fix(runtime): name why a placement is parked and fail closed when it cannot resolve
Fixes #284 (plan S1).
A first-entry placement that could not be prepared returned
RetrySetupUnavailable and was re-Advanced every pump forever. Nothing counted
it, nothing named its cause, and nothing distinguished "waiting for something
that will arrive" from "waiting for something that never can". That is why
#281's 43 test failures presented as four unrelated symptoms across App and
Runtime instead of one cause, and why a stuck entity in the live client simply
never appears with no log line to follow.
Worse, the two causes were conflated: 670f307c's missing-world-frame park
reported itself as RetrySetupUnavailable, sending anyone diagnosing it to the
prepared-asset pipeline rather than to the absent local-player Create that
actually publishes the frame.
- RetryWorldFrameUnavailable splits the two causes. Call sites now ask
IsRetryable() instead of comparing against one reason, so a future retry
reason cannot be silently reclassified as a hard rejection - the exact way
this class of bug hides.
- The operation retains its RuntimeSetPositionParkReason, and
RuntimeSetPositionOwnershipSnapshot reports parked work by cause
(ParkedAwaitingSetupCollisionCount / ParkedAwaitingWorldFrameCount /
ParkedPlacementCount), so parked placements appear wherever ledgers are
already asserted.
- ObserveLocalPlayerCreate records the accepted local-player Create even when
it carries no landblock - precisely the case where no frame is ever
published - and ThrowIfWorldFrameUnreachable makes that contradiction
terminal. Waiting is legitimate only while that Create is outstanding; after
it, no later pump can supply the frame. Same shape as 01f4791e, which made a
violated receipt-ledger invariant terminal rather than resumable.
This is observability plus fail-fast. There is no timeout, no retry cap, and
no grace period anywhere in it; retryable work still retries exactly as before
and no placement behaviour changed.
The parked counts are deliberately NOT folded into IsConverged: #277 documents
a far Create legitimately parking for a whole session, so a parked entry at
teardown is not automatically a defect. Wiring them into the connected gates
is carried with #277's service-window conversion, where "legitimately parked"
becomes definable.
Runtime 1,012/1,012. Complete Release solution: 10,834 passed / 4 skipped /
0 failed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
parent
95ebc03af4
commit
97d11e6c7f
9 changed files with 273 additions and 19 deletions
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@ -273,8 +273,18 @@ internal readonly record struct RuntimeSetPositionOwnershipSnapshot(
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int AcknowledgedPlacementCompletionCount,
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int CollisionPrefixQuiescenceCount,
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int PendingQuiescenceProjectionCount,
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int PooledOperationCount)
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int PooledOperationCount,
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int ParkedAwaitingSetupCollisionCount = 0,
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int ParkedAwaitingWorldFrameCount = 0)
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{
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/// <summary>
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/// #284: placements that could not be prepared on their last attempt and
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/// are waiting for a later pump, by cause. Non-zero at a stable
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/// checkpoint means work is stuck; the reason names where to look.
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/// </summary>
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internal int ParkedPlacementCount =>
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ParkedAwaitingSetupCollisionCount + ParkedAwaitingWorldFrameCount;
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internal bool IndexesConsistent =>
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LostDeadlineCount == LostDeadlineNodeCount
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&& LostDeadlineCount == LostDeadlineIndexCount
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@ -399,6 +409,13 @@ internal sealed class RuntimeSetPositionState : IDisposable
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internal bool InheritedLostDeadline { get; set; }
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internal bool EnteringWorldFromCelllessResidence { get; set; }
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internal bool DormantLocalActivation { get; set; }
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/// <summary>
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/// #284: why this operation's mover preparation is currently parked,
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/// or <see cref="RuntimeSetPositionParkReason.None"/> when it is not.
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/// Observability only - it never gates work.
