feat(physics): C4 route 2 — ForcePosition through the canonical placement
A local-player ForcePosition had TWO independent writers for one accepted
packet: LocalForcePositionTransaction snapped the physics body
(PlayerMovementController.BlipPosition, a raw SnapToCell with no collision
resolve), while LiveEntityNetworkUpdateController's generic tail separately
wrote position/cell/rotation to the render WorldEntity from the raw wire and
rebucketed it. Two stores, one packet — the divergence class 670f307c fixed on
the remote path. The outbound AutonomousPosition ack also fired BEFORE any
canonical commit existed: we told ACE "got it, I'm here" before deciding where
"here" was, and the trailing isCurrent() could only suppress the continuation,
never recall the packet.
RuntimeAcceptedPositionDriveController is now the one Runtime-owned seam. Both
hosts call the identical TryExecuteAcceptedLocalPosition; App and headless
project the committed result through the existing placement projection sink
(LiveEntityRuntime.TryApplyRuntimePlacementPlace already performed the same
four writes, from committed state rather than a wire guess).
Retail: SmartBox::HandleReceivedPosition @0x00453FD0's FORCE_POSITION branch is
get_heading -> Frame::set_heading -> SmartBox::BlipPlayer @0x00453940 -> stamp
POSITION_TS -> SendPositionEvent @0x00454091 -> return @0x0045409D. BlipPlayer
is CPhysicsObj::SetPositionSimple @0x005162B0 with flags 0x1012
(Teleport|Slide|SendPositionEvent) — a real collision-resolving SetPosition,
not a snap. The pinned classifier already encoded this exactly.
Named behaviour changes:
* The ack is now an OUTPUT of the committed route, fired strictly after the
canonical commit and exactly once per accepted force packet.
* The ForcePosition route no longer re-arms the constraint leash. The force
branch returns at 0x0045409D, ahead of all three ConstrainTo sites
(0x00454272, 0x0045418A, 0x004541EC); the old re-arm cited retail's "Player,
normal" branch, which BlipPlayer is not on. The teleport, CommitPreparedPosition
and first-entry callers legitimately still constrain and are untouched.
* A force correction that terminates WITHOUT committing still sends its
position event and is not retried — retail's BlipPlayer discards
SetPositionSimple's SetPositionError return and acks unconditionally.
A single _pending funnel owns the in-flight placement, deciding on the token's
PositionAuthorityVersion against the record's: equal -> clear; advanced with the
newest accepted event still a force -> re-issue, re-classified; advanced to an
ordinary Apply -> clear, since newer server truth owns that pose. This closes a
double-apply/double-ack and a silently-dropped correction that two earlier
iterations of this slice each introduced.
AD-62 records the residual: a ForcePosition our async collision publication
cannot carry to a committed placement is not re-applied. Retail has no park —
its world is fully resident and its placement synchronous — so the state is
unreachable there. AP-131 is NOT retired; its legacy Position caller is route 4.
Deleted: LocalForcePositionTransaction, PlayerMovementController.BlipPosition,
HeadlessSessionWorldProjection.BlipLocalPlayer.
Gates: complete Release solution 10,858 passed / 4 skipped / 0 failed (baseline
10,844/4/0). Two independent Opus reviews (retail-conformance and
architecture/adversarial) PASS on the final diff after three FAIL rounds; every
intermediate state was fully green, so the suite caught none of the four real
defects. Connected acceptance is NOT run: nothing a user can do makes ACE emit
a ForcePosition without retail's @pklite, which acdream does not implement — see
docs/research/2026-08-03-c4-route-2-visual-gate.md.
Known gap, recorded not claimed: the plan's acceptance item 2 is unmet. The App
double-write check is a source pin, and "the committed projection moves the
render entity" is uncovered at any layer (#292). Filed alongside: #286-#291,
#293-#296.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
22a5c95400
commit
9966b53174
25 changed files with 4292 additions and 195 deletions
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using System.Numerics;
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using AcDream.Content;
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using AcDream.Core.Net;
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using AcDream.Core.Net.Messages;
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using AcDream.Core.Physics;
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using AcDream.Runtime.Entities;
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using AcDream.Runtime.Gameplay;
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using AcDream.Runtime.Physics;
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namespace AcDream.Runtime.Session;
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/// <summary>
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/// Typed yields for
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/// <see cref="RuntimeAcceptedPositionDriveController.TryExecuteAcceptedLocalPosition"/>.
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/// </summary>
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internal enum RuntimeAcceptedPositionExecutionStatus : byte
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{
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/// <summary>
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/// Out of this route's scope (not a ForcePosition, not the local player,
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/// no canonical body, or an initial-Create residence still owns the
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/// record). The caller's own pre-flip path runs unchanged.
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/// </summary>
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NotApplicable,
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/// <summary>
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/// Either (a) the classifier itself rejected this exact frame (non-finite
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/// data, an invalid entity kind) before any SetPosition ran and no ack was
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/// sent, or (b) a SetPosition WAS begun and submitted but was then
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/// rejected/cancelled by <see cref="RuntimeSetPositionState.TryPrepareAndSubmitAuthoredPlacement"/>
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/// (invalid prepared data, authority displaced mid-submit) — R5 review
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/// fix (2026-08-03): the two call sites inside <c>SubmitAndResolve</c>
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/// both reach this status AFTER a SetPosition ran, so "no SetPosition
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/// ran" is only true for case (a).
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///
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/// Round 3 (2026-08-03): the two statuses differ in acknowledgement. Case
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/// (a) sends nothing — a classifier-rejected frame is not an accepted
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/// authority. Case (b) IS an accepted force packet whose placement was
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/// begun and failed, so <c>SettlePending</c> sends its retail position
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/// event carrying the body's unchanged pose (<c>SmartBox::BlipPlayer</c>
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/// @0x00453940 discards <c>SetPositionSimple</c>'s error and
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/// <c>SmartBox::HandleReceivedPosition</c> @0x00453FD0 acks
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/// unconditionally @0x00454091).
