## #138 — Teleport OUT of a dungeon loads the outdoor world incompletely + position desync
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**Status:** ✅ ESSENTIALLY RESOLVED — position-desync FIXED via #145; server-object re-hydrate
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**Status:** ✅ DONE / CLOSED 2026-07-10 — full dungeon round-trip (enter → navigate → exit)
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user-gated; this closed #138 and landed M1.5. (Move to Recently closed on next tidy.) Prior
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resolution below: position-desync FIXED via #145; server-object re-hydrate
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SHIPPED (`LandblockEntityRehydrator`, AP-48); avatar-vanish (symptom B) ACTUAL root found +
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FIXED + user-confirmed (`afd5f2a`, 2026-06-24 — skip the per-frame `RelocateEntity` while
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`PortalSpace`). Remaining collision residuals split out to **#152** (Holtburg/building portal-in
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@ -2119,7 +2121,7 @@ Both are the **entity-lifecycle/render path across a teleport**, NOT the streami
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**Acceptance:** portal out of the 0x0007 dungeon → full outdoor world streams (trees/scenery present), **server objects (doors/NPCs/portals) render**, **own avatar renders across repeated round-trips**, collision works, position tracks (no avatar-vs-camera desync).
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**2026-07-10 gate progress:** the ENTER + NAVIGATE half re-confirmed working by the user (retail-UI session — dungeon streams, renders, collides, navigable, doors work). The EXIT half of the round-trip gate — portal OUT to the outdoor world, and specifically a FAR-town exit (where the `#145-residual` far-town arrival cascade could surface) — was NOT exercised this session. #138 stays OPEN pending that exit gate; M1.5 does not land until it passes.
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**2026-07-10 gate — PASSED, #138 CLOSED:** the user confirmed the full dungeon round-trip end-to-end — ENTER + NAVIGATE (dungeon streams, renders, collides, navigable, doors work) AND the EXIT (portal OUT to the outdoor world, world streams, collision holds, position tracks). This completes the #138 acceptance and lands M1.5. **Separate follow-up still open:** `#145-residual` (the far-town teleport-OUT arrival cascade) is a narrow far-teleport streaming edge case tracked on its own; it is NOT a #138 or M1.5 blocker and stays open for capture-harness-first work if it recurs.
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