perf(streaming): cursor publication across frame budgets
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@ -731,8 +731,18 @@ readiness continue. Canonical live records remain retained until physical
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teardown converges, so quiescence neither reconstructs server identity nor
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invents Hidden/UnHide transitions. Full-window and shared-origin retirement
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advance only from `StreamingController.Tick` through stable resident and
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per-owner entity/stage cursors on the frame's one meter. Publication remains
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transaction-atomic until Slice E4.
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per-owner entity/stage cursors on the frame's one meter.
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Accepted publication is likewise retained at its exact priority-queue head.
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`LandblockPresentationPipeline` meters render, physics, static, building, and
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EnvCell receipts one operation at a time; each owner captures stable ordered
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inputs once and retries only its unfinished cursor. Building and EnvCell
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replacements are constructed off-side and atomically replace their complete
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owner snapshots. The final `GpuWorldState.MutationBatch` is intentionally one
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observer-atomic boundary so bucket identity, render pins, activation, and the
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outer visibility notice cannot be observed partially. Settings and native
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callbacks may defer policy changes, but cannot bypass the frame meter to drain
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pending publication.
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### World-reveal readiness ownership
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