perf(streaming): cursor publication across frame budgets
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32 changed files with 2215 additions and 823 deletions
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@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.Numerics;
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using AcDream.App.Rendering;
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using DatReaderWriter.DBObjs;
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using DatReaderWriter.Types;
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namespace AcDream.App.Rendering.Wb;
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@ -32,6 +33,30 @@ namespace AcDream.App.Rendering.Wb;
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/// <c>docs/research/named-retail/acclient.h:32035</c> (<c>BuildInfo</c>) and
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/// <c>:32094</c> (<c>CBldPortal</c>).</para>
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/// </summary>
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internal sealed class BuildingRegistryPublication
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{
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internal BuildingRegistryPublication(
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BuildingInfo[] buildings,
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uint landblockId,
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IReadOnlyDictionary<uint, LoadedCell> cellsByCellId)
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{
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Buildings = buildings;
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LandblockId = landblockId;
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CellsByCellId = cellsByCellId;
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PreparationCommitted = buildings.Length == 0;
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}
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internal BuildingInfo[] Buildings { get; }
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internal uint LandblockId { get; }
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internal IReadOnlyDictionary<uint, LoadedCell> CellsByCellId { get; }
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internal BuildingRegistry Registry { get; } = new();
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internal List<(LoadedCell Cell, uint BuildingId)> CellStamps { get; } = new();
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internal int BuildingCursor { get; set; }
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internal uint NextBuildingId { get; set; } = 1;
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internal bool PreparationCommitted { get; set; }
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internal bool PublicationCommitted { get; set; }
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}
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public static class BuildingLoader
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{
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/// <summary>
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@ -39,122 +64,167 @@ public static class BuildingLoader
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/// Building IDs are allocated sequentially starting at 1 (0 is reserved for
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/// "no building" semantics used by <c>LoadedCell.BuildingId</c> in RR4).
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/// </summary>
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/// <param name="info">The dat-loaded <see cref="LandBlockInfo"/> for this landblock.</param>
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/// <param name="landblockId">The 32-bit landblock id (e.g. <c>0xA9B40000</c>).
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/// The high 16 bits are ORed with each 16-bit <c>OtherCellId</c> to produce
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/// the full cell id.</param>
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/// <param name="cellsByCellId">Pre-loaded cells keyed by full 32-bit cell id.
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/// Used for BFS extension (Step B) and exit-polygon collection (Step C).
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/// An empty dict is valid for unit tests; Step B and C are skipped per cell.</param>
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/// <returns>A fully populated <see cref="BuildingRegistry"/>; never null.</returns>
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public static BuildingRegistry Build(
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LandBlockInfo info,
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uint landblockId,
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IReadOnlyDictionary<uint, LoadedCell> cellsByCellId)
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{
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var reg = new BuildingRegistry();
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if (info.Buildings is null || info.Buildings.Count == 0)
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return reg;
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uint lbMask = landblockId & 0xFFFF0000u;
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uint nextId = 1;
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foreach (var bInfo in info.Buildings)
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BuildingRegistryPublication publication = PreparePublication(
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info,
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landblockId,
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cellsByCellId);
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while (!AdvancePreparationOne(publication))
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{
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var envCellIds = new HashSet<uint>();
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var exitPortalPolys = new List<Vector3[]>();
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}
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CommitPublication(publication);
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return publication.Registry;
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}
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// Step A: seed the cell set from BuildingInfo.Portals (entry portals).
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// Each BuildingPortal.OtherCellId is a 16-bit cell-local id; OR with
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// the landblock prefix for the full id.
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// Defensive: skip OtherCellId == 0xFFFF (exit-portal sentinel in
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// BuildingInfo — rare but WB guards against it too at PortalService.cs:58).
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if (bInfo.Portals is not null)
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internal static BuildingRegistryPublication PreparePublication(
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LandBlockInfo info,
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uint landblockId,
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IReadOnlyDictionary<uint, LoadedCell> cellsByCellId)
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{
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ArgumentNullException.ThrowIfNull(info);
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ArgumentNullException.ThrowIfNull(cellsByCellId);
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int buildingCount = info.Buildings?.Count ?? 0;
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var buildings = new BuildingInfo[buildingCount];
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for (int index = 0; index < buildingCount; index++)
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buildings[index] = info.Buildings![index];
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return new BuildingRegistryPublication(
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buildings,
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landblockId,
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cellsByCellId);
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}
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internal static bool AdvancePreparationOne(
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BuildingRegistryPublication publication)
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{
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ArgumentNullException.ThrowIfNull(publication);
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if (publication.PreparationCommitted)
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return true;
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if (publication.BuildingCursor >= publication.Buildings.Length)
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{
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publication.PreparationCommitted = true;
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return true;
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}
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AddBuilding(
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publication,
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publication.Buildings[publication.BuildingCursor]);
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publication.BuildingCursor++;
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if (publication.BuildingCursor >= publication.Buildings.Length)
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publication.PreparationCommitted = true;
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return publication.PreparationCommitted;
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}
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internal static void CommitPublication(
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BuildingRegistryPublication publication)
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{
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ArgumentNullException.ThrowIfNull(publication);
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if (!publication.PreparationCommitted)
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{
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throw new InvalidOperationException(
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"A building registry cannot publish before preparation completes.");
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}
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if (publication.PublicationCommitted)
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return;
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foreach ((LoadedCell cell, uint buildingId) in publication.CellStamps)
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cell.BuildingId = buildingId;
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publication.PublicationCommitted = true;
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}
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private static void AddBuilding(
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BuildingRegistryPublication publication,
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BuildingInfo bInfo)
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{
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uint lbMask = publication.LandblockId & 0xFFFF0000u;
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var envCellIds = new HashSet<uint>();
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var exitPortalPolys = new List<Vector3[]>();
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// Step A: seed the cell set from BuildingInfo.Portals.
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if (bInfo.Portals is not null)
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{
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foreach (var portal in bInfo.Portals)
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{
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foreach (var portal in bInfo.Portals)
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{
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if (portal.OtherCellId == 0xFFFF) continue;
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envCellIds.Add(lbMask | portal.OtherCellId);
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}
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}
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// Step B: BFS through interior CellPortals to find the full cell set.
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// Uses pre-loaded LoadedCell.Portals (avoids a duplicate dat fetch per
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// BFS step). Mirrors WB PortalService.cs:67-79.
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// When cellsByCellId is empty (unit-test path), BFS immediately exits.
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var queue = new Queue<uint>(envCellIds);
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while (queue.Count > 0)
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{
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var current = queue.Dequeue();
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if (!cellsByCellId.TryGetValue(current, out var cell)) continue;
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foreach (var p in cell.Portals)
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{
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if (p.OtherCellId == 0xFFFF) continue; // exit portal — stop BFS here
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uint neighbourId = lbMask | p.OtherCellId;
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if (envCellIds.Add(neighbourId))
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queue.Enqueue(neighbourId);
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}
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}
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// Step C: collect exit portal polygons in world space.
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// For each interior cell, iterate its portals; for each exit portal
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// (OtherCellId == 0xFFFF), transform the portal polygon vertices from
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// cell-local space to world space via WorldTransform.
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// Mirrors WB PortalService.cs:81-86 (GetPortalsForCell return path).
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foreach (var cellId in envCellIds)
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{
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if (!cellsByCellId.TryGetValue(cellId, out var cell)) continue;
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for (int pi = 0; pi < cell.Portals.Count; pi++)
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{
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if (cell.Portals[pi].OtherCellId != 0xFFFF) continue;
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if (pi >= cell.PortalPolygons.Count) continue;
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var localPoly = cell.PortalPolygons[pi];
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if (localPoly.Length < 3) continue;
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var worldPoly = new Vector3[localPoly.Length];
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for (int v = 0; v < localPoly.Length; v++)
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worldPoly[v] = Vector3.Transform(localPoly[v], cell.WorldTransform);
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exitPortalPolys.Add(worldPoly);
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}
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}
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bool hasPortalBounds = false;
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var portalMin = new Vector3(float.MaxValue);
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var portalMax = new Vector3(float.MinValue);
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foreach (var poly in exitPortalPolys)
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{
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foreach (var v in poly)
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{
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hasPortalBounds = true;
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portalMin = Vector3.Min(portalMin, v);
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portalMax = Vector3.Max(portalMax, v);
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}
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}
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// WB PortalService.cs:89: skip buildings with no interior cells.
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if (envCellIds.Count == 0) continue;
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var building = new Building
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{
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BuildingId = nextId++,
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EnvCellIds = envCellIds,
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ExitPortalPolygons = exitPortalPolys,
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HasPortalBounds = hasPortalBounds,
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PortalBounds = hasPortalBounds
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? new WbBoundingBox(portalMin, portalMax)
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: default,
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};
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reg.Add(building);
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// Step 4: stamp BuildingId on each cell (Option C — both directions
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// O(1)). The internal setter on LoadedCell.BuildingId is accessible
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// because this class lives in the same assembly (AcDream.App).
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foreach (var cellId in envCellIds)
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{
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if (cellsByCellId.TryGetValue(cellId, out var cell))
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cell.BuildingId = building.BuildingId;
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if (portal.OtherCellId == 0xFFFF) continue;
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envCellIds.Add(lbMask | portal.OtherCellId);
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}
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}
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return reg;
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// Step B: BFS through interior portals.
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var queue = new Queue<uint>(envCellIds);
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while (queue.Count > 0)
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{
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uint current = queue.Dequeue();
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if (!publication.CellsByCellId.TryGetValue(current, out var cell))
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continue;
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foreach (var portal in cell.Portals)
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{
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if (portal.OtherCellId == 0xFFFF) continue;
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uint neighbourId = lbMask | portal.OtherCellId;
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if (envCellIds.Add(neighbourId))
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queue.Enqueue(neighbourId);
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}
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}
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// Step C: collect exit portal polygons in world space.
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foreach (uint cellId in envCellIds)
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{
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if (!publication.CellsByCellId.TryGetValue(cellId, out var cell))
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continue;
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for (int portalIndex = 0; portalIndex < cell.Portals.Count; portalIndex++)
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{
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if (cell.Portals[portalIndex].OtherCellId != 0xFFFF) continue;
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if (portalIndex >= cell.PortalPolygons.Count) continue;
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Vector3[] localPolygon = cell.PortalPolygons[portalIndex];
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if (localPolygon.Length < 3) continue;
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var worldPolygon = new Vector3[localPolygon.Length];
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for (int vertexIndex = 0; vertexIndex < localPolygon.Length; vertexIndex++)
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{
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worldPolygon[vertexIndex] = Vector3.Transform(
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localPolygon[vertexIndex],
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cell.WorldTransform);
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}
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exitPortalPolys.Add(worldPolygon);
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}
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}
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bool hasPortalBounds = false;
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var portalMin = new Vector3(float.MaxValue);
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var portalMax = new Vector3(float.MinValue);
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foreach (Vector3[] polygon in exitPortalPolys)
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{
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foreach (Vector3 vertex in polygon)
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{
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hasPortalBounds = true;
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portalMin = Vector3.Min(portalMin, vertex);
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portalMax = Vector3.Max(portalMax, vertex);
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}
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}
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if (envCellIds.Count == 0)
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return;
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uint buildingId = publication.NextBuildingId++;
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publication.Registry.Add(new Building
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{
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BuildingId = buildingId,
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EnvCellIds = envCellIds,
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ExitPortalPolygons = exitPortalPolys,
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HasPortalBounds = hasPortalBounds,
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PortalBounds = hasPortalBounds
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? new WbBoundingBox(portalMin, portalMax)
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: default,
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});
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// Stamps remain off-side until the complete registry commits.
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foreach (uint cellId in envCellIds)
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{
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if (publication.CellsByCellId.TryGetValue(cellId, out var cell))
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publication.CellStamps.Add((cell, buildingId));
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}
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}
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}
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