perf(streaming): cursor publication across frame budgets

This commit is contained in:
Erik 2026-07-24 19:10:18 +02:00
parent bb16f74fd4
commit 98f1ac8934
32 changed files with 2215 additions and 823 deletions

View file

@ -2,6 +2,7 @@ using System.Diagnostics;
using System.Numerics;
using AcDream.Core.Physics;
using AcDream.Core.World;
using DatReaderWriter.Types;
namespace AcDream.App.Streaming;
@ -15,15 +16,45 @@ public sealed class LandblockPhysicsPublication
internal LandblockPhysicsPublication(
object owner,
LandblockBuild build,
Vector3 origin)
Vector3 origin,
uint currentCellId,
BuildingInfo[] buildings,
uint[] priorStaticOwnerIds)
{
Owner = owner;
Build = build;
Origin = origin;
CurrentCellId = currentCellId;
Buildings = buildings;
PriorStaticOwnerIds = priorStaticOwnerIds;
}
internal object Owner { get; }
internal LandblockBuild Build { get; }
internal uint CurrentCellId { get; }
internal BuildingInfo[] Buildings { get; }
internal uint[] PriorStaticOwnerIds { get; }
internal SortedSet<uint> GfxObjectIdSet { get; } = new();
internal uint[] GfxObjectIds { get; set; } = Array.Empty<uint>();
internal int PreparationCursor { get; set; }
internal bool PreparationCommitted { get; set; }
internal bool PriorCacheRemoved { get; set; }
internal TerrainSurface? TerrainSurface { get; set; }
internal List<CellSurface> CellSurfaces { get; } = new();
internal List<PortalPlane> PortalPlanes { get; } = new();
internal uint CellCursor { get; set; }
internal int BuildingCursor { get; set; }
internal bool BaseCommitted { get; set; }
internal int GfxCursor { get; set; }
internal int PriorStaticCursor { get; set; }
internal int StaticCursor { get; set; }
internal int BspOwnerCount { get; set; }
internal int CylinderOwnerCount { get; set; }
internal int NoCollisionCount { get; set; }
internal int SceneryTried { get; set; }
internal uint[]? RefloodOwnerIds { get; set; }
internal int RefloodCursor { get; set; }
internal bool RefloodCommitted { get; set; }
internal bool BeginCommitted { get; set; }
internal bool CompletionCommitted { get; set; }
@ -142,6 +173,21 @@ public sealed class LandblockPhysicsPublisher
/// </summary>
public LandblockPhysicsPublication PreparePublication(
LandblockRenderPublication renderPublication)
{
LandblockPhysicsPublication publication =
CreatePublication(renderPublication);
while (!AdvancePreparationOne(publication))
{
}
return publication;
}
/// <summary>
/// Captures the immutable physics root without walking the entity suffix.
/// The concrete pipeline advances that walk under its frame meter.
/// </summary>
internal LandblockPhysicsPublication CreatePublication(
LandblockRenderPublication renderPublication)
{
ArgumentNullException.ThrowIfNull(renderPublication);
LandblockBuild build = renderPublication.Build;
@ -149,10 +195,50 @@ public sealed class LandblockPhysicsPublisher
if (!IsFinite(origin))
throw new ArgumentOutOfRangeException(nameof(renderPublication));
PhysicsDatBundle datBundle =
build.Landblock.PhysicsDats ?? PhysicsDatBundle.Empty;
BuildingInfo[] buildings = datBundle.Info?.Buildings.ToArray()
?? Array.Empty<BuildingInfo>();
return new LandblockPhysicsPublication(
_receiptOwner,
build,
origin);
origin,
_physicsDataCache.CellGraph.CurrCell?.Id ?? 0u,
buildings,
_physicsEngine.ShadowObjects.CaptureStaticOwnersForLandblock(
build.Landblock.LandblockId));
}
/// <summary>
/// Advances one entity's stable GfxObj-index preparation. No external
/// physics state is mutated until this cursor and the static-validation
/// cursor both complete.
