refactor(runtime): define the update-frame contract
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a36a7015c4
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8 changed files with 646 additions and 26 deletions
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@ -4,6 +4,7 @@ using AcDream.App.Interaction;
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using AcDream.App.Physics;
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using AcDream.App.Rendering;
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using AcDream.App.Rendering.Vfx;
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using AcDream.App.Update;
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using AcDream.App.World;
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using AcDream.Content;
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using AcDream.Core.Net;
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@ -52,7 +53,7 @@ internal sealed class LiveEntityNetworkUpdateController
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private readonly LocalPlayerOutboundController _localPlayerOutbound;
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private readonly Func<EntityPhysicsHost?> _playerHostSource;
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private readonly Func<uint> _playerGuid;
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private readonly Func<double> _gameTime;
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private readonly IPhysicsScriptTimeSource _gameTime;
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private readonly Func<WorldSession?> _session;
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private readonly LiveEntityInboundAuthorityGate _authorityGate;
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private readonly Action<WorldSession.EntityPositionUpdate> _aimTeleportDestination;
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@ -62,7 +63,7 @@ internal sealed class LiveEntityNetworkUpdateController
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private PlayerMovementController? _playerController => _playerControllerSource();
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private EntityPhysicsHost? _playerHost => _playerHostSource();
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private uint _playerServerGuid => _playerGuid();
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private double _physicsScriptGameTime => _gameTime();
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private double _physicsScriptGameTime => _gameTime.CurrentScriptTime;
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private IReadOnlyDictionary<uint, WorldEntity> _entitiesByServerGuid =>
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_liveEntities.MaterializedWorldEntities;
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private IReadOnlyDictionary<uint, WorldEntity> _visibleEntitiesByServerGuid =>
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@ -97,7 +98,7 @@ internal sealed class LiveEntityNetworkUpdateController
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LocalPlayerOutboundController localPlayerOutbound,
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Func<EntityPhysicsHost?> playerHostSource,
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Func<uint> playerGuid,
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Func<double> gameTime,
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IPhysicsScriptTimeSource gameTime,
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Func<WorldSession?> session,
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Action<uint, AcceptedPhysicsTimestamps> publishTimestamps,
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Action<WorldSession.EntityPositionUpdate> aimTeleportDestination,
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