feat(vendor): Slice 6 buy arc — shop items are real objects, vendor selection is THE selection, and Buy works (0x005F)
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Three ordered pieces in one landing (the shared controller/composition files carry all three; the internal order was 6.1 -> 6.2 -> 6.3): 6.1 VendorShopItemMaterializer diff-merges the shop list into the live ClientObjectTable on VendorState transitions (so client-local close and session teardown retire the entries too) and never claims a guid it did not add — ACE's UniqueItemsForSale can re-list a guid a player once held (AP-163 files the collision-skip; no retail counterpart traced). Right-click examine on shop items now routes through the ordinary appraisal path — the 5.4 F7c blocker dissolves with the table entries. 6.2 SelectionChangeSource.Vendor: row clicks, auto-select, and examine all flow through the canonical SelectionState; the status bar and the existing byte-faithful StackSplitQuantityState slider light up unmodified. VendorSplitPolicy is the single 0xDC41CB0 mask owner; the slider VALUE seeds to 1 for exempt items while maxSplitSize keeps the stack (the splitSize/maxSplitSize distinction, research §B.3). Selection clears at retail's actual site — VendorItemsUI::RemoveFromShop (pc:202848), not a CloseVendor-level clear that does not exist. 6.3 BuildBuy (0x005F): vendorGuid, count, (i32 amount, u32 guid) pairs, and the trailing alternateCurrencyId the REAL client sends (CM_Vendor::Event_Buy pc:689288) though ACE's reader ignores it. TryBuy rides the EXISTING J5.2 one-request-at-a-time reservation and completes on UseDone; the Buy button disables while a request is in flight. The reconciliation round-trip (money property update, inventory CreateObject, ApproachVendor refresh -> panel rebuild) is proven by a synthetic-inbound test against existing machinery — no new owner. Register: AP-161 narrowed (selection + examine residuals close; staging/Sell remain; double-click-to-buy confirmed ABSENT from retail with negative evidence cited — we match retail). AP-162 files the conscious no-client-side-affordability-precheck deferral. Clean-room complete solution: 11,368 passed / 4 skipped / 0 failed. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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parent
c884a938e0
commit
97cf873870
19 changed files with 1577 additions and 65 deletions
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@ -361,7 +361,16 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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{
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d.Inventory.ExternalContainers.RequestOpen(guid);
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},
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requestUse: selection.RequestUse);
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requestUse: selection.RequestUse,
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// Slice 6.3: ItemInteractionController.TryBuy owns the
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// reservation dance itself (see its doc comment); this is a
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// plain wire send, not a second requestUse-shaped delegate.
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sendBuy: (vendorGuid, itemGuid, amount, alternateCurrencyId) =>
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session.CurrentSession?.SendBuy(
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vendorGuid,
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itemGuid,
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amount,
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alternateCurrencyId));
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}
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public MagicRuntime CreateMagicRuntime(
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@ -655,7 +664,21 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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late.Session.CurrentSession?.SendPutItemInContainer(
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item,
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container,
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placement)),
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placement),
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// Slice 6.2: retail gmToolbarUI::HandleSelectionChanged's
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// own vendor-owned gate (pc:198781) is literally
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// "selected weenie's ContainerId == the open vendor's
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// guid" — Slice 6.1 guarantees a materialized shop
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// item's ContainerId IS the vendor's guid, so this reads
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// straight off the same ClientObjectTable/VendorState
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// pair VendorUiController.VendorSplitSize's display-only
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// copy also reads, through the SAME VendorSplitPolicy
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// mask helper (no second mask copy).
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guid =>
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d.Inventory.Vendor.VendorId