feat(physics): C4 route 2 — ForcePosition through the canonical placement

A local-player ForcePosition had TWO independent writers for one accepted
packet: LocalForcePositionTransaction snapped the physics body
(PlayerMovementController.BlipPosition, a raw SnapToCell with no collision
resolve), while LiveEntityNetworkUpdateController's generic tail separately
wrote position/cell/rotation to the render WorldEntity from the raw wire and
rebucketed it. Two stores, one packet — the divergence class 670f307c fixed on
the remote path. The outbound AutonomousPosition ack also fired BEFORE any
canonical commit existed: we told ACE "got it, I'm here" before deciding where
"here" was, and the trailing isCurrent() could only suppress the continuation,
never recall the packet.

RuntimeAcceptedPositionDriveController is now the one Runtime-owned seam. Both
hosts call the identical TryExecuteAcceptedLocalPosition; App and headless
project the committed result through the existing placement projection sink
(LiveEntityRuntime.TryApplyRuntimePlacementPlace already performed the same
four writes, from committed state rather than a wire guess).

Retail: SmartBox::HandleReceivedPosition @0x00453FD0's FORCE_POSITION branch is
get_heading -> Frame::set_heading -> SmartBox::BlipPlayer @0x00453940 -> stamp
POSITION_TS -> SendPositionEvent @0x00454091 -> return @0x0045409D. BlipPlayer
is CPhysicsObj::SetPositionSimple @0x005162B0 with flags 0x1012
(Teleport|Slide|SendPositionEvent) — a real collision-resolving SetPosition,
not a snap. The pinned classifier already encoded this exactly.

Named behaviour changes:

* The ack is now an OUTPUT of the committed route, fired strictly after the
  canonical commit and exactly once per accepted force packet.
* The ForcePosition route no longer re-arms the constraint leash. The force
  branch returns at 0x0045409D, ahead of all three ConstrainTo sites
  (0x00454272, 0x0045418A, 0x004541EC); the old re-arm cited retail's "Player,
  normal" branch, which BlipPlayer is not on. The teleport, CommitPreparedPosition
  and first-entry callers legitimately still constrain and are untouched.
* A force correction that terminates WITHOUT committing still sends its
  position event and is not retried — retail's BlipPlayer discards
  SetPositionSimple's SetPositionError return and acks unconditionally.

A single _pending funnel owns the in-flight placement, deciding on the token's
PositionAuthorityVersion against the record's: equal -> clear; advanced with the
newest accepted event still a force -> re-issue, re-classified; advanced to an
ordinary Apply -> clear, since newer server truth owns that pose. This closes a
double-apply/double-ack and a silently-dropped correction that two earlier
iterations of this slice each introduced.

AD-62 records the residual: a ForcePosition our async collision publication
cannot carry to a committed placement is not re-applied. Retail has no park —
its world is fully resident and its placement synchronous — so the state is
unreachable there. AP-131 is NOT retired; its legacy Position caller is route 4.

Deleted: LocalForcePositionTransaction, PlayerMovementController.BlipPosition,
HeadlessSessionWorldProjection.BlipLocalPlayer.

Gates: complete Release solution 10,858 passed / 4 skipped / 0 failed (baseline
10,844/4/0). Two independent Opus reviews (retail-conformance and
architecture/adversarial) PASS on the final diff after three FAIL rounds; every
intermediate state was fully green, so the suite caught none of the four real
defects. Connected acceptance is NOT run: nothing a user can do makes ACE emit
a ForcePosition without retail's @pklite, which acdream does not implement — see
docs/research/2026-08-03-c4-route-2-visual-gate.md.

