refactor(runtime): define the update-frame contract
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8 changed files with 646 additions and 26 deletions
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@ -2,6 +2,7 @@ using System.Numerics;
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using AcDream.App.Physics;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Rendering.Wb;
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using AcDream.App.Update;
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using AcDream.App.World;
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using AcDream.Content;
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using AcDream.Core.Meshing;
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@ -44,7 +45,7 @@ internal sealed class DatLiveEntityProjectionMaterializer
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private readonly LiveEntityAnimationPresenter _animationPresenter;
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private readonly RetailStaticAnimatingObjectScheduler _staticAnimations;
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private readonly LiveWorldOriginState _origin;
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private readonly Func<double> _gameTime;
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private readonly IPhysicsScriptTimeSource _gameTime;
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private int _received;
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private int _hydrated;
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@ -76,7 +77,7 @@ internal sealed class DatLiveEntityProjectionMaterializer
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LiveEntityAnimationPresenter animationPresenter,
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RetailStaticAnimatingObjectScheduler staticAnimations,
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LiveWorldOriginState origin,
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Func<double> gameTime)
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IPhysicsScriptTimeSource gameTime)
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{
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_options = options ?? throw new ArgumentNullException(nameof(options));
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_dats = dats ?? throw new ArgumentNullException(nameof(dats));
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@ -791,7 +792,7 @@ internal sealed class DatLiveEntityProjectionMaterializer
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_projectiles.TryBind(
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expectedRecord,
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setup,
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_gameTime(),
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_gameTime.CurrentScriptTime,
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_origin.CenterX,
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_origin.CenterY);
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