feat(vendor): Slice 6 buy arc — shop items are real objects, vendor selection is THE selection, and Buy works (0x005F)
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Three ordered pieces in one landing (the shared controller/composition files carry all three; the internal order was 6.1 -> 6.2 -> 6.3): 6.1 VendorShopItemMaterializer diff-merges the shop list into the live ClientObjectTable on VendorState transitions (so client-local close and session teardown retire the entries too) and never claims a guid it did not add — ACE's UniqueItemsForSale can re-list a guid a player once held (AP-163 files the collision-skip; no retail counterpart traced). Right-click examine on shop items now routes through the ordinary appraisal path — the 5.4 F7c blocker dissolves with the table entries. 6.2 SelectionChangeSource.Vendor: row clicks, auto-select, and examine all flow through the canonical SelectionState; the status bar and the existing byte-faithful StackSplitQuantityState slider light up unmodified. VendorSplitPolicy is the single 0xDC41CB0 mask owner; the slider VALUE seeds to 1 for exempt items while maxSplitSize keeps the stack (the splitSize/maxSplitSize distinction, research §B.3). Selection clears at retail's actual site — VendorItemsUI::RemoveFromShop (pc:202848), not a CloseVendor-level clear that does not exist. 6.3 BuildBuy (0x005F): vendorGuid, count, (i32 amount, u32 guid) pairs, and the trailing alternateCurrencyId the REAL client sends (CM_Vendor::Event_Buy pc:689288) though ACE's reader ignores it. TryBuy rides the EXISTING J5.2 one-request-at-a-time reservation and completes on UseDone; the Buy button disables while a request is in flight. The reconciliation round-trip (money property update, inventory CreateObject, ApproachVendor refresh -> panel rebuild) is proven by a synthetic-inbound test against existing machinery — no new owner. Register: AP-161 narrowed (selection + examine residuals close; staging/Sell remain; double-click-to-buy confirmed ABSENT from retail with negative evidence cited — we match retail). AP-162 files the conscious no-client-side-affordability-precheck deferral. Clean-room complete solution: 11,368 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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19 changed files with 1577 additions and 65 deletions
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@ -2393,6 +2393,19 @@ public sealed class WorldSession : IDisposable
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SendGameAction(InteractRequests.BuildUseWithTarget(seq, sourceGuid, targetGuid));
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}
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/// <summary>
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/// Slice 6.3: send retail Buy (0x005F) — a single-item purchase, retail
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/// <c>CM_Vendor::Event_Buy</c> (<c>pc:689288</c>). See
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/// <see cref="VendorRequests"/> for the wire layout and the deliberate
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/// trailing <c>alternateCurrencyId</c> field (ported for retail
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/// fidelity; ACE's server ignores it today).
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/// </summary>
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public void SendBuy(uint vendorGuid, uint itemGuid, int amount, uint alternateCurrencyId)
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{
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uint seq = NextGameActionSequence();
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SendGameAction(VendorRequests.BuildBuy(seq, vendorGuid, amount, itemGuid, alternateCurrencyId));
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}
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/// <summary>Send retail IdentifyObject/Appraise (0x00C8).</summary>
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public void SendAppraise(uint targetGuid)
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{
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