docs(architecture): close live animation slice
Record the shipped presentation owner, exact frame-handoff lifetime, retail short-frame behavior, current GameWindow metrics, and Slice 3 as the next structural boundary.
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@ -17,14 +17,15 @@ layer, the active structural prerequisite is the behavior-preserving
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`GameWindow` decomposition in
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[`docs/architecture/code-structure.md`](../architecture/code-structure.md).
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The 2026-07-21 audit baseline was 15,723 lines, 278 fields, and 205 methods.
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Selection/interaction Slice 1 is complete at 14,912 lines, 278 fields, and 191
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methods. Slice 2 — final live animation presentation ownership — is next.
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Selection/interaction Slice 1 and live-animation-presentation Slice 2 are
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complete. `GameWindow` is now 14,546 lines, 277 fields, and 190 methods. Slice 3
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— complete live-session ownership — is next.
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Carried:
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#153 far-teleport residual, #116 slide-response, the remaining R6 ownership cleanup plus
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registered TS-50/TS-51 timing residuals (the complete-root-Frame/object-workset
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cutover is automated- and visual-gate complete; Release builds with 17 known
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test-project warnings tracked by #228, and 6,558 tests pass / 5 skip), and
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test-project warnings tracked by #228, and 6,575 tests pass / 5 skip), and
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the deferred Modern Pipeline track (MP1b+). The separate #225 shared-alpha
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implementation has passed connected lifetime/performance gates and awaits only
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its lifestone/particle visual comparison.
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