tools(probe): add StarsProbe to dump every SkyObject's geometry + UVs
Sibling of WeatherEnumerator/PesChainAudit. Walks every DayGroup in the Dereth Region (0x13000000), prints each SkyObject (Properties bits, TexVelocity, BeginTime/EndTime, gfx/pes ids), then dumps the underlying GfxObj's vertices, UV ranges, and surfaces. The crucial diagnostic is the per-GfxObj "UV range outside [0,1]" flag. Built for Bug B (sky-investigation-handoff §"Bug B"): stars rendering as a square in one corner of the sky. Smoking gun on first run: GfxObj 0x010015EF (OI-1 in every DayGroup, TexVelocity = 0) has UVs in [0.398, 4.602] — meaning the texture tiles ~4× across each face, but SkyRenderer's "CLAMP_TO_EDGE unless TexVelocity != 0" heuristic forces clamp on it, so the whole inner dome samples edge texels except the tiny region where UVs happen to fall in [0,1]. That tiny region is the "square in one corner" the user observed. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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tools/StarsProbe/StarsProbe.csproj
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tools/StarsProbe/StarsProbe.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net10.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<RootNamespace>StarsProbe</RootNamespace>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="C:\Users\erikn\source\repos\acdream\references\DatReaderWriter\DatReaderWriter\DatReaderWriter.csproj" />
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</ItemGroup>
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</Project>
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