perf(streaming): cursor publication across frame budgets

This commit is contained in:
Erik 2026-07-24 19:10:18 +02:00
parent bb16f74fd4
commit 98f1ac8934
32 changed files with 2215 additions and 823 deletions

View file

@ -2,6 +2,7 @@ using System.Collections.Generic;
using System.Numerics;
using AcDream.App.Rendering;
using DatReaderWriter.DBObjs;
using DatReaderWriter.Types;
namespace AcDream.App.Rendering.Wb;
@ -32,6 +33,30 @@ namespace AcDream.App.Rendering.Wb;
/// <c>docs/research/named-retail/acclient.h:32035</c> (<c>BuildInfo</c>) and
/// <c>:32094</c> (<c>CBldPortal</c>).</para>
/// </summary>
internal sealed class BuildingRegistryPublication
{
internal BuildingRegistryPublication(
BuildingInfo[] buildings,
uint landblockId,
IReadOnlyDictionary<uint, LoadedCell> cellsByCellId)
{
Buildings = buildings;
LandblockId = landblockId;
CellsByCellId = cellsByCellId;
PreparationCommitted = buildings.Length == 0;
}
internal BuildingInfo[] Buildings { get; }
internal uint LandblockId { get; }
internal IReadOnlyDictionary<uint, LoadedCell> CellsByCellId { get; }
internal BuildingRegistry Registry { get; } = new();
internal List<(LoadedCell Cell, uint BuildingId)> CellStamps { get; } = new();
internal int BuildingCursor { get; set; }
internal uint NextBuildingId { get; set; } = 1;
internal bool PreparationCommitted { get; set; }
internal bool PublicationCommitted { get; set; }
}
public static class BuildingLoader
{
/// <summary>
@ -39,122 +64,167 @@ public static class BuildingLoader
/// Building IDs are allocated sequentially starting at 1 (0 is reserved for
/// "no building" semantics used by <c>LoadedCell.BuildingId</c> in RR4).
/// </summary>
/// <param name="info">The dat-loaded <see cref="LandBlockInfo"/> for this landblock.</param>
/// <param name="landblockId">The 32-bit landblock id (e.g. <c>0xA9B40000</c>).
/// The high 16 bits are ORed with each 16-bit <c>OtherCellId</c> to produce
/// the full cell id.</param>
/// <param name="cellsByCellId">Pre-loaded cells keyed by full 32-bit cell id.
/// Used for BFS extension (Step B) and exit-polygon collection (Step C).
/// An empty dict is valid for unit tests; Step B and C are skipped per cell.</param>
/// <returns>A fully populated <see cref="BuildingRegistry"/>; never null.</returns>
public static BuildingRegistry Build(
LandBlockInfo info,
uint landblockId,
IReadOnlyDictionary<uint, LoadedCell> cellsByCellId)
{
var reg = new BuildingRegistry();
if (info.Buildings is null || info.Buildings.Count == 0)
return reg;
uint lbMask = landblockId & 0xFFFF0000u;
uint nextId = 1;
foreach (var bInfo in info.Buildings)
BuildingRegistryPublication publication = PreparePublication(
info,
landblockId,
cellsByCellId);
while (!AdvancePreparationOne(publication))
{
var envCellIds = new HashSet<uint>();
var exitPortalPolys = new List<Vector3[]>();
}
CommitPublication(publication);
return publication.Registry;
}
// Step A: seed the cell set from BuildingInfo.Portals (entry portals).
// Each BuildingPortal.OtherCellId is a 16-bit cell-local id; OR with
// the landblock prefix for the full id.
// Defensive: skip OtherCellId == 0xFFFF (exit-portal sentinel in
// BuildingInfo — rare but WB guards against it too at PortalService.cs:58).
if (bInfo.Portals is not null)
internal static BuildingRegistryPublication PreparePublication(
LandBlockInfo info,
uint landblockId,
IReadOnlyDictionary<uint, LoadedCell> cellsByCellId)
{
ArgumentNullException.ThrowIfNull(info);
ArgumentNullException.ThrowIfNull(cellsByCellId);
int buildingCount = info.Buildings?.Count ?? 0;
var buildings = new BuildingInfo[buildingCount];
for (int index = 0; index < buildingCount; index++)
buildings[index] = info.Buildings![index];
return new BuildingRegistryPublication(
buildings,
landblockId,
cellsByCellId);
}
internal static bool AdvancePreparationOne(
BuildingRegistryPublication publication)
{
ArgumentNullException.ThrowIfNull(publication);
if (publication.PreparationCommitted)
return true;
if (publication.BuildingCursor >= publication.Buildings.Length)
{
publication.PreparationCommitted = true;
return true;
}
AddBuilding(
publication,
publication.Buildings[publication.BuildingCursor]);
publication.BuildingCursor++;
if (publication.BuildingCursor >= publication.Buildings.Length)
publication.PreparationCommitted = true;
return publication.PreparationCommitted;
}
internal static void CommitPublication(
BuildingRegistryPublication publication)
{
ArgumentNullException.ThrowIfNull(publication);
if (!publication.PreparationCommitted)
{
throw new InvalidOperationException(
"A building registry cannot publish before preparation completes.");
}
if (publication.PublicationCommitted)
return;
foreach ((LoadedCell cell, uint buildingId) in publication.CellStamps)
cell.BuildingId = buildingId;
publication.PublicationCommitted = true;
}
private static void AddBuilding(
BuildingRegistryPublication publication,
BuildingInfo bInfo)
{
uint lbMask = publication.LandblockId & 0xFFFF0000u;