/// </summary>
internal bool AdvancePreparationOne(
LandblockPhysicsPublication publication)
{
ValidateReceipt(publication);
if (publication.PreparationCommitted)
return true;
IReadOnlyList<WorldEntity> entities =
publication.Build.Landblock.Entities;
if (publication.PreparationCursor < entities.Count)
{
WorldEntity entity = entities[publication.PreparationCursor];
for (int i = 0; i < entity.MeshRefs.Count; i++)
{
uint id = entity.MeshRefs[i].GfxObjId;
if ((id & 0xFF000000u) == 0x01000000u)
publication.GfxObjectIdSet.Add(id);
}
publication.PreparationCursor++;
return false;
}
publication.GfxObjectIds = publication.GfxObjectIdSet.ToArray();
publication.PreparationCommitted = true;
return true;
}
/// <summary>
@ -160,10 +246,26 @@ public sealed class LandblockPhysicsPublisher
/// retained receipt.
/// </summary>
public void BeginPublication(LandblockPhysicsPublication publication)
{
ValidateReceipt(publication);
if (!publication.PreparationCommitted)
throw new InvalidOperationException(
"Physics publication cannot begin before preparation commits.");
while (!AdvanceBeginOne(publication))
{
}
}
/// <summary>
/// Advances one exact physics-prefix operation: prior-cache withdrawal,
/// terrain construction, one EnvCell, one building, or the final canonical
/// physics-engine replacement. All arrays and cursors live on the receipt.
/// </summary>
internal bool AdvanceBeginOne(LandblockPhysicsPublication publication)
{
ValidateReceipt(publication);
if (publication.BeginCommitted)
return;
return true;
long started = Stopwatch.GetTimestamp();
LandblockBuild build = publication.Build;
@ -171,157 +273,76 @@ public sealed class LandblockPhysicsPublisher
LoadedLandblock landblock = build.Landblock;
PhysicsDatBundle datBundle =
landblock.PhysicsDats ?? PhysicsDatBundle.Empty;
uint currentCellId = _physicsDataCache.CellGraph.CurrCell?.Id ?? 0u;
uint landblockX = (landblock.LandblockId >> 24) & 0xFFu;
uint landblockY = (landblock.LandblockId >> 16) & 0xFFu;
// A publication is an exact replacement for this landblock prefix.
// CacheCellStruct/CacheBuilding intentionally use retail first-wins
// semantics within one pass, so retire the prior pass before adding
// the replacement. Adjacent prefixes remain untouched.
_physicsDataCache.RemoveCellsForLandblock(landblock.LandblockId);
_physicsDataCache.RemoveBuildingsForLandblock(landblock.LandblockId);
_physicsDataCache.CellGraph.RemoveEnvCellsForLandblock(
landblock.LandblockId);
// TerrainInfo.Type occupies bits 2-6. The low byte retains those bits
// plus Road (bits 0-1), which TerrainSurface masks independently.
var terrainBytes = new byte[81];
for (int i = 0; i < terrainBytes.Length; i++)
terrainBytes[i] = (byte)(ushort)landblock.Heightmap.Terrain[i];
var terrainSurface = new TerrainSurface(
landblock.Heightmap.Height,
_heightTable,
landblockX,
landblockY,
terrainBytes);
var cellSurfaces = new List<CellSurface>();
var portalPlanes = new List<PortalPlane>();
DatReaderWriter.DBObjs.LandBlockInfo? landblockInfo = datBundle.Info;
if (landblockInfo is not null && landblockInfo.NumCells > 0)
if (!publication.PriorCacheRemoved)
{
uint firstCellId =
(landblock.LandblockId & 0xFFFF0000u) | 0x0100u;
for (uint offset = 0; offset < landblockInfo.NumCells; offset++)
// CacheCellStruct/CacheBuilding use first-wins semantics within one
// publication, so the replacement pass starts with one exact
// landblock-scoped withdrawal.