Known gap, recorded not claimed: the plan's acceptance item 2 is unmet. The App
double-write check is a source pin, and "the committed projection moves the
render entity" is uncovered at any layer (#292). Filed alongside: #286-#291,
#293-#296.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-03 18:46:36 +02:00
parent 22a5c95400
commit 9966b53174
25 changed files with 4292 additions and 195 deletions

View file

@ -17,6 +17,7 @@ internal sealed class HeadlessSessionEventRoute : ILiveSessionEventRouting
private readonly GameRuntime _runtime;
private readonly IRuntimePlacementProjectionSink _placements;
private readonly RuntimeFirstEntryDriveController? _firstEntry;
private readonly RuntimeAcceptedPositionDriveController? _acceptedPositionDrive;
private readonly Action<RuntimeEntityRecord>? _localPlayerCompleted;
private RuntimePlacementProjectionSubscription? _subscription;
private bool _attachStarted;
@ -28,7 +29,8 @@ internal sealed class HeadlessSessionEventRoute : ILiveSessionEventRouting
GameRuntime runtime,
IRuntimePlacementProjectionSink placements,
RuntimeFirstEntryDriveController? firstEntry = null,
Action<RuntimeEntityRecord>? localPlayerCompleted = null)
Action<RuntimeEntityRecord>? localPlayerCompleted = null,
RuntimeAcceptedPositionDriveController? acceptedPositionDrive = null)
{
_events = events ?? throw new ArgumentNullException(nameof(events));
_runtime = runtime ?? throw new ArgumentNullException(nameof(runtime));
@ -36,6 +38,7 @@ internal sealed class HeadlessSessionEventRoute : ILiveSessionEventRouting
?? throw new ArgumentNullException(nameof(placements));
_firstEntry = firstEntry;
_localPlayerCompleted = localPlayerCompleted;
_acceptedPositionDrive = acceptedPositionDrive;
}
public void Attach()
@ -52,6 +55,9 @@ internal sealed class HeadlessSessionEventRoute : ILiveSessionEventRouting
// detached — session reset precedes a new route — before this route
// takes ownership of the shared drive controller's tracked entries.
_firstEntry?.AttachRoute(this, _localPlayerCompleted);
// C4 route 2: same one-route-at-a-time latch for the accepted-
// Position drive controller.
_acceptedPositionDrive?.AttachRoute(this);
_events.Attach();
_subscription = new RuntimePlacementProjectionSubscription(
_runtime,
@ -73,6 +79,7 @@ internal sealed class HeadlessSessionEventRoute : ILiveSessionEventRouting
// route-scoped — a route that never attached cannot clear a live
// route's entries.
_firstEntry?.DetachRoute(this);
_acceptedPositionDrive?.DetachRoute(this);
if (!_eventsDisposed)
{
_events.Dispose();