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/// </summary>
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Rejected,
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/// <summary>
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/// The entity already holds an active SetPosition operation (or an
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/// unacknowledged completion); begin failed on transient contention, not
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/// staleness. This packet's classified force route was still recorded as
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/// the drive's newest accepted force observation BEFORE the failed begin
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/// (see <c>_newestForce</c>), so when the contending operation is this
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/// controller's OWN tracked <c>_pending</c> — the B1 case: a park that
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/// woke and had its <c>Place</c> ACCEPTED, whose retained completion
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/// survives <c>RuntimeSetPositionState.Forget</c>'s early return and
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/// blocks the next begin — the single <c>_pending</c> funnel
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/// (<c>SettlePending</c>) re-issues THIS packet's correction the moment
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/// that older completion is consumed. When it is a genuinely EXTERNAL
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/// operation (a concurrent portal/teleport placement on the same entity)
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/// and nothing of this route's own is pending, this route correctly
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/// yields — a later accepted Position re-attempts once that other
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/// placement completes, exactly like every other route yields to a
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/// concurrent placement authority.
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/// </summary>
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Contention,
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/// <summary>
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/// The destination landblock's collision generation was not ready; the
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/// operation parked. The ack fires later, once
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/// <see cref="RuntimeAcceptedPositionDriveController.Advance"/> observes
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/// the deferred commit.
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/// </summary>
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DeferredCell,
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/// <summary>
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/// The canonical SetPosition committed synchronously (retail
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/// <c>CPhysicsObj::SetPositionSimple</c> @0x005162B0, called from
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/// <c>SmartBox::BlipPlayer</c> @0x00453940). The controller-local
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/// reconciliation ran and the outbound ack (if any) already went out.
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/// </summary>
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Committed,
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}
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/// <summary>
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/// C4 route 2: the Runtime-owned accepted-Position execution seam for a
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/// ForcePosition on an already-live local player. Retail
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/// <c>SmartBox::HandleReceivedPosition</c> (@0x00453FD0,
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/// acclient_2013_pseudo_c.txt:92896) FORCE_POSITION branch:
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///
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/// <code>
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/// get_heading(player);
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/// Frame::set_heading(&dest, heading); // 00454068 preserve OUR heading
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/// SmartBox::BlipPlayer(this, &dest); // 00454074
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/// player->update_times[0] = arg7; // 00454079 stamp POSITION_TS
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/// cmdinterp->SendPositionEvent(); // 00454091 ack AFTER the commit
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/// return; // 0045409d
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/// </code>
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///
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/// <c>SmartBox::BlipPlayer</c> (@0x00453940, line 92528) calls
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/// <c>CPhysicsObj::SetPositionSimple</c> (@0x005162B0, line 284276), which
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/// with a non-null destination frame builds a <c>SetPositionStruct</c> with
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/// flags <c>0x1012</c> (<c>Teleport|Slide|SendPositionEvent</c> —
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/// <see cref="RuntimeAuthoritativePositionRouteClassifier"/>'s
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/// <c>AuthoritativeTeleportFlags</c>) and calls
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/// <c>CPhysicsObj::SetPosition</c>. This class is the Runtime consumer the
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/// classifier's ForcePosition branch never had: it drives
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/// <see cref="RuntimeSetPositionState.TryBeginExclusiveAuthoredPlacement"/> +
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/// <see cref="RuntimeSetPositionState.TryPrepareAndSubmitAuthoredPlacement"/>
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/// exactly like <see cref="RuntimeFirstEntryDriveController"/>'s continuation
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/// completion, then fires the ack strictly AFTER the canonical commit.
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///
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/// Two named behaviour changes versus the deleted App/no-window authorities
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/// this replaces:
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/// (1) the outbound <c>AutonomousPosition</c> ack now fires only after the
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/// canonical commit (previously it left before any Runtime commit existed —
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/// see the deleted <c>LocalForcePositionTransaction</c>/
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/// <c>HeadlessSessionWorldProjection.BlipLocalPlayer</c> pair);
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/// (2) the constraint leash is NOT re-armed here — every
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/// <c>CPhysicsObj::ConstrainTo</c> call in <c>HandleReceivedPosition</c>
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/// (@0x00454272/0x0045418A/0x004541EC) is on a branch the FORCE_POSITION
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/// early return (@0x0045409D) never reaches; the deleted
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/// <c>PlayerMovementController.BlipPosition</c>'s re-arm was an unbacked
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/// deviation this route retires (docs/research/2026-08-03-c4-route-2-implementation-plan.md §1b).
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///
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/// One instance per host session route (graphical/headless), constructed
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/// once per host process and reused across reconnects exactly like
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/// <see cref="RuntimeFirstEntryDriveController"/> — <see cref="AttachRoute"/>/
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/// <see cref="DetachRoute"/> assert the same "session reset precedes a new
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/// route" ordering and clear any pending operation left by a torn-down
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/// session. The controller tracks at most one pending operation (the local
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/// player is the only entity this route ever touches).
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///
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/// R9 review note (2026-08-03): kept <c>public</c> — unlike its template
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/// <see cref="RuntimeFirstEntryDriveController"/> (<c>internal sealed</c>),
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/// this class is a required parameter type on
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/// <see cref="RuntimeLiveEntitySessionController"/>'s own <c>public</c>
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/// constructor (<c>src/AcDream.Runtime/Session/RuntimeLiveEntitySessionController.cs</c>),
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/// so C# accessibility rules (CS0051) require it. Every constructor
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/// parameter and member below is <c>internal</c>; only the type name itself
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/// is public, and only because the class it is threaded through already is.
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/// Narrowing <see cref="RuntimeLiveEntitySessionController"/> itself is a
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/// separate, broader change outside this fix's scope.
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/// </summary>
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public sealed class RuntimeAcceptedPositionDriveController
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{
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private sealed class Pending
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{
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internal required RuntimeEntityRecord Record { get; init; }
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internal required RuntimeEntityPlacementToken Token { get; init; }
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internal required RuntimeAuthoritativePositionRoute Route { get; init; }
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internal required bool AwaitingCommitWake { get; init; }
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/// <summary>
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/// Round 3 (2026-08-03): true while this descriptor stands for an
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/// accepted force packet whose placement WAS begun and whose retail
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/// position event (<c>CommandInterpreter::SendPositionEvent</c>
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/// @0x006B4770, called unconditionally at
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/// <c>SmartBox::HandleReceivedPosition</c> @0x00454091) has not gone
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/// out yet. It is <c>false</c> only for the re-issue retry marker
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/// <see cref="SettlePending"/> parks when a re-issue cannot even
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/// begin: that marker stands for a packet whose placement was never
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/// begun, so its ack is owed by the eventual re-issue's own terminal
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/// outcome, not by the marker.