_physicsDataCache.RemoveCellsForLandblock(landblock.LandblockId);
_physicsDataCache.RemoveBuildingsForLandblock(landblock.LandblockId);
_physicsDataCache.CellGraph.RemoveEnvCellsForLandblock(
landblock.LandblockId);
publication.PriorCacheRemoved = true;
}
else if (publication.TerrainSurface is null)
{
uint landblockX = (landblock.LandblockId >> 24) & 0xFFu;
uint landblockY = (landblock.LandblockId >> 16) & 0xFFu;
var terrainBytes = new byte[81];
for (int i = 0; i < terrainBytes.Length; i++)
terrainBytes[i] = (byte)(ushort)landblock.Heightmap.Terrain[i];
publication.TerrainSurface = new TerrainSurface(
landblock.Heightmap.Height,
_heightTable,
landblockX,
landblockY,
terrainBytes);
}
else if (landblockInfo is not null
&& publication.CellCursor < landblockInfo.NumCells)
{
PublishCell(publication, datBundle, publication.CellCursor);
publication.CellCursor++;
}
else if (publication.BuildingCursor < publication.Buildings.Length)
{
PublishBuilding(
landblock,
datBundle,
publication.TerrainSurface,
origin,
publication.Buildings[publication.BuildingCursor]);
publication.BuildingCursor++;
}
else if (!publication.BaseCommitted)
{
_physicsEngine.AddLandblock(
landblock.LandblockId,
publication.TerrainSurface,
publication.CellSurfaces,
publication.PortalPlanes,
origin.X,
origin.Y);
if ((publication.CurrentCellId & 0xFFFF0000u)
== (landblock.LandblockId & 0xFFFF0000u))
{
uint envCellId = firstCellId + offset;
if (!datBundle.EnvCells.TryGetValue(envCellId, out var envCell))
continue;
if (envCell.EnvironmentId == 0)
continue;
if (!datBundle.Environments.TryGetValue(
0x0D000000u | envCell.EnvironmentId,
out var environment))
{
continue;
}
if (!environment.Cells.TryGetValue(
envCell.CellStructure,
out var cellStruct))
{
continue;
}
Quaternion rotation = envCell.Position.Orientation;
Vector3 cellOriginWorld = envCell.Position.Origin + origin;
Matrix4x4 physicsCellTransform =
Matrix4x4.CreateFromQuaternion(rotation)
* Matrix4x4.CreateTranslation(cellOriginWorld);
_physicsDataCache.CacheCellStruct(
envCellId,
envCell,
cellStruct,
physicsCellTransform);
var worldVertices = new Dictionary<ushort, Vector3>(
cellStruct.VertexArray.Vertices.Count);
foreach ((ushort vertexId, var vertex) in
cellStruct.VertexArray.Vertices)
{
Vector3 worldPosition =
Vector3.Transform(vertex.Origin, rotation)
+ cellOriginWorld;
worldVertices[(ushort)vertexId] = worldPosition;
}
var polygonVertexIds = new List<List<short>>(
cellStruct.PhysicsPolygons.Count);
foreach (var polygon in cellStruct.PhysicsPolygons.Values)
{
var vertexIds = new List<short>(polygon.VertexIds.Count);
foreach (short vertexId in polygon.VertexIds)
vertexIds.Add(vertexId);
polygonVertexIds.Add(vertexIds);
}
cellSurfaces.Add(new CellSurface(
envCellId,
worldVertices,
polygonVertexIds));
// CellPortal.PolygonId indexes rendering Polygons, not
// PhysicsPolygons (ACViewer EnvCell.find_transit_cells).
foreach (var portal in envCell.CellPortals)
{
if (!cellStruct.Polygons.TryGetValue(
portal.PolygonId,
out var polygon)
|| polygon.VertexIds.Count < 3)
{
continue;
}
var portalVertices = new Vector3[polygon.VertexIds.Count];
bool allFound = true;
for (int index = 0; index < polygon.VertexIds.Count; index++)
{
if (!worldVertices.TryGetValue(
(ushort)polygon.VertexIds[index],
out portalVertices[index]))
{
allFound = false;
break;
}
}
if (!allFound)
continue;
portalPlanes.Add(PortalPlane.FromVertices(
portalVertices.AsSpan(),
portal.OtherCellId,
envCellId & 0xFFFFu,
(ushort)portal.Flags));
}
_physicsEngine.UpdatePlayerCurrCell(publication.CurrentCellId);
}
publication.BaseCommitted = true;
}
int buildingCount = PublishBuildings(
landblock,
datBundle,
landblockInfo,
terrainSurface,
origin);
_physicsEngine.AddLandblock(
landblock.LandblockId,
terrainSurface,
cellSurfaces,
portalPlanes,
origin.X,
origin.Y);
if ((currentCellId & 0xFFFF0000u)
== (landblock.LandblockId & 0xFFFF0000u))
else
{
_physicsEngine.UpdatePlayerCurrCell(currentCellId);
_cellSurfaceCount += publication.CellSurfaces.Count;
_portalPlaneCount += publication.PortalPlanes.Count;
_buildingCount += publication.Buildings.Length;
publication.BeginCommitted = true;
_beginCount++;
}
_cellSurfaceCount += cellSurfaces.Count;
_portalPlaneCount += portalPlanes.Count;
_buildingCount += buildingCount;
publication.BeginCommitted = true;
_beginCount++;
_basePublishTicks += Stopwatch.GetTimestamp() - started;
return publication.BeginCommitted;
}
/// <summary>
@ -338,209 +359,93 @@ public sealed class LandblockPhysicsPublisher
if (!publication.BeginCommitted)
throw new InvalidOperationException(
"Physics publication cannot complete before its prefix commits.");
if (publication.CompletionCommitted)
return;
while (!AdvanceCompleteOne(publication, beforeStaticCollision))
{
}
}
long completedStarted = Stopwatch.GetTimestamp();
/// <summary>
/// Advances one exact physics-suffix operation: one GfxObj cache entry,
/// prior static withdrawal, one static light/collision entity, or reflood.