View file

@ -126,6 +126,11 @@ internal sealed class HeadlessSessionHost : IDisposable
/// Runtime lifetime) plus the active world projection it pumps
/// through.</summary>
private RuntimeFirstEntryDriveController? _firstEntryDrive;
/// <summary>C4 route 2 (2026-08-03): see the ctor comment in
/// <see cref="CreateEventRoute"/> — cached across reconnects exactly
/// like <see cref="_firstEntryDrive"/>.</summary>
private RuntimeAcceptedPositionDriveController? _acceptedPositionDrive;
private AcDream.Core.Net.WorldSession? _currentSession;
private HeadlessSessionWorldProjection? _worldProjection;
private int _disposeStage;
private long _reconnectDeadline;
@ -311,8 +316,20 @@ internal sealed class HeadlessSessionHost : IDisposable
_policy.Tick(Runtime, Commands);
}
internal RuntimeTeardownAcknowledgement Stop() =>
Commands.Session.Stop(Runtime.Generation);
internal RuntimeTeardownAcknowledgement Stop()
{
RuntimeTeardownAcknowledgement result =
Commands.Session.Stop(Runtime.Generation);
// R9 review fix (2026-08-03): _currentSession is cached across
// reconnects (see CreateEventRoute's comment) so the accepted-
// position drive controller's outbound-ack accessor always reads the
// CURRENT session, never one captured at first construction. Without
// clearing it here, that accessor would keep returning a stopped
// (possibly disposed) WorldSession in the window between this Stop
// and the next CreateEventRoute call.
_currentSession = null;
return result;
}
internal void Quarantine(Exception error)
{
@ -536,6 +553,25 @@ internal sealed class HeadlessSessionHost : IDisposable
private ILiveSessionEventRouting CreateEventRoute(
AcDream.Core.Net.WorldSession session)
{
// C4 route 2 (2026-08-03): reconnects construct a FRESH WorldSession
// each call, but the accepted-Position drive controller below is
// cached across reconnects (`??=`) exactly like _firstEntryDrive —
// its ack-firing accessor must therefore read the CURRENT session
// through this field, never one captured at first construction.
_currentSession = session;
// R9 review note (2026-08-03): a content-less host (_contentLease is
// null — a validated-legal headless configuration, see
// RuntimeLiveEntitySessionController.OnSpawned's own R3 comment)
// never constructs _acceptedPositionDrive OR worldProjection below,
// so a ForcePosition on such a host resolves NotApplicable with no
// ProjectPosition fallback either. This is NOT a behaviour change:
// a content-less host never registers a first-entry residence, so
// Runtime.MovementOwner.Controller is always null there too, and
// LocalPlayerOutboundController.SendImmediatePosition's own
// controller-null guard already made the PRE-route-2 unconditional
// ack call a no-op in this exact configuration. There is no live
// controller for either the old or the new path to place or
// acknowledge.
IRuntimeDirectWorldProjection? worldProjection = null;
if (_contentLease is { } content)
{
@ -557,10 +593,24 @@ internal sealed class HeadlessSessionHost : IDisposable
Radius: 0.48f,
Height: 1.835f,
RuntimeLocalPlayerShadowDisposition.ProvenShapeless));
// C4 route 2: one drive controller per host, mirroring
// _firstEntryDrive exactly — same persistent Runtime lifetime,
// collision source, and clock.
_acceptedPositionDrive ??= new RuntimeAcceptedPositionDriveController(
Runtime.EntityObjects,
Runtime.Clock,
content.PreparedCollision,
new LocalPlayerOutboundController((_, _, _, _, _, _) => { }),
() => Runtime.Generation,
() => Runtime.PlayerIdentity.ServerGuid,
() => Runtime.MovementOwner.Controller,
() => Runtime.CharacterOwner.UsePositionFromServer,
() => _currentSession);
var projection = new HeadlessSessionWorldProjection(
Runtime,
content,
_firstEntryDrive);
_firstEntryDrive,
_acceptedPositionDrive);
_worldProjection = projection;
worldProjection = projection;
}
@ -571,7 +621,8 @@ internal sealed class HeadlessSessionHost : IDisposable
_descriptor.Id,
message,
Runtime.Generation.Value),
worldProjection);
worldProjection,
_acceptedPositionDrive);
var route = new LiveSessionEventRouter(
session,
entities.CreateSink(),
@ -620,7 +671,8 @@ internal sealed class HeadlessSessionHost : IDisposable
Runtime,
new HeadlessRuntimePlacementProjectionSink(Runtime),
_firstEntryDrive,
_ => session.SendGameAction(GameActionLoginComplete.Build()));
_ => session.SendGameAction(GameActionLoginComplete.Build()),
_acceptedPositionDrive);
}
private static LiveSessionCharacterSelector MapCharacterSelector(

View file

@ -504,29 +504,39 @@ internal sealed class HeadlessSessionWorldProjection
private readonly GameRuntime _runtime;
private readonly IHeadlessCollisionNeighborhood _collision;
private readonly RuntimeFirstEntryDriveController? _firstEntry;
/// <summary>
/// C4 route 2 (2026-08-03): pumped alongside <see cref="_firstEntry"/> so
/// a ForcePosition parked awaiting its destination collision generation
/// resolves promptly.
/// </summary>
private readonly RuntimeAcceptedPositionDriveController? _acceptedPositionDrive;
private uint _requestedLocalPlayerCell;
internal HeadlessSessionWorldProjection(
GameRuntime runtime,
HeadlessProcessContentOwner.HeadlessProcessContentLease content,
RuntimeFirstEntryDriveController? firstEntry = null)
RuntimeFirstEntryDriveController? firstEntry = null,
RuntimeAcceptedPositionDriveController? acceptedPositionDrive = null)
: this(
runtime,
new HeadlessCollisionNeighborhood(runtime, content),
firstEntry)
firstEntry,
acceptedPositionDrive)
{
}
internal HeadlessSessionWorldProjection(
GameRuntime runtime,
IHeadlessCollisionNeighborhood collision,
RuntimeFirstEntryDriveController? firstEntry = null)
RuntimeFirstEntryDriveController? firstEntry = null,
RuntimeAcceptedPositionDriveController? acceptedPositionDrive = null)
{
_runtime = runtime
?? throw new ArgumentNullException(nameof(runtime));
_collision = collision
?? throw new ArgumentNullException(nameof(collision));
_firstEntry = firstEntry;
_acceptedPositionDrive = acceptedPositionDrive;
}
public void ProjectSpawn(
@ -569,6 +579,7 @@ internal sealed class HeadlessSessionWorldProjection
.TryConvertInitialResidenceToCellessRoute(record);
}
_firstEntry?.DriveAll();
_acceptedPositionDrive?.Advance();
}
public void ProjectPosition(
@ -592,11 +603,43 @@ internal sealed class HeadlessSessionWorldProjection
_collision.CenterOn(position.LandblockId);
}
_firstEntry?.DriveAll();
_acceptedPositionDrive?.Advance();
}
// C4 route 2 (2026-08-03): a ForcePosition on the local player is
// dispatched directly to RuntimeAcceptedPositionDriveController
// instead of running the branch below this comment — the deleted
// BlipLocalPlayer's body-commit/controller-reconciliation/ack job is
// that controller's now (CenterOnAcceptedForcePosition covers the
// re-centering half). R3 review fix (2026-08-03): when that call
// returns NotApplicable — most commonly THIS controller-null branch,
// reached while route 1 hasn't published a controller yet —
// RuntimeLiveEntitySessionController.OnPositionUpdated still falls
// back to calling this method, exactly like every other disposition.
}
/// <summary>
/// R2 review fix (2026-08-03): the centering half of the deleted
/// <c>BlipLocalPlayer</c> — <c>_collision.CenterOn(position.LandblockId)</c>
/// plus the <see cref="_requestedLocalPlayerCell"/> update
/// <see cref="PumpFirstEntry"/> polls. Without this, a ForcePosition to a
/// destination outside the neighborhood's current 3x3 window
/// (<c>HeadlessCollisionNeighborhood.BuildPublicationPlan</c>) would open
/// a <c>DeferredCell</c> park this host's window can never publish —
/// see <see cref="AcDream.Runtime.Session.RuntimeAcceptedPositionDriveController.Advance"/>'s
/// R1 doc comment. Called BEFORE the drive controller submits so the
/// destination is already inside the window by the time it decides
/// whether to park.
/// </summary>
public void CenterOnAcceptedForcePosition(RuntimeEntityRecord record)
{
if (record.ServerGuid != _runtime.PlayerIdentity.ServerGuid
|| record.Snapshot.Position is not { LandblockId: not 0u } position)
{
return;
}
if (disposition is PositionTimestampDisposition.ForcePosition)
BlipLocalPlayer(record);
_requestedLocalPlayerCell = position.LandblockId;
_collision.CenterOn(position.LandblockId);
}
/// <summary>
@ -610,6 +653,7 @@ internal sealed class HeadlessSessionWorldProjection
if (_requestedLocalPlayerCell != 0u)
_ = _collision.IsReady(_requestedLocalPlayerCell);
_firstEntry?.DriveAll();
_acceptedPositionDrive?.Advance();
}
public void BeginTeleport()
@ -704,26 +748,4 @@ internal sealed class HeadlessSessionWorldProjection
controller.SetBodyOrientation(orientation);
}
private void BlipLocalPlayer(RuntimeEntityRecord record)
{
if (record.ServerGuid
!= _runtime.PlayerIdentity.ServerGuid
|| record.Snapshot.Position is not { } position
|| _runtime.MovementOwner.Controller is not { } controller)
{
return;
}
_collision.CenterOn(position.LandblockId);
Vector3 wirePosition = new(
position.PositionX,
position.PositionY,
position.PositionZ);
controller.LocalEntityId = record.LocalEntityId ?? 0u;
controller.BlipPosition(
wirePosition,
position.LandblockId,
wirePosition);
}
}