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/// </summary>
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internal required bool PositionEventOwed { get; init; }
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}
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/// <summary>
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/// Round 2 unified mechanism (2026-08-03): the newest accepted local-player
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/// ForcePosition this drive has been handed, stamped with the canonical
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/// record's <c>PositionAuthorityVersion</c> as observed at that packet's
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/// own merge. It is the drive's ONLY knowledge of "what disposition was
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/// the newest accepted position event", because
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/// <see cref="TryExecuteAcceptedLocalPosition"/> is dispatched by both
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/// hosts for ForcePosition and only for ForcePosition — an ordinary
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/// <c>Apply</c> merges (advancing <c>PositionAuthorityVersion</c>) without
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/// ever reaching this class.
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///
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/// Round 3 correction (2026-08-03): this is a ONE-WAY test, not a
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/// biconditional. If the live record's current
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/// <c>PositionAuthorityVersion</c> differs from
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/// <see cref="PositionAuthorityVersion"/>, then some other authority
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/// advance has happened since this force was recorded and the funnel must
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/// not re-issue it. The converse does NOT hold: equality does not prove
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/// the newest accepted event was this ForcePosition, because
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/// <c>RuntimeEntityRecordTable.AdvancePositionAuthority</c> has four call
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/// sites, not one — the ordinary accepted-Position merge
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/// (<c>RuntimeEntityObjectLifetime.cs:1647</c>) plus
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/// <c>TryApplyPickup</c> (<c>:1116</c>),
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/// <c>CommitPositionChannelUpdate</c> (<c>:2041</c>) and
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/// <c>AdvanceCreateAuthority</c> (<c>:2466</c>). The latter three are
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/// effectively unreachable for a live local player, but the funnel's
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/// safety does not depend on that: an unnoticed advance can only make the
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/// funnel decline a re-issue it might have made (register row
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/// <b>AD-62</b>), never make it re-issue a stale pose.
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/// </summary>
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private readonly record struct AcceptedForceObservation(
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RuntimeEntityKey Entity,
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ulong PositionAuthorityVersion,
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RuntimeAuthoritativePositionRoute Route);
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private readonly RuntimeEntityObjectLifetime _entityObjects;
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private readonly IGameRuntimeClock _clock;
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private readonly IPreparedCollisionSource _collisionSource;
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private readonly LocalPlayerOutboundController _localPlayerOutbound;
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private readonly Func<RuntimeGenerationToken> _generation;
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private readonly Func<uint> _localPlayerServerGuid;
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private readonly Func<PlayerMovementController?> _localController;
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private readonly Func<bool> _usePositionFromServer;
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private readonly Func<WorldSession?> _session;
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/// <summary>
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/// The drive's at-most-one in-flight placement for the local player.
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/// Round 2 unified mechanism (2026-08-03): exactly THREE members write
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/// this field — <see cref="RetainPending"/> (the operation is still
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/// outstanding), <see cref="SettlePending"/> (the single terminal-outcome
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/// funnel), and <see cref="AbandonPending"/> (route teardown, which is
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/// outside the operation lifecycle entirely). No branch of
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/// <see cref="TryExecuteAcceptedLocalPosition"/>,
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/// <see cref="SubmitAndResolve"/> or <see cref="Advance"/> assigns or
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/// clears it directly. Round 1 spread that ownership across the
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/// individual branches, which is the shared root cause of B1, N1 and N2
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/// in docs/research/2026-08-03-c4-route-2-review-findings.md.
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/// </summary>
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private Pending? _pending;
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private AcceptedForceObservation? _newestForce;
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private object? _routeOwner;
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internal RuntimeAcceptedPositionDriveController(
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RuntimeEntityObjectLifetime entityObjects,
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IGameRuntimeClock clock,
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IPreparedCollisionSource collisionSource,
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LocalPlayerOutboundController localPlayerOutbound,
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Func<RuntimeGenerationToken> generation,
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Func<uint> localPlayerServerGuid,
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Func<PlayerMovementController?> localController,
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Func<bool> usePositionFromServer,
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Func<WorldSession?> session)
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{
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_entityObjects = entityObjects
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?? throw new ArgumentNullException(nameof(entityObjects));
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_clock = clock ?? throw new ArgumentNullException(nameof(clock));
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_collisionSource = collisionSource
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?? throw new ArgumentNullException(nameof(collisionSource));
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_localPlayerOutbound = localPlayerOutbound
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?? throw new ArgumentNullException(nameof(localPlayerOutbound));
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_generation = generation
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?? throw new ArgumentNullException(nameof(generation));
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_localPlayerServerGuid = localPlayerServerGuid
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?? throw new ArgumentNullException(nameof(localPlayerServerGuid));
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_localController = localController
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?? throw new ArgumentNullException(nameof(localController));
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_usePositionFromServer = usePositionFromServer
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?? throw new ArgumentNullException(nameof(usePositionFromServer));
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_session = session ?? throw new ArgumentNullException(nameof(session));
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_entityObjects.RegisterAcceptedPositionDriveOwnership(
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() => _pending is null ? 0 : 1);
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}
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internal int PendingCount => _pending is null ? 0 : 1;
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/// <summary>
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/// C3c-R1-style one-route-at-a-time latch (mirrors
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/// <see cref="RuntimeFirstEntryDriveController.AttachRoute"/>): this
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/// controller outlives its session routes (hosts reuse it across
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/// reconnects), so the "session reset precedes a new route" ordering is
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/// asserted, not assumed.
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/// </summary>
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internal void AttachRoute(object route)
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{
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ArgumentNullException.ThrowIfNull(route);
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if (_routeOwner is not null && !ReferenceEquals(_routeOwner, route))
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{
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throw new InvalidOperationException(
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"An accepted-position drive controller serves one session "
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+ "route at a time; the prior route must be disposed "
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+ "(session reset precedes a new route) before a "
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+ "replacement attaches.");
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}
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_routeOwner = route;
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}
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/// <summary>
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/// Route-scoped teardown: abandons any pending operation, but ONLY when
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/// <paramref name="route"/> is the attached owner.
