feat(vendor): Slice 6 buy arc — shop items are real objects, vendor selection is THE selection, and Buy works (0x005F)
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Three ordered pieces in one landing (the shared controller/composition files carry all three; the internal order was 6.1 -> 6.2 -> 6.3): 6.1 VendorShopItemMaterializer diff-merges the shop list into the live ClientObjectTable on VendorState transitions (so client-local close and session teardown retire the entries too) and never claims a guid it did not add — ACE's UniqueItemsForSale can re-list a guid a player once held (AP-163 files the collision-skip; no retail counterpart traced). Right-click examine on shop items now routes through the ordinary appraisal path — the 5.4 F7c blocker dissolves with the table entries. 6.2 SelectionChangeSource.Vendor: row clicks, auto-select, and examine all flow through the canonical SelectionState; the status bar and the existing byte-faithful StackSplitQuantityState slider light up unmodified. VendorSplitPolicy is the single 0xDC41CB0 mask owner; the slider VALUE seeds to 1 for exempt items while maxSplitSize keeps the stack (the splitSize/maxSplitSize distinction, research §B.3). Selection clears at retail's actual site — VendorItemsUI::RemoveFromShop (pc:202848), not a CloseVendor-level clear that does not exist. 6.3 BuildBuy (0x005F): vendorGuid, count, (i32 amount, u32 guid) pairs, and the trailing alternateCurrencyId the REAL client sends (CM_Vendor::Event_Buy pc:689288) though ACE's reader ignores it. TryBuy rides the EXISTING J5.2 one-request-at-a-time reservation and completes on UseDone; the Buy button disables while a request is in flight. The reconciliation round-trip (money property update, inventory CreateObject, ApproachVendor refresh -> panel rebuild) is proven by a synthetic-inbound test against existing machinery — no new owner. Register: AP-161 narrowed (selection + examine residuals close; staging/Sell remain; double-click-to-buy confirmed ABSENT from retail with negative evidence cited — we match retail). AP-162 files the conscious no-client-side-affordability-precheck deferral. Clean-room complete solution: 11,368 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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19 changed files with 1577 additions and 65 deletions
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@ -198,6 +198,56 @@ public sealed class RuntimeVendorLifecycleTests
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Assert.Equal(0u, runtime.InventoryOwner.Vendor.VendorId);
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}
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[Fact]
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public void ApproachVendorEvent_MaterializesShopItemsIntoTheOwnedObjectTable()
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{
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// Slice 6.1: unlike Wire()'s throwaway ClientObjectTable (used by
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// the tests above, which only assert on VendorState itself), this
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// wires the dispatcher against the SAME table
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// RuntimeInventoryState.Objects exposes, so the
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// VendorShopItemMaterializer subscription RuntimeInventoryState's
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// constructor installs is exercised end-to-end from the real wire
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// parse through to ClientObjectTable.
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using GameRuntime runtime = Create();
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using IDisposable wiring = GameEventWiring.WireAll(
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_dispatcher,
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runtime.InventoryOwner.Objects,
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new CombatState(),
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new Spellbook(),
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new ChatLog(),
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vendor: runtime.InventoryOwner.Vendor);
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Dispatch(BuildApproachVendorPayload(
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vendorGuid: 0x40001000u,
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categories: 0u, minValue: 0u, maxValue: 0u, dealsMagic: false,
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buyPrice: 1f, sellPrice: 1f, currencyWcid: 0u, currencyAmount: 0u,
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currencyName: "",
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items:
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[
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new VendorItemFixture(
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0x50002000u, 1, "Iron Sword", 42u, 0x1234u,
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(uint)ItemType.Weapon, 250),
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]));
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ClientObject? shopItem = runtime.InventoryOwner.Objects.Get(0x50002000u);
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Assert.NotNull(shopItem);
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Assert.Equal(0x40001000u, shopItem!.ContainerId);
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Assert.Equal("Iron Sword", shopItem.Name);
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Assert.Equal(1, runtime.InventoryOwner.VendorItems.OwnedCount);
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runtime.InventoryOwner.Vendor.Close();
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Assert.Null(runtime.InventoryOwner.Objects.Get(0x50002000u));
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Assert.Equal(0, runtime.InventoryOwner.VendorItems.OwnedCount);
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// Close() is a client-local session end, not full disposal, so only
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// the vendor-specific ownership dimensions are asserted here — the
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// full IsConverged gate is exercised by DisposingInventoryOwner_
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// ClearsTheOpenVendorSession below.
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RuntimeInventoryOwnershipSnapshot snapshot = runtime.InventoryOwner.CaptureOwnership();
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Assert.Equal(0u, snapshot.VendorId);
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Assert.Equal(0, snapshot.MaterializedVendorItemCount);
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}
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[Fact]
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public void VendorId_IsTheLiveActiveVendorIdSeamSource()
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{
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