refactor(runtime): define the update-frame contract
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8 changed files with 646 additions and 26 deletions
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@ -13,7 +13,7 @@ never hidden behind a retry, delay, suppression flag, or reordered callback.
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## Progress ledger
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- [ ] A — freeze the complete production phase graph and introduce the typed
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- [x] A — freeze the complete production phase graph and introduce the typed
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orchestration contract plus structural/order guards.
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- [ ] B — extract the pre-network live-object presentation phase and the
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non-advancing post-network spatial reconciler; remove callbacks into
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@ -35,6 +35,13 @@ never hidden behind a retry, delay, suppression flag, or reordered callback.
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Every checked checkpoint is committed as one bisectable architectural unit.
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Documentation records the exact commit and accepted test count as work lands.
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Checkpoint A introduced the internal `AcDream.App.Update` contract, one typed
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`UpdateFrameClock`/`IPhysicsScriptTimeSource`, the twelve-phase outer-order
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oracle, exact teardown and invalid-delta tests, and guards against a transitive
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`GameWindow` clock capture. Production now publishes PES time once per update;
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18 focused Release tests and the full 2,709-test App project pass, and all
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three corrected-diff reviews are clean.
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## 1. Outcome and non-goals
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At slice exit, `GameWindow.OnUpdate` starts the profiler scope and delegates one
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