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/// </summary>
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internal void DetachRoute(object route)
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{
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ArgumentNullException.ThrowIfNull(route);
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if (!ReferenceEquals(_routeOwner, route))
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return;
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_routeOwner = null;
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AbandonPending();
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}
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/// <summary>
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/// Route teardown — the one <see cref="_pending"/> write that is NOT a
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/// terminal operation outcome. The torn-down route's newest accepted
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/// force observation dies with it: a reconnect re-merges its own
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/// positions, and a stale observation must never survive to authorize a
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/// re-issue against a later session's record.
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/// </summary>
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private void AbandonPending()
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{
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_newestForce = null;
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if (_pending is not { } pending)
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return;
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_pending = null;
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RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
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setPosition.ForgetPlacementCompletion(pending.Token);
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RuntimePlacementCancellationReceipt cancellation =
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setPosition.ForgetExactPlacement(pending.Token);
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if (cancellation.IsValid)
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setPosition.PublishCancellation(cancellation);
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}
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/// <summary>
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/// Executes a ForcePosition Position update against the canonical
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/// Runtime SetPosition owner. <paramref name="record"/>'s Snapshot,
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/// timestamps, and PositionAuthorityVersion must already reflect the
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/// merge <see cref="RuntimeEntityObjectLifetime.TryApplyPosition"/>
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/// performed for this exact <paramref name="update"/> — this method
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/// never re-merges the wire frame; it only routes the already-accepted
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/// pose through the canonical placement transaction.
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/// </summary>
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internal RuntimeAcceptedPositionExecutionStatus TryExecuteAcceptedLocalPosition(
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RuntimeEntityRecord record,
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in WorldSession.EntityPositionUpdate update,
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PositionTimestampDisposition disposition,
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in AcceptedPhysicsTimestamps timestamps,
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ushort previousTeleportSequence)
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{
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ArgumentNullException.ThrowIfNull(record);
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if (disposition is not PositionTimestampDisposition.ForcePosition
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|| record.ServerGuid != _localPlayerServerGuid()
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|| record.PhysicsBody is null
|
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|| record.Key is not { } key
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// Route 1 owns an active initial-Create residence: the
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// executor already retains the Position as its own tail
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// action (RuntimeInitialCreateContinuationExecutor
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// .ApplyPositionAction) and already carries
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// SendPositionImmediately. Route 2 must not double-drive it.
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|| _entityObjects.TryGetInitialCreateResidence(record, out _))
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{
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return RuntimeAcceptedPositionExecutionStatus.NotApplicable;
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}
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RuntimeAuthoritativePositionRoute route = ClassifyForcePosition(
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record, key, update, disposition, timestamps, previousTeleportSequence);
|
||||
if (!route.Accepted)
|
||||
{
|
||||
// The wire's accepted timestamp/position channels were already
|
||||
// merged into record.Snapshot upstream
|
||||
// (RuntimeEntityObjectLifetime.TryApplyPosition) unconditionally
|
||||
// on the disposition being non-Rejected — unlike the initial-
|
||||
// Create continuation flow (whose merge happens INSIDE the
|
||||
// route.Accepted branch), there is no separate "stamp-only"
|
||||
// write left to perform here. A classifier rejection at this
|
||||
// point is a data-validity failure (non-finite frame), not a
|
||||
// staleness one; the caller's own currency re-check already
|
||||
// covers staleness upstream.
|
||||
return RuntimeAcceptedPositionExecutionStatus.Rejected;
|
||||
}
|
||||
|
||||
// Round 2 unified mechanism: record THIS packet as the newest accepted
|
||||
// force BEFORE attempting to begin, so a failed begin (Contention)
|
||||
// still leaves the funnel able to re-issue this exact correction. A
|
||||
// classifier-rejected frame deliberately never gets here: it is not an
|
||||
// accepted authority and must never authorize a re-issue.
|
||||
ulong acceptedVersion = record.PositionAuthorityVersion;
|
||||
_newestForce = new AcceptedForceObservation(key, acceptedVersion, route);
|
||||
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
RuntimeEntityPlacementToken token =
|
||||
setPosition.TryBeginExclusiveAuthoredPlacement(
|
||||
record,
|
||||
acceptedVersion,
|
||||
route.OperationKind);
|
||||
if (!token.IsValid)
|
||||
{
|
||||
// The entity already owns an active operation (or an
|
||||
// unacknowledged completion). Not staleness — see the Contention
|
||||
// status doc.
|
||||
return RuntimeAcceptedPositionExecutionStatus.Contention;
|
||||
}
|
||||
|
||||
return SubmitAndResolve(record, token, route);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Host cadence pump: resolves a parked DeferredCell operation once its
|
||||
/// destination landblock's collision generation eventually commits it
|
||||
/// (<c>RuntimeSetPositionState.CommitCollisionGeneration</c> →
|
||||
/// <c>RetryDeferred</c> → <c>CommitCanonical</c>, driven entirely by
|
||||
/// unrelated collision/streaming machinery — this pump never re-submits
|
||||
/// the operation itself). Retries a preparation-only retry status
|
||||
/// (<c>RetrySetupUnavailable</c>/<c>RetryWorldFrameUnavailable</c>) by
|
||||
/// re-calling the SAME prepare+submit pair, exactly like
|
||||
/// <see cref="RuntimeFirstEntryDriveController"/>'s own continuation
|
||||
/// completion. Safe to call from any host cadence point; a no-op when
|
||||
/// nothing is pending.
|
||||
///
|
||||
/// R1 review fix (2026-08-03): <c>RuntimeEntityObjectLifetime.TryApplyPosition</c>
|
||||
/// calls <c>RuntimeSetPositionState.Forget</c> on EVERY accepted Position
|
||||
/// for this entity — any disposition, not only ForcePosition — which
|
||||
/// unconditionally cancels whatever operation this controller has
|
||||
/// in-flight (<c>Forget</c> → <c>CancelCoreDeferred</c> →
|
||||
/// <c>ForgetPlacementCompletionCore</c>, which drops the token from both
|
||||
/// <c>_placementCompletionWatches</c> and
|
||||
/// <c>_acknowledgedPlacementCompletions</c> with no trace). ACE broadcasts
|
||||
/// at 5-10 Hz, so a <see cref="RuntimeAcceptedPositionExecutionStatus.DeferredCell"/>
|
||||
/// park surviving past one broadcast interval is cancelled before its
|
||||
/// collision generation can ever commit it — the exact far-destination
|
||||
/// case the park exists to serve. The SAME cancellation path is also how
|
||||
/// supersession, the lost-cell deadline, <c>ParkCollisionResidents</c>,
|
||||
/// and a generation change retire an operation
|
||||
/// (<c>ForgetPlacementCompletionCore</c> is their common funnel too).
