refactor(net): #13 Parsed.TrailerTruncated + diag logging

Code-quality review followup on Task 2 (becbde6) — addresses I1 (the
forward-looking concern that Tasks 3-9's inner-catch will leave partial
lists visible to callers with no signal) and M1 (silent inner catch).

Changes:
  - Parsed gains a trailing `bool TrailerTruncated` field. Both
    construction sites pass `false` by default; the trailer try/catch
    flips a local `trailerTruncated` to `true` on FormatException and
    feeds it into the final return.
  - Inner catch logs `pos`/`payload.Length`/exception message under
    ACDREAM_DUMP_VITALS=1, mirroring the outer catch's diagnostic
    pattern.
  - Task 2 test strengthened to assert defaults on Options2 /
    SpellbookFilters / HotbarSpells / DesiredComps / GameplayOptions /
    Equipped + TrailerTruncated=false (M2 followup — gives Tasks 3-9
    a regression guard if they consume into the wrong field).
  - New test `TryParse_TrailerAbsent_LessThan8BytesAfterEnchantments_*`
    documents the contract that <8 bytes after enchantments means the
    trailer is absent (not truncated): TrailerTruncated stays false,
    upstream attribute data survives.
  - Plan updated in lockstep so Tasks 3-11 implementers see the
    `trailerTruncated` local and the new return-arg position.

271/271 AcDream.Core.Net.Tests pass.
This commit is contained in:
Erik 2026-05-10 08:26:08 +02:00
parent becbde60a4
commit 9a0dfe03da
3 changed files with 96 additions and 11 deletions

View file

@ -227,6 +227,13 @@ public static class PlayerDescriptionParser
uint EquipLocation,
uint Priority);
/// <summary>Result of <see cref="TryParse"/>. Trailer fields
/// (<c>OptionFlags</c> through <c>Equipped</c>) may be partially
/// populated when <see cref="TrailerTruncated"/> is <c>true</c> —
/// the parse degraded gracefully rather than discarding upstream
/// attribute / skill / spell / enchantment data. Callers that
/// require all-or-nothing trailer semantics should ignore the
/// trailer fields when this flag is set.</summary>
public readonly record struct Parsed(
uint WeenieType,
DescriptionPropertyFlag PropertyFlags,
@ -247,7 +254,8 @@ public static class PlayerDescriptionParser
uint SpellbookFilters,
ReadOnlyMemory<byte> GameplayOptions,
IReadOnlyList<InventoryEntry> Inventory,
IReadOnlyList<EquippedEntry> Equipped);
IReadOnlyList<EquippedEntry> Equipped,
bool TrailerTruncated);
/// <summary>
/// Parse a PlayerDescription payload. The 0xF7B0 envelope has been
@ -325,6 +333,7 @@ public static class PlayerDescriptionParser
ReadOnlyMemory<byte> gameplayOptions = ReadOnlyMemory<byte>.Empty;
List<InventoryEntry> inventory = new();
List<EquippedEntry> equipped = new();
bool trailerTruncated = false;
try
{
@ -334,9 +343,16 @@ public static class PlayerDescriptionParser
options1 = ReadU32(payload, ref pos);
}
}
catch (FormatException)
catch (FormatException ex)
{
// Trailer corrupted — keep what we have and return.
// Trailer corrupted — keep what we have and flag it. Once
// Tasks 3-9 add list reads inside this try block, partial
// lists may be visible to callers; TrailerTruncated tells
// them so they can ignore the trailer if they need all-or-
// nothing semantics.
trailerTruncated = true;
if (System.Environment.GetEnvironmentVariable("ACDREAM_DUMP_VITALS") == "1")
System.Console.WriteLine($"PlayerDescriptionParser: trailer FormatException at pos={pos}/{payload.Length}: {ex.Message}");
}
return new Parsed(
@ -344,7 +360,7 @@ public static class PlayerDescriptionParser
bundle, positions, attributes, skills, spells, enchantments,
optionFlags, options1, options2,
shortcuts, hotbarSpells, desiredComps, spellbookFilters,
gameplayOptions, inventory, equipped);
gameplayOptions, inventory, equipped, trailerTruncated);
}
catch (FormatException ex)
{
@ -373,7 +389,8 @@ public static class PlayerDescriptionParser
0u,
ReadOnlyMemory<byte>.Empty,
System.Array.Empty<InventoryEntry>(),
System.Array.Empty<EquippedEntry>());
System.Array.Empty<EquippedEntry>(),
TrailerTruncated: false);
}
// ── Attribute block reader ──────────────────────────────────────────────