var envCellIds = new HashSet<uint>();
var exitPortalPolys = new List<Vector3[]>();
// Step A: seed the cell set from BuildingInfo.Portals.
if (bInfo.Portals is not null)
{
foreach (var portal in bInfo.Portals)
{
foreach (var portal in bInfo.Portals)
{
if (portal.OtherCellId == 0xFFFF) continue;
envCellIds.Add(lbMask | portal.OtherCellId);
}
}
// Step B: BFS through interior CellPortals to find the full cell set.
// Uses pre-loaded LoadedCell.Portals (avoids a duplicate dat fetch per
// BFS step). Mirrors WB PortalService.cs:67-79.
// When cellsByCellId is empty (unit-test path), BFS immediately exits.
var queue = new Queue<uint>(envCellIds);
while (queue.Count > 0)
{
var current = queue.Dequeue();
if (!cellsByCellId.TryGetValue(current, out var cell)) continue;
foreach (var p in cell.Portals)
{
if (p.OtherCellId == 0xFFFF) continue; // exit portal — stop BFS here
uint neighbourId = lbMask | p.OtherCellId;
if (envCellIds.Add(neighbourId))
queue.Enqueue(neighbourId);
}
}
// Step C: collect exit portal polygons in world space.
// For each interior cell, iterate its portals; for each exit portal
// (OtherCellId == 0xFFFF), transform the portal polygon vertices from
// cell-local space to world space via WorldTransform.
// Mirrors WB PortalService.cs:81-86 (GetPortalsForCell return path).
foreach (var cellId in envCellIds)
{
if (!cellsByCellId.TryGetValue(cellId, out var cell)) continue;
for (int pi = 0; pi < cell.Portals.Count; pi++)
{
if (cell.Portals[pi].OtherCellId != 0xFFFF) continue;
if (pi >= cell.PortalPolygons.Count) continue;
var localPoly = cell.PortalPolygons[pi];
if (localPoly.Length < 3) continue;
var worldPoly = new Vector3[localPoly.Length];
for (int v = 0; v < localPoly.Length; v++)
worldPoly[v] = Vector3.Transform(localPoly[v], cell.WorldTransform);
exitPortalPolys.Add(worldPoly);
}
}
bool hasPortalBounds = false;
var portalMin = new Vector3(float.MaxValue);
var portalMax = new Vector3(float.MinValue);
foreach (var poly in exitPortalPolys)
{
foreach (var v in poly)
{
hasPortalBounds = true;
portalMin = Vector3.Min(portalMin, v);
portalMax = Vector3.Max(portalMax, v);
}
}
// WB PortalService.cs:89: skip buildings with no interior cells.
if (envCellIds.Count == 0) continue;
var building = new Building
{
BuildingId = nextId++,
EnvCellIds = envCellIds,
ExitPortalPolygons = exitPortalPolys,
HasPortalBounds = hasPortalBounds,
PortalBounds = hasPortalBounds
? new WbBoundingBox(portalMin, portalMax)
: default,
};
reg.Add(building);
// Step 4: stamp BuildingId on each cell (Option C — both directions
// O(1)). The internal setter on LoadedCell.BuildingId is accessible
// because this class lives in the same assembly (AcDream.App).
foreach (var cellId in envCellIds)
{
if (cellsByCellId.TryGetValue(cellId, out var cell))
cell.BuildingId = building.BuildingId;
if (portal.OtherCellId == 0xFFFF) continue;
envCellIds.Add(lbMask | portal.OtherCellId);
}
}
return reg;
// Step B: BFS through interior portals.
var queue = new Queue<uint>(envCellIds);
while (queue.Count > 0)
{
uint current = queue.Dequeue();
if (!publication.CellsByCellId.TryGetValue(current, out var cell))
continue;
foreach (var portal in cell.Portals)
{
if (portal.OtherCellId == 0xFFFF) continue;
uint neighbourId = lbMask | portal.OtherCellId;
if (envCellIds.Add(neighbourId))
queue.Enqueue(neighbourId);
}
}
// Step C: collect exit portal polygons in world space.
foreach (uint cellId in envCellIds)
{
if (!publication.CellsByCellId.TryGetValue(cellId, out var cell))
continue;
for (int portalIndex = 0; portalIndex < cell.Portals.Count; portalIndex++)
{
if (cell.Portals[portalIndex].OtherCellId != 0xFFFF) continue;
if (portalIndex >= cell.PortalPolygons.Count) continue;
Vector3[] localPolygon = cell.PortalPolygons[portalIndex];
if (localPolygon.Length < 3) continue;
var worldPolygon = new Vector3[localPolygon.Length];
for (int vertexIndex = 0; vertexIndex < localPolygon.Length; vertexIndex++)
{
worldPolygon[vertexIndex] = Vector3.Transform(
localPolygon[vertexIndex],
cell.WorldTransform);
}
exitPortalPolys.Add(worldPolygon);
}
}
bool hasPortalBounds = false;
var portalMin = new Vector3(float.MaxValue);
var portalMax = new Vector3(float.MinValue);
foreach (Vector3[] polygon in exitPortalPolys)
{
foreach (Vector3 vertex in polygon)
{
hasPortalBounds = true;
portalMin = Vector3.Min(portalMin, vertex);
portalMax = Vector3.Max(portalMax, vertex);
}
}
if (envCellIds.Count == 0)
return;
uint buildingId = publication.NextBuildingId++;
publication.Registry.Add(new Building
{
BuildingId = buildingId,
EnvCellIds = envCellIds,
ExitPortalPolygons = exitPortalPolys,
HasPortalBounds = hasPortalBounds,
PortalBounds = hasPortalBounds
? new WbBoundingBox(portalMin, portalMax)
: default,
});
// Stamps remain off-side until the complete registry commits.
foreach (uint cellId in envCellIds)
{
if (publication.CellsByCellId.TryGetValue(cellId, out var cell))
publication.CellStamps.Add((cell, buildingId));
}
}
}