/// </summary>
internal bool AdvanceCompleteOne(
LandblockPhysicsPublication publication,
Action<WorldEntity>? beforeStaticCollision = null)
{
ValidateReceipt(publication);
if (!publication.BeginCommitted)
throw new InvalidOperationException(
"Physics publication cannot complete before its prefix commits.");
if (publication.CompletionCommitted)
return true;
long started = Stopwatch.GetTimestamp();
LoadedLandblock landblock = publication.Build.Landblock;
PhysicsDatBundle datBundle =
landblock.PhysicsDats ?? PhysicsDatBundle.Empty;
long cacheStarted = Stopwatch.GetTimestamp();
foreach (WorldEntity entity in landblock.Entities)
if (publication.GfxCursor < publication.GfxObjectIds.Length)
{
foreach (MeshRef meshRef in entity.MeshRefs)
{
if ((meshRef.GfxObjId & 0xFF000000u) != 0x01000000u)
continue;
if (datBundle.GfxObjs.TryGetValue(meshRef.GfxObjId, out var gfx))
_physicsDataCache.CacheGfxObj(meshRef.GfxObjId, gfx);
}
long cacheStarted = Stopwatch.GetTimestamp();
uint gfxObjectId = publication.GfxObjectIds[publication.GfxCursor];
if (datBundle.GfxObjs.TryGetValue(gfxObjectId, out var gfx))
_physicsDataCache.CacheGfxObj(gfxObjectId, gfx);
publication.GfxCursor++;
_gfxCacheTicks += Stopwatch.GetTimestamp() - cacheStarted;
}
_gfxCacheTicks += Stopwatch.GetTimestamp() - cacheStarted;
// The immutable entity list is an exact Near snapshot. Retire every
// static owner created by the prior snapshot before registering this
// one; RegisterMultiPart can replace matching IDs but cannot discover
// owners omitted by a ForceReload/reapply. Logical-owner removal also
// clears footprints flooded across an adjacent landblock seam.
_physicsEngine.ShadowObjects.DeregisterStaticOwnersForLandblock(
landblock.LandblockId);
int landblockBspCount = 0;
int landblockCylinderCount = 0;
int landblockNoCollisionCount = 0;
int sceneryTried = 0;
foreach (WorldEntity entity in landblock.Entities)
else if (publication.PriorStaticCursor
< publication.PriorStaticOwnerIds.Length)
{
_physicsEngine.ShadowObjects.DeregisterStaticOwnerForLandblock(
publication.PriorStaticOwnerIds[
publication.PriorStaticCursor],
landblock.LandblockId);
publication.PriorStaticCursor++;
}
else if (publication.StaticCursor < landblock.Entities.Count)
{
WorldEntity entity = landblock.Entities[publication.StaticCursor];
beforeStaticCollision?.Invoke(entity);
// Retail building shells collide exclusively through the
// per-landcell building channel. They never become ordinary
// shadow objects, even when their source Setup has cylinders.
if (entity.IsBuildingShell)
continue;
int entityBspCount = 0;
int entityCylinderCount = 0;
uint sourcePrefix =
entity.SourceGfxObjOrSetupId & 0xFF000000u;
bool isOutdoorMesh =
(entity.Id & 0x80000000u) != 0
|| (entity.Id < 0x40000000u
&& (sourcePrefix == 0x01000000u
|| sourcePrefix == 0x02000000u));
if (isOutdoorMesh)
sceneryTried++;
IReadOnlyList<ShadowShape> bspShapes =
ShadowShapeBuilder.FromLandblockBspParts(
entity.MeshRefs,
entity.IsBuildingShell,
_physicsDataCache.GetGfxObj);
entityBspCount = bspShapes.Count;
if (entityBspCount > 0)
{
_physicsEngine.ShadowObjects.RegisterMultiPart(
entity.Id,
entity.Position,
entity.Rotation,
bspShapes,
0u,
EntityCollisionFlags.None,
publication.Origin.X,
publication.Origin.Y,
landblock.LandblockId,
seedCellId: entity.ParentCellId ?? 0u,
isStatic: true);
LogMultipartRegistration(landblock, entity, bspShapes);
}
SetupPhysics? setup =
_physicsDataCache.GetSetup(entity.SourceGfxObjOrSetupId);
if (setup is not null && entityBspCount == 0)
{
float scale = entity.Scale > 0f ? entity.Scale : 1f;
var setupShapes = new List<ShadowShape>();
for (int cylinderIndex = 0;
cylinderIndex < setup.CylSpheres.Count;
cylinderIndex++)
{
DatReaderWriter.Types.CylSphere cylinder =
setup.CylSpheres[cylinderIndex];
float radius = cylinder.Radius * scale;
float baseHeight = cylinder.Height > 0f
? cylinder.Height
: cylinder.Radius * 4f;
float height = baseHeight * scale;
if (radius <= 0f)
continue;
Vector3 localOffset = cylinder.Origin * scale;
setupShapes.Add(new ShadowShape(
GfxObjId: entity.SourceGfxObjOrSetupId,
LocalPosition: localOffset,
LocalRotation: Quaternion.Identity,
Scale: scale,
CollisionType: ShadowCollisionType.Cylinder,
Radius: radius,
CylHeight: height));
}
if (setup.CylSpheres.Count == 0)
{
for (int sphereIndex = 0;
sphereIndex < setup.Spheres.Count;
sphereIndex++)
{
DatReaderWriter.Types.Sphere sphere =
setup.Spheres[sphereIndex];
if (sphere.Radius <= 0f)
continue;
float radius = sphere.Radius * scale;
Vector3 localOffset = sphere.Origin * scale;
Vector3 localBaseOffset = localOffset
+ Vector3.Transform(
-Vector3.UnitZ * radius,
Quaternion.Inverse(entity.Rotation));
setupShapes.Add(new ShadowShape(
GfxObjId: entity.SourceGfxObjOrSetupId,
LocalPosition: localBaseOffset,
LocalRotation: Quaternion.Identity,
Scale: scale,
CollisionType: ShadowCollisionType.Cylinder,
Radius: radius,
CylHeight: radius * 2f));
}
}
if (setup.CylSpheres.Count == 0
&& setup.Spheres.Count == 0
&& setup.Radius > 0f)
{
float radius = setup.Radius * scale;
float height = (setup.Height > 0f
? setup.Height
: setup.Radius * 2f) * scale;
setupShapes.Add(new ShadowShape(
GfxObjId: entity.SourceGfxObjOrSetupId,
LocalPosition: Vector3.Zero,
LocalRotation: Quaternion.Identity,
Scale: scale,
CollisionType: ShadowCollisionType.Cylinder,
Radius: radius,
CylHeight: height));
}
if (setupShapes.Count > 0)
{
_physicsEngine.ShadowObjects.RegisterMultiPart(
entity.Id,
entity.Position,
entity.Rotation,
setupShapes,
0u,
EntityCollisionFlags.None,
publication.Origin.X,
publication.Origin.Y,
landblock.LandblockId,
seedCellId: entity.ParentCellId ?? 0u,
isStatic: true);
LogSetupRegistration(landblock, entity, setupShapes);
entityCylinderCount = setupShapes.Count;
}
}
if (entityBspCount > 0)
landblockBspCount++;
if (entityCylinderCount > 0)
landblockCylinderCount++;
if (entityBspCount == 0 && entityCylinderCount == 0
&& (sourcePrefix == 0x01000000u
|| sourcePrefix == 0x02000000u))
{
landblockNoCollisionCount++;
}
PublishStaticEntity(publication, entity);
publication.StaticCursor++;
}
if (PhysicsDiagnostics.ProbeBuildingEnabled && sceneryTried > 0)
else if (publication.RefloodOwnerIds is null)
{
Console.WriteLine(
$"lb 0x{landblock.LandblockId:X8}: scenery tried={sceneryTried} " +
$"(outdoorNone={landblockNoCollisionCount})");
publication.RefloodOwnerIds =
_physicsEngine.ShadowObjects
.CaptureRefloodOwnersForLandblock(landblock.LandblockId);
}
else if (publication.RefloodCursor
< publication.RefloodOwnerIds.Length)
{
_physicsEngine.ShadowObjects.RefloodOwnerForLandblock(
publication.RefloodOwnerIds[publication.RefloodCursor],
landblock.LandblockId);
publication.RefloodCursor++;
}
else if (!publication.RefloodCommitted)
{
if (PhysicsDiagnostics.ProbeBuildingEnabled
&& publication.SceneryTried > 0)
{
Console.WriteLine(
$"lb 0x{landblock.LandblockId:X8}: scenery tried={publication.SceneryTried} " +
$"(outdoorNone={publication.NoCollisionCount})");
}
LogMissingSceneryBounds(landblock);
_refloodCount++;
publication.RefloodCommitted = true;
}
else
{
_staticBspOwnerCount += publication.BspOwnerCount;
_staticCylinderOwnerCount += publication.CylinderOwnerCount;
publication.CompletionCommitted = true;
_completeCount++;
}
LogMissingSceneryBounds(landblock);
_physicsEngine.ShadowObjects.RefloodLandblock(landblock.LandblockId);
_refloodCount++;
_staticBspOwnerCount += landblockBspCount;
_staticCylinderOwnerCount += landblockCylinderCount;
publication.CompletionCommitted = true;
_completeCount++;
_completePublishTicks +=
Stopwatch.GetTimestamp() - completedStarted;
_completePublishTicks += Stopwatch.GetTimestamp() - started;
return publication.CompletionCommitted;
}
public void DemoteToTerrain(uint landblockId)
@ -555,54 +460,292 @@ public sealed class LandblockPhysicsPublisher
_fullRemovalCount++;
}
private int PublishBuildings(
private void PublishCell(
LandblockPhysicsPublication publication,
PhysicsDatBundle datBundle,
uint offset)
{
LoadedLandblock landblock = publication.Build.Landblock;
uint envCellId =
(landblock.LandblockId & 0xFFFF0000u) | (0x0100u + offset);
if (!datBundle.EnvCells.TryGetValue(envCellId, out var envCell)
|| envCell.EnvironmentId == 0
|| !datBundle.Environments.TryGetValue(
0x0D000000u | envCell.EnvironmentId,
out var environment)
|| !environment.Cells.TryGetValue(
envCell.CellStructure,
out var cellStruct))
{
return;
}
Quaternion rotation = envCell.Position.Orientation;
Vector3 cellOriginWorld = envCell.Position.Origin + publication.Origin;
Matrix4x4 physicsCellTransform =
Matrix4x4.CreateFromQuaternion(rotation)
* Matrix4x4.CreateTranslation(cellOriginWorld);
_physicsDataCache.CacheCellStruct(
envCellId,
envCell,
cellStruct,
physicsCellTransform);
var worldVertices = new Dictionary<ushort, Vector3>(
cellStruct.VertexArray.Vertices.Count);
foreach ((ushort vertexId, var vertex) in
cellStruct.VertexArray.Vertices)
{
Vector3 worldPosition =
Vector3.Transform(vertex.Origin, rotation)
+ cellOriginWorld;
worldVertices[(ushort)vertexId] = worldPosition;
}
var polygonVertexIds = new List<List<short>>(
cellStruct.PhysicsPolygons.Count);
foreach (var polygon in cellStruct.PhysicsPolygons.Values)
{
var vertexIds = new List<short>(polygon.VertexIds.Count);
foreach (short vertexId in polygon.VertexIds)
vertexIds.Add(vertexId);
polygonVertexIds.Add(vertexIds);
}
var portalPlanes = new List<PortalPlane>();
// CellPortal.PolygonId indexes rendering Polygons, not
// PhysicsPolygons (ACViewer EnvCell.find_transit_cells).
foreach (var portal in envCell.CellPortals)
{
if (!cellStruct.Polygons.TryGetValue(
portal.PolygonId,
out var polygon)
|| polygon.VertexIds.Count < 3)
{
continue;
}
var portalVertices = new Vector3[polygon.VertexIds.Count];
bool allFound = true;
for (int index = 0; index < polygon.VertexIds.Count; index++)
{
if (!worldVertices.TryGetValue(
(ushort)polygon.VertexIds[index],
out portalVertices[index]))
{
allFound = false;
break;
}
}
if (!allFound)
continue;
portalPlanes.Add(PortalPlane.FromVertices(
portalVertices.AsSpan(),
portal.OtherCellId,
envCellId & 0xFFFFu,
(ushort)portal.Flags));
}
publication.CellSurfaces.Add(new CellSurface(
envCellId,
worldVertices,
polygonVertexIds));
publication.PortalPlanes.AddRange(portalPlanes);
}
private void PublishBuilding(
LoadedLandblock landblock,
PhysicsDatBundle datBundle,
DatReaderWriter.DBObjs.LandBlockInfo? landblockInfo,
TerrainSurface terrainSurface,
Vector3 origin)
Vector3 origin,
BuildingInfo building)
{
if (landblockInfo is null || landblockInfo.Buildings.Count == 0)
return 0;
uint landblockPrefix = landblock.LandblockId & 0xFFFF0000u;
foreach (var building in landblockInfo.Buildings)
var portals = new List<BldPortalInfo>(building.Portals.Count);
foreach (var portal in building.Portals)
{
var portals = new List<BldPortalInfo>(building.Portals.Count);
foreach (var portal in building.Portals)
{
portals.Add(new BldPortalInfo(
otherCellId: landblockPrefix | (uint)portal.OtherCellId,
otherPortalId: unchecked((short)portal.OtherPortalId),
flags: (ushort)portal.Flags));
}
Vector3 buildingOrigin = building.Frame.Origin + origin;
Matrix4x4 buildingTransform =
Matrix4x4.CreateFromQuaternion(building.Frame.Orientation)
* Matrix4x4.CreateTranslation(buildingOrigin);
uint landcellLow = terrainSurface.ComputeOutdoorCellId(
building.Frame.Origin.X,
building.Frame.Origin.Y);
uint landcellId = landblockPrefix | landcellLow;
uint shellPartZero = building.ModelId;
if ((shellPartZero & 0xFF000000u) == 0x02000000u)
{
datBundle.Setups.TryGetValue(
building.ModelId,
out var setup);
shellPartZero = setup is not null && setup.Parts.Count > 0
? setup.Parts[0]
: 0u;
}
_physicsDataCache.CacheBuilding(
landcellId,
portals,
buildingTransform,
modelId: shellPartZero);
portals.Add(new BldPortalInfo(
otherCellId: landblockPrefix | (uint)portal.OtherCellId,
otherPortalId: unchecked((short)portal.OtherPortalId),
flags: (ushort)portal.Flags));
}
Vector3 buildingOrigin = building.Frame.Origin + origin;
Matrix4x4 buildingTransform =
Matrix4x4.CreateFromQuaternion(building.Frame.Orientation)
* Matrix4x4.CreateTranslation(buildingOrigin);
uint landcellLow = terrainSurface.ComputeOutdoorCellId(
building.Frame.Origin.X,
building.Frame.Origin.Y);
uint landcellId = landblockPrefix | landcellLow;
uint shellPartZero = building.ModelId;
if ((shellPartZero & 0xFF000000u) == 0x02000000u)
{
datBundle.Setups.TryGetValue(
building.ModelId,
out var setup);
shellPartZero = setup is not null && setup.Parts.Count > 0
? setup.Parts[0]
: 0u;
}
_physicsDataCache.CacheBuilding(
landcellId,
portals,
buildingTransform,
modelId: shellPartZero);
}
private void PublishStaticEntity(
LandblockPhysicsPublication publication,
WorldEntity entity)
{
LoadedLandblock landblock = publication.Build.Landblock;
// Retail building shells collide exclusively through the per-landcell
// building channel. They never become ordinary shadow objects.
if (entity.IsBuildingShell)
return;
int entityBspCount = 0;
int entityCylinderCount = 0;
uint sourcePrefix = entity.SourceGfxObjOrSetupId & 0xFF000000u;
bool isOutdoorMesh =
(entity.Id & 0x80000000u) != 0
|| (entity.Id < 0x40000000u
&& (sourcePrefix == 0x01000000u
|| sourcePrefix == 0x02000000u));
if (isOutdoorMesh)
publication.SceneryTried++;
IReadOnlyList<ShadowShape> bspShapes =
ShadowShapeBuilder.FromLandblockBspParts(
entity.MeshRefs,
entity.IsBuildingShell,
_physicsDataCache.GetGfxObj);
entityBspCount = bspShapes.Count;
if (entityBspCount > 0)
{
_physicsEngine.ShadowObjects.RegisterMultiPart(
entity.Id,
entity.Position,
entity.Rotation,
bspShapes,
0u,
EntityCollisionFlags.None,
publication.Origin.X,
publication.Origin.Y,
landblock.LandblockId,
seedCellId: entity.ParentCellId ?? 0u,
isStatic: true);
LogMultipartRegistration(landblock, entity, bspShapes);
}
SetupPhysics? setup =
_physicsDataCache.GetSetup(entity.SourceGfxObjOrSetupId);
if (setup is not null && entityBspCount == 0)
{
float scale = entity.Scale > 0f ? entity.Scale : 1f;
var setupShapes = new List<ShadowShape>();
for (int cylinderIndex = 0;
cylinderIndex < setup.CylSpheres.Count;
cylinderIndex++)
{
CylSphere cylinder = setup.CylSpheres[cylinderIndex];
float radius = cylinder.Radius * scale;
float baseHeight = cylinder.Height > 0f
? cylinder.Height
: cylinder.Radius * 4f;
float height = baseHeight * scale;
if (radius <= 0f)
continue;
Vector3 localOffset = cylinder.Origin * scale;
setupShapes.Add(new ShadowShape(
GfxObjId: entity.SourceGfxObjOrSetupId,
LocalPosition: localOffset,
LocalRotation: Quaternion.Identity,
Scale: scale,
CollisionType: ShadowCollisionType.Cylinder,
Radius: radius,
CylHeight: height));
}
if (setup.CylSpheres.Count == 0)
{
for (int sphereIndex = 0;
sphereIndex < setup.Spheres.Count;
sphereIndex++)
{
Sphere sphere = setup.Spheres[sphereIndex];
if (sphere.Radius <= 0f)
continue;
float radius = sphere.Radius * scale;
Vector3 localOffset = sphere.Origin * scale;
Vector3 localBaseOffset = localOffset
+ Vector3.Transform(
-Vector3.UnitZ * radius,
Quaternion.Inverse(entity.Rotation));
setupShapes.Add(new ShadowShape(
GfxObjId: entity.SourceGfxObjOrSetupId,
LocalPosition: localBaseOffset,
LocalRotation: Quaternion.Identity,
Scale: scale,
CollisionType: ShadowCollisionType.Cylinder,
Radius: radius,
CylHeight: radius * 2f));
}
}
if (setup.CylSpheres.Count == 0
&& setup.Spheres.Count == 0
&& setup.Radius > 0f)
{
float radius = setup.Radius * scale;
float height = (setup.Height > 0f
? setup.Height
: setup.Radius * 2f) * scale;
setupShapes.Add(new ShadowShape(
GfxObjId: entity.SourceGfxObjOrSetupId,
LocalPosition: Vector3.Zero,
LocalRotation: Quaternion.Identity,
Scale: scale,
CollisionType: ShadowCollisionType.Cylinder,
Radius: radius,
CylHeight: height));
}
if (setupShapes.Count > 0)
{
_physicsEngine.ShadowObjects.RegisterMultiPart(
entity.Id,
entity.Position,
entity.Rotation,
setupShapes,
0u,
EntityCollisionFlags.None,
publication.Origin.X,
publication.Origin.Y,
landblock.LandblockId,
seedCellId: entity.ParentCellId ?? 0u,
isStatic: true);
LogSetupRegistration(landblock, entity, setupShapes);
entityCylinderCount = setupShapes.Count;
}
}
if (entityBspCount > 0)
publication.BspOwnerCount++;
if (entityCylinderCount > 0)
publication.CylinderOwnerCount++;
if (entityBspCount == 0 && entityCylinderCount == 0
&& (sourcePrefix == 0x01000000u
|| sourcePrefix == 0x02000000u))
{
publication.NoCollisionCount++;
}
return landblockInfo.Buildings.Count;
}
private static void LogSetupRegistration(