|
||||
///
|
||||
/// Retail <c>SmartBox::BlipPlayer</c> (@0x00453940) has no "give up
|
||||
/// quietly" state — every accepted Position it sees gets applied. So
|
||||
/// rather than silently leaking <see cref="_pending"/> forever (which
|
||||
/// would also pin <c>AcceptedPositionDrivePendingCount</c> non-zero for
|
||||
/// the rest of the session — <c>GameWindowLifetime.DisposeGameRuntime</c>
|
||||
/// throws on non-convergence), this pump detects the cancellation via the
|
||||
/// existing read-only <c>RuntimeSetPositionState.IsPlacementCompletionTracked</c>
|
||||
/// query (a watched-and-not-yet-cancelled DeferredCell park) or
|
||||
/// <c>IsPlacementCurrent</c> (a still-in-flight prepare retry) and, when
|
||||
/// neither holds, hands the dead operation to the single
|
||||
/// <see cref="SettlePending"/> funnel, which decides on ONE input whether
|
||||
/// a re-issue is owed.
|
||||
/// </summary>
|
||||
internal void Advance()
|
||||
{
|
||||
if (_pending is not { } pending)
|
||||
return;
|
||||
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
if (pending.AwaitingCommitWake)
|
||||
{
|
||||
if (setPosition.TryPeekAcknowledgedPlacement(
|
||||
pending.Token,
|
||||
out RuntimePlacementProjectionToken projection))
|
||||
{
|
||||
if (!setPosition.ConsumeAcknowledgedPlacement(
|
||||
pending.Token, projection))
|
||||
{
|
||||
// Raced against a concurrent consumer; retry next pump.
|
||||
return;
|
||||
}
|
||||
// Retail order: the deferred commit's own reconciliation and
|
||||
// ack come first, THEN the funnel decides whether a newer
|
||||
// accepted force is still owed a placement (B1).
|
||||
ReconcileAndAcknowledge(pending.Record, pending.Route);
|
||||
SettlePending(
|
||||
pending.Record,
|
||||
pending.Token,
|
||||
pending.Route,
|
||||
positionEventOwed: false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (setPosition.IsPlacementCompletionTracked(pending.Token))
|
||||
{
|
||||
// Still parked, watch alive. Nothing more this pump can do.
|
||||
return;
|
||||
}
|
||||
|
||||
// The watch died — most likely a subsequent accepted Position's
|
||||
// merge-time Forget. The funnel owns what happens next, including
|
||||
// this packet's still-unsent position event (retail acks whether
|
||||
// or not the placement took — see SettlePending).
|
||||
SettlePending(
|
||||
pending.Record,
|
||||
pending.Token,
|
||||
pending.Route,
|
||||
pending.PositionEventOwed);
|
||||
return;
|
||||
}
|
||||
|
||||
if (setPosition.IsPlacementCurrent(pending.Token))
|
||||
{
|
||||
_ = SubmitAndResolve(pending.Record, pending.Token, pending.Route);
|
||||
return;
|
||||
}
|
||||
|
||||
// The prepare-retry operation died the same way. (A re-issue retry
|
||||
// marker also lands here, carrying PositionEventOwed: false — its
|
||||
// packet's placement was never begun, so its ack belongs to the
|
||||
// eventual re-issue's terminal outcome.)
|
||||
SettlePending(
|
||||
pending.Record,
|
||||
pending.Token,
|
||||
pending.Route,
|
||||
pending.PositionEventOwed);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Round 2 unified mechanism (2026-08-03) — the SINGLE terminal-outcome
|
||||
/// funnel for <see cref="_pending"/>. Every branch that ends an operation
|
||||
/// (committed, rejected, cancelled, watch died, key released) calls this
|
||||
/// and nothing else touches the field. One decision input: the terminal
|
||||
/// operation's own <c>PositionAuthorityVersion</c> (carried on its
|
||||
/// <see cref="RuntimeEntityPlacementToken"/>,
|
||||
/// <c>RuntimeSetPositionState.cs:50</c>) compared against the live
|
||||
/// canonical record's CURRENT <c>PositionAuthorityVersion</c>:
|
||||
///
|
||||
/// <list type="bullet">
|
||||
/// <item><description><b>Equal</b> — the canonical accepted authority has
|
||||
/// not moved since this operation began, so nothing is outstanding. Clear
|
||||
/// and do not re-issue. This is what makes one server correction produce
|
||||
/// exactly ONE canonical placement and ONE outbound
|
||||
/// <c>AutonomousPosition</c> even when a stale dead entry was still parked
|
||||
/// in <see cref="_pending"/> when the fresh packet committed (N1 — the
|
||||
/// double-apply/double-ack class <c>670f307c</c> deleted).</description></item>
|
||||
/// <item><description><b>Advanced, newest accepted event still a
|
||||
/// ForcePosition</b> — a newer force arrived while we were in flight and
|
||||
/// could not begin (see the Contention status doc). Re-issue it,
|
||||
/// re-classified from the CURRENT record via <see cref="_newestForce"/> —
|
||||
/// never the terminal operation's own route (B1).</description></item>
|
||||
/// <item><description><b>Advanced, newest accepted event is an ordinary
|
||||
/// Apply</b> — clear and do not re-issue. The correction was superseded by
|
||||
/// newer server truth and the ordinary route owns that pose. Re-issuing
|
||||
/// here would apply the force route's <c>Teleport|Slide</c> flags to an
|
||||
/// ordinary pose, send an ack retail never sends on that branch, and skip
|
||||
/// the <c>ConstrainTo</c> the ordinary branch runs
|
||||
/// (<c>RuntimeAuthoritativePositionRouteClassifier.cs:368-388</c>) — N2.
|
||||
/// This is not a silent drop: retail applies each event as it arrives, and
|
||||
/// a force overtaken by a newer position is moot.</description></item>
|
||||
/// </list>
|
||||
///
|
||||
/// Recursion is bounded at one level: a re-issue always begins at the
|
||||
/// record's CURRENT version, so its own terminal settle necessarily takes
|
||||
/// the Equal branch (nothing can advance the authority between a begin and
|
||||
/// its synchronous submit — only an inbound merge does, and inbound
|
||||
/// dispatch is what called us).
