docs(architecture): close live animation slice
Record the shipped presentation owner, exact frame-handoff lifetime, retail short-frame behavior, current GameWindow metrics, and Slice 3 as the next structural boundary.
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AGENTS.md
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AGENTS.md
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@ -115,16 +115,19 @@ and the final two-client portal-out/materialization observer flow are
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user-gated. Deterministic world-lifecycle automation protects fresh login,
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outdoor/world-edge/dungeon travel, same-location revisit, exact graceful
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disconnect, and uncapped fresh-process reconnect with JSON/PNG artifacts.
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Release builds; 6,558 tests pass / 5 skip (17 tracked warnings, #228).
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Release builds; 6,575 tests pass / 5 skip (17 tracked warnings, #228).
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**Active prerequisite before new M4 subsystem work:** continue the
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behavior-preserving `GameWindow` decomposition reconciled on 2026-07-21.
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Selection/interaction Slice 1 is complete: `WorldSelectionQuery` and
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`SelectionInteractionController` own the domain, exact-incarnation queued work,
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and retail's shared inventory-request transaction. Slice 2 finishes live
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animation presentation; later slices finish live-session and live-entity App
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integration, landblock presentation, update/render orchestration, and
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composition cleanup.
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and retail's shared inventory-request transaction. Live-animation-presentation
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Slice 2 is also complete: `LiveEntityAnimationPresenter` owns final visual and
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rigid PartArray composition, effect poses, and MotionDone; scheduler handoffs
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are incarnation-, clock-, projection-, and appearance-bound. `GameWindow` is
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14,546 lines, 277 fields, and 190 methods. Slice 3 completes live-session
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ownership next; later slices finish live-entity App integration, landblock
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presentation, update/render orchestration, and composition cleanup.
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See `docs/architecture/code-structure.md`. **Carried:** #153, #116, remaining
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R6 ownership cleanup, TS-50/TS-51, Modern Pipeline MP1b+, and #225's
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lifestone/particle alpha visual gate.
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