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/// </summary>
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internal RuntimeSetPositionParkReason ParkReason { get; set; }
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internal RuntimeSetPositionCommand? PreparedCommandAwaitingWithdrawalAck
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{
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get;
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@ -464,6 +481,7 @@ internal sealed class RuntimeSetPositionState : IDisposable
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InheritedLostDeadline = false;
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EnteringWorldFromCelllessResidence = false;
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DormantLocalActivation = false;
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ParkReason = RuntimeSetPositionParkReason.None;
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PreparedCommandAwaitingWithdrawalAck = null;
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InPool = false;
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}
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@ -726,6 +744,8 @@ internal sealed class RuntimeSetPositionState : IDisposable
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{
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int deferred = 0;
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int awaitingPreparation = 0;
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int parkedAwaitingSetup = 0;
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int parkedAwaitingWorldFrame = 0;
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foreach (Operation operation in _operations.Values)
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{
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if (operation.Stage
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@ -735,6 +755,15 @@ internal sealed class RuntimeSetPositionState : IDisposable
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}
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if (operation.WakeableLostCell)
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deferred++;
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switch (operation.ParkReason)
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{
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case RuntimeSetPositionParkReason.AwaitingSetupCollision:
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parkedAwaitingSetup++;
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break;
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case RuntimeSetPositionParkReason.AwaitingWorldFrame:
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parkedAwaitingWorldFrame++;
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break;
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}
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}
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int pendingQuiescenceProjections = 0;
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foreach (CollisionPrefixQuiescence quiescence
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@ -764,7 +793,9 @@ internal sealed class RuntimeSetPositionState : IDisposable
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_acknowledgedPlacementCompletions.Count,
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_collisionPrefixQuiescence.Count,
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pendingQuiescenceProjections,
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_operationPool.Count);
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_operationPool.Count,
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parkedAwaitingSetup,
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parkedAwaitingWorldFrame);
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}
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internal int PendingProjectionCount => _pendingProjection.Count;
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@ -1518,8 +1549,10 @@ internal sealed class RuntimeSetPositionState : IDisposable
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if (!preparation.Setup.IsResolved)
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{
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return RuntimeSetPositionMoverPreparationStatus
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.RetrySetupUnavailable;
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return Park(
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operation,
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RuntimeSetPositionMoverPreparationStatus
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.RetrySetupUnavailable);
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}
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RuntimeSetPositionMoverPreparation effectivePreparation = preparation;
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@ -1537,8 +1570,19 @@ internal sealed class RuntimeSetPositionState : IDisposable
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out float worldOffsetX,
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out float worldOffsetY))
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{
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return RuntimeSetPositionMoverPreparationStatus
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.RetrySetupUnavailable;
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// #284: the frame is published once, by the accepted
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// local-player Create, and is never withdrawn inside a
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// session. If that Create has already been observed, waiting
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// is not a wait - no later pump can ever supply the frame, so
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// parking here would retry forever in silence. Surface the
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// contradiction instead, exactly as 01f4791e made a violated
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// receipt-ledger invariant terminal rather than resumable.
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_physics.ThrowIfWorldFrameUnreachable(
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authority.AcceptedPosition.LandblockId);
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return Park(
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operation,
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RuntimeSetPositionMoverPreparationStatus
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.RetryWorldFrameUnavailable);
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}
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effectivePreparation = preparation with
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@ -1569,9 +1613,24 @@ internal sealed class RuntimeSetPositionState : IDisposable
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PreparedCommand = command,
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};
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operation.ParkReason = RuntimeSetPositionParkReason.None;
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return RuntimeSetPositionMoverPreparationStatus.Prepared;
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}
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/// <summary>
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/// #284: records why this operation could not be prepared, so parked work
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/// is visible in <see cref="CaptureOwnership"/> by cause rather than only
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/// as a downstream symptom. Retains the reason on the operation until the
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/// preparation succeeds or the operation is retired.
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/// </summary>
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private static RuntimeSetPositionMoverPreparationStatus Park(
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Operation operation,
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RuntimeSetPositionMoverPreparationStatus status)
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{
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operation.ParkReason = status.ParkReason();
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return status;
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}
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/// <summary>
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/// C0-3: chains the exact-Setup mover pipeline end-to-end for an
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/// authored placement (initial-Create or any other authored-mover
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