|
||||
///
|
||||
/// <para><b>Round 3 (2026-08-03) — the terminal-without-commit ack.</b>
|
||||
/// Retail acknowledges an accepted force packet whether or not its
|
||||
/// placement took. <c>SmartBox::BlipPlayer</c> @0x00453940 calls
|
||||
/// <c>CPhysicsObj::SetPositionSimple</c> @0x005162B0 — which returns an
|
||||
/// <c>enum SetPositionError</c> that other retail call sites DO test
|
||||
/// (<c>== OK_SPE</c> @0x0055605D, @0x00556021) — and DISCARDS it;
|
||||
/// <c>BlipPlayer</c> itself returns <c>void</c>. Its caller
|
||||
/// <c>SmartBox::HandleReceivedPosition</c> @0x00453FD0 then runs
|
||||
/// <c>cmdinterp->SendPositionEvent()</c> @0x00454091 unconditionally and
|
||||
/// returns @0x0045409D. So retail's semantics are: attempt the placement;
|
||||
/// if it fails the body simply does not move; acknowledge regardless;
|
||||
/// never retry. This funnel therefore sends the position event for any
|
||||
/// terminal outcome whose placement was begun and did NOT commit
|
||||
/// (<paramref name="positionEventOwed"/>), carrying the body's UNCHANGED
|
||||
/// pose — which is exactly what retail's ack carries after a failed
|
||||
/// <c>SetPositionSimple</c>, and is informative to the server: its force
|
||||
/// did not take. It does NOT re-issue that correction, because retail
|
||||
/// never retries. The commit paths pass <c>false</c>: their ack already
|
||||
/// left through <see cref="ReconcileAndAcknowledge"/>, so exactly one
|
||||
/// position event goes out per begun placement THAT REACHES ITS OWN
|
||||
/// TERMINAL SETTLE — never two.</para>
|
||||
///
|
||||
/// <para>It is deliberately NOT "never zero per begun placement". This
|
||||
/// method opens by nulling <c>_pending</c> without reading it, so a
|
||||
/// descriptor still carrying <c>PositionEventOwed</c> is discarded when a
|
||||
/// NEWER ForcePosition displaces it (the merge-time
|
||||
/// <c>Forget</c> clears the block, the newer packet begins cleanly, and
|
||||
/// its terminal settle nulls the field). That older packet's owed ack is
|
||||
/// lost — AD-62 shape (v), pinned by
|
||||
/// <c>OneServerCorrectionProducesExactlyOnePlacementAndOneAck</c>, which
|
||||
/// feeds two force packets and asserts a single ack. Replaying it would be
|
||||
/// worse: the message would carry a stale sequence against the newer
|
||||
/// packet's committed pose. The displacing packet always acks, so ACE
|
||||
/// always receives a report for the NEWEST force.</para>
|
||||
///
|
||||
/// <para>Divergence: the two non-reissuing branches mean a ForcePosition
|
||||
/// retired without committing is never re-applied —
|
||||
/// <c>docs/architecture/retail-divergence-register.md</c> row <b>AD-62</b>
|
||||
/// (the park itself is our async collision-publication adaptation; retail
|
||||
/// <c>SmartBox::BlipPlayer</c> @0x00453940 is synchronous against a fully
|
||||
/// resident world and cannot reach this state). The ack is no longer part
|
||||
/// of that loss for a begun placement; AD-62 names the narrower shapes
|
||||
/// where the packet's placement was never begun at all and the ack is
|
||||
/// still lost.</para>
|
||||
/// </summary>
|
||||
private void SettlePending(
|
||||
RuntimeEntityRecord terminalRecord,
|
||||
in RuntimeEntityPlacementToken terminalToken,
|
||||
in RuntimeAuthoritativePositionRoute terminalRoute,
|
||||
bool positionEventOwed)
|
||||
{
|
||||
_pending = null;
|
||||
|
||||
if (!_entityObjects.Entities.TryGetActive(
|
||||
terminalRecord.ServerGuid, out RuntimeEntityRecord record)
|
||||
|| record.ServerGuid != _localPlayerServerGuid()
|
||||
|| record.PhysicsBody is null
|
||||
|| record.Key is not { } key
|
||||
|| key != terminalToken.Entity)
|
||||
{
|
||||
// The entity departed the world, is no longer the local player,
|
||||
// has no canonical body, or released/replaced the incarnation this
|
||||
// operation belonged to (the post-teardown key release). Nothing
|
||||
// left in the world for this operation to place — and nothing left
|
||||
// to acknowledge a position for either.
|
||||
return;
|
||||
}
|
||||
|
||||
// Retail order: the packet's own position event first (@0x00454091),
|
||||
// THEN whatever the next accepted force is owed. No reconciliation
|
||||
// runs here — the body did not move, so there is no committed frame to
|
||||
// reconcile; only the ack is owed.
|
||||
if (positionEventOwed && _localController() is { } terminalController)
|
||||
SendPositionEvent(terminalController, terminalRoute);
|
||||
|
||||
ulong current = record.PositionAuthorityVersion;
|
||||
if (terminalToken.PositionAuthorityVersion == current)
|
||||
return;
|
||||
|
||||
if (_newestForce is not { } newest
|
||||
|| newest.Entity != key
|
||||
|| newest.PositionAuthorityVersion != current)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
RuntimeEntityPlacementToken token =
|
||||
setPosition.TryBeginExclusiveAuthoredPlacement(
|
||||
record,
|
||||
current,
|
||||
newest.Route.OperationKind);
|
||||
if (!token.IsValid)
|
||||
{
|
||||
// Could not even begin the re-issue (a concurrent placement
|
||||
// authority still owns the entity). The correction is still owed,
|
||||
// so keep the terminal descriptor as the retry marker: the next
|
||||
// Advance() pump re-enters this funnel and re-evaluates the SAME
|
||||
// decision against the record as it then stands.
|
||||
//
|
||||
// PositionEventOwed: false — the marker stands for the NEWEST
|
||||
// accepted force, whose placement was never begun. Its ack belongs
|
||||
// to that re-issue's own terminal outcome, so re-entering this
|
||||
// funnel through the marker must never fire a second position
|
||||
// event for a packet the re-issue will ack itself.
|
||||
_pending = new Pending
|
||||
{
|
||||
Record = terminalRecord,
|
||||
Token = terminalToken,
|
||||
Route = terminalRoute,
|
||||
AwaitingCommitWake = false,
|
||||
PositionEventOwed = false,
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
_ = SubmitAndResolve(record, token, newest.Route);
|
||||
}
|
||||
|
||||
private RuntimeAcceptedPositionExecutionStatus SubmitAndResolve(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeEntityPlacementToken token,
|
||||
in RuntimeAuthoritativePositionRoute route)
|
||||
{
|
||||
RuntimeSetPositionState setPosition = _entityObjects.Physics.SetPosition;
|
||||
RuntimeSetPositionMoverPreparationStatus status =
|
||||
setPosition.TryPrepareAndSubmitAuthoredPlacement(
|
||||
record,
|
||||
token,
|
||||
route.OperationKind,
|
||||
route.SetPositionFlags,
|
||||
_collisionSource,
|
||||
_clock.SimulationTimeSeconds,
|
||||
out RuntimeSetPositionOutcome outcome,
|
||||
resolveWorldOffsetFromRuntimeFrame: true);
|
||||
|
||||
if (status != RuntimeSetPositionMoverPreparationStatus.Prepared)
|
||||
{
|
||||
if (status.IsRetryable())
|
||||
{
|
||||
RetainPending(setPosition, new Pending
|
||||
{
|
||||
Record = record,
|
||||
Token = token,
|
||||
Route = route,
|
||||
AwaitingCommitWake = false,
|
||||
PositionEventOwed = true,
|
||||
});
|
||||
return RuntimeAcceptedPositionExecutionStatus.Contention;
|
||||
}
|
||||
|
||||
CancelToken(setPosition, token);
|
||||
SettlePending(record, token, route, positionEventOwed: true);
|
||||
return RuntimeAcceptedPositionExecutionStatus.Rejected;
|
||||
}
|
||||
|
||||
switch (outcome.Status)
|
||||
{
|
||||
case RuntimeSetPositionStatus.CommittedHostAcknowledgementPending:
|
||||
// R4 review fix (2026-08-03): unlike
|
||||
// RuntimeFirstEntryDriveController.TryCompleteContinuationPlacement
|
||||
// (whose ack here is benign because ITS residence is what
|
||||
// just drained, so the sink's residence gate can no longer
|
||||
// decline), this route's sink can legitimately decline this
|
||||
// exact receipt for real production reasons unrelated to
|
||||
// anything this route does (!IsLoaded(landblock), stale
|
||||
// transit authority — RuntimePlacementProjectionSubscription
|
||||
// deliberately leaves a declined Place at the FIFO head for
|
||||
// its OWN later retry). Acknowledging it here would consume
|
||||
// and destroy that retry with no second writer to cover the
|
||||
// render-facing projection (the generic App tail is skipped
|
||||
// for this route). So this route does NOT acknowledge the
|
||||
// projection itself — the production subscription already
|
||||
// did, synchronously, inside the SetPosition call above, if
|
||||
// it was going to; if it declined, its own retry contract
|
||||
// owns the receipt from here, exactly like every other
|
||||
// placement kind.
|
||||
ReconcileAndAcknowledge(record, route);
|
||||
SettlePending(record, token, route, positionEventOwed: false);
|
||||
return RuntimeAcceptedPositionExecutionStatus.Committed;
|
||||
|
||||
case RuntimeSetPositionStatus.DeferredCell:
|
||||
// Parked with a published Withdraw; consume it if it is
|
||||
// already the head so the collision-generation wake can
|
||||
// resubmit (RuntimeFirstEntryDriveController
|
||||
// .TryCompleteContinuationPlacement:351-365's exact pattern).
|
||||
while (setPosition.TryPeekProjection(
|
||||
out RuntimePlacementProjectionSnapshot parked)
|
||||
&& parked.Token.Entity == token.Entity
|
||||
&& parked.Kind is RuntimePlacementProjectionKind.Withdraw)
|
||||
{
|
||||
if (!setPosition.AcknowledgeProjection(parked.Token))
|
||||
break;
|
||||
}
|
||||
if (!setPosition.WatchPlacementCompletion(token))
|
||||
{
|
||||
// Something displaced the operation between Submit and
|
||||
// here — no cross-pump tracking is possible; cancel
|
||||
// rather than leak a watch we can never resolve.
|
||||
CancelToken(setPosition, token);
|
||||
SettlePending(record, token, route, positionEventOwed: true);
|
||||
return RuntimeAcceptedPositionExecutionStatus.Rejected;
|
||||
}
|
||||
RetainPending(setPosition, new Pending
|
||||
{
|
||||
Record = record,
|
||||
Token = token,
|
||||
Route = route,
|
||||
AwaitingCommitWake = true,
|
||||
PositionEventOwed = true,
|
||||
});
|
||||
return RuntimeAcceptedPositionExecutionStatus.DeferredCell;
|
||||
|
||||
default:
|
||||
// Rejected/Cancelled — authority moved out from under this
|
||||
// operation, so the body never moved. Retail still
|
||||
// acknowledges the packet (SettlePending's positionEventOwed
|
||||
// path); it just does not re-apply it.
|
||||
CancelToken(setPosition, token);
|
||||
SettlePending(record, token, route, positionEventOwed: true);
|
||||
return RuntimeAcceptedPositionExecutionStatus.Rejected;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// R6 review fix (2026-08-03): the previous shape assigned
|
||||
/// <see cref="_pending"/> unconditionally, which could silently
|
||||
/// overwrite a still-tracked live pending (losing the only reference
|
||||
/// able to later consume its eventual acknowledged completion — a
|
||||
/// permanent <c>HasRetainedCompletion</c> orphan that would block every
|
||||
/// future Begin for this entity with Contention forever). Given
|
||||
/// <see cref="RuntimeSetPositionState.TryBeginExclusiveAuthoredPlacement"/>
|
||||
/// already refuses to Begin while the entity holds an active operation
|
||||
/// or an unconsumed acknowledged completion, <paramref name="next"/>'s
|
||||
/// token could only have successfully begun if any DIFFERENT existing
|
||||
/// <see cref="_pending"/> is already dead — so this is a defensive
|
||||
/// invariant check, not a routine code path.
|
||||
///
|
||||
/// Round 2 (2026-08-03): this is the ONLY "the operation is still
|
||||
/// outstanding" writer of <see cref="_pending"/>; every terminal outcome
|
||||
/// goes through <see cref="SettlePending"/> instead.
|
||||
/// </summary>
|
||||
private void RetainPending(
|
||||
RuntimeSetPositionState setPosition,
|
||||
Pending next)
|
||||
{
|
||||
if (_pending is { } existing
|
||||
&& existing.Token != next.Token
|
||||
&& setPosition.IsPlacementCurrent(existing.Token))
|
||||
{
|
||||
throw new InvalidOperationException(
|
||||
"RuntimeAcceptedPositionDriveController tracks at most one "
|
||||
+ "pending accepted-position operation (the local player); "
|
||||
+ "a still-live pending operation must never be silently "
|
||||
+ "overwritten by a new one.");
|
||||
}
|
||||
_pending = next;
|
||||
}
|
||||
|
||||
private static void CancelToken(
|
||||
RuntimeSetPositionState setPosition,
|
||||
in RuntimeEntityPlacementToken token)
|
||||
{
|
||||
RuntimePlacementCancellationReceipt cancellation =
|
||||
setPosition.ForgetExactPlacement(token);
|
||||
if (cancellation.IsValid)
|
||||
setPosition.PublishCancellation(cancellation);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// §4a/§4b: the controller-local reconciliation
|
||||
/// <c>CommitCanonical</c> does not perform, followed by the outbound ack
|
||||
/// — an OUTPUT of the committed route, never a step performed alongside
|
||||
/// it (retail <c>cmdinterp->SendPositionEvent()</c> @0x00454091 runs
|
||||
/// after <c>SmartBox::BlipPlayer</c> @0x00454074 returns).
|
||||
/// </summary>
|
||||
private void ReconcileAndAcknowledge(
|
||||
RuntimeEntityRecord record,
|
||||
in RuntimeAuthoritativePositionRoute route)
|
||||
{
|
||||
if (record.ServerGuid != _localPlayerServerGuid())
|
||||
return;
|
||||
if (_localController() is not { } controller)
|
||||
return;
|
||||
controller.CommitCanonicalForcePositionFrame();
|
||||
SendPositionEvent(controller, route);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Retail <c>cmdinterp->SendPositionEvent()</c> @0x00454091 — the sole
|
||||
/// outbound-ack site for this route, shared by the committed path
|
||||
/// (<see cref="ReconcileAndAcknowledge"/>, which reconciles the moved
|
||||
/// frame first) and the terminal-without-commit path
|
||||
/// (<see cref="SettlePending"/>, which has no moved frame to reconcile and
|
||||
/// so sends the body's unchanged pose).
|
||||
///
|
||||
/// The <c>CanSendPositionEvent</c> admission inside
|
||||
/// <see cref="LocalPlayerOutboundController.SendImmediatePosition"/> is
|
||||
/// retail's own (<c>CommandInterpreter::SendPositionEvent</c> @0x006B4770
|
||||
/// tests the transient-state contact bits), so a legitimately airborne
|
||||
/// body still suppresses the send on BOTH paths — that suppression is
|
||||
/// retail behaviour, not a divergence.
|
||||
/// </summary>
|
||||
private void SendPositionEvent(
|
||||
PlayerMovementController controller,
|
||||
in RuntimeAuthoritativePositionRoute route)
|
||||
{
|
||||
if (!route.SendPositionImmediately)
|
||||
return;
|
||||
_localPlayerOutbound.SendImmediatePosition(_session(), controller);
|
||||
}
|
||||
|
||||
private RuntimeAuthoritativePositionRoute ClassifyForcePosition(
|
||||
RuntimeEntityRecord record,
|
||||
RuntimeEntityKey key,
|
||||
in WorldSession.EntityPositionUpdate update,
|
||||
PositionTimestampDisposition disposition,
|
||||
in AcceptedPhysicsTimestamps timestamps,
|
||||
ushort previousTeleportSequence)
|
||||
{
|
||||
var authority = new RuntimeAuthoritativePositionAuthority(
|
||||
_generation(),
|
||||
key,
|
||||
record.PositionAuthorityVersion,
|
||||
update.PositionSequence,
|
||||
previousTeleportSequence,
|
||||
timestamps.Teleport,
|
||||
disposition);
|
||||
|
||||
// Round 3 A3 (mirrored from RuntimeInitialCreateContinuationExecutor
|
||||
// .ApplyPositionAction): contact is SOLELY the retained wire
|
||||
// packet's own IsGrounded bit — never a live body query.
|
||||
bool hasContact = update.IsGrounded;
|
||||
bool hasAnimations = (record.Snapshot.MotionTableId
|
||||
?? record.Snapshot.Physics?.MotionTableId) is { } motionTableId
|
||||
&& motionTableId != 0u;
|
||||
|
||||
bool usePositionFromServer = _usePositionFromServer();
|
||||
float playerDistance = 0f;
|
||||
if (_localController() is { } controllerForDistance
|
||||
&& (record.Snapshot.Physics?.Position
|
||||
?? record.Snapshot.Position) is { } acceptedForDistance)
|
||||
{
|
||||
var target = new Vector3(
|
||||
acceptedForDistance.PositionX,
|
||||
acceptedForDistance.PositionY,
|
||||
acceptedForDistance.PositionZ);
|
||||
playerDistance = Vector3.Distance(
|
||||
target, controllerForDistance.Position);
|
||||
}
|
||||
|
||||
var request = new RuntimeAcceptedPositionRouteRequest(
|
||||
authority,
|
||||
RuntimePositionEntityKind.LocalPlayer,
|
||||
RuntimeAcceptedPositionSource.PositionEvent,
|
||||
update.Position,
|
||||
update.PlacementId,
|
||||
update.Velocity,
|
||||
record.FullCellId,
|
||||
hasContact,
|
||||
playerDistance,
|
||||
usePositionFromServer,
|
||||
hasAnimations,
|
||||
new RuntimePositionPlacementFacts(
|
||||
record.FinalPhysicsState,
|
||||
record.Snapshot.SetupTableId is not null));
|
||||
|
||||
return RuntimeAuthoritativePositionRouteClassifier
|
||||
.ClassifyAcceptedPosition(request);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue