perf(streaming): cursor publication across frame budgets
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32 changed files with 2215 additions and 823 deletions
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@ -93,12 +93,14 @@ The separately authorized modern-runtime performance program has completed
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Slices A–D: corrected measurement, prepared-package bake/dedup, package-only
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production streaming, and typed unified residency. Its physical capped,
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uncapped, and dense connected gates pass without a visual-quality change.
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Slice E0–E3 now define and enforce typed completion admission through explicit
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Slice E0–E4 now define and enforce typed completion admission through explicit
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stable priority queues, publish an immediate generation-scoped old-world
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quiesce at login/portal boundaries, and advance full-window/recenter teardown
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through exact metered retirement cursors. E4 next makes publication itself
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cursor-budgeted. Slices F/G remain behind their explicit ECS approval gate, and
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Slice J remains behind its gameplay-owner approval gate.
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through exact metered retirement cursors. Render, physics, static, building,
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and EnvCell publication now resume from retained exact cursors under the same
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frame budget. E5 destination reservation and reveal-generation joining is
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next. Slices F/G remain behind their explicit ECS approval gate, and Slice J
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remains behind its gameplay-owner approval gate.
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Slice 1's 18-cell favorite-spell overflow bar is user-accepted. Slice 2's
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status hand selected-object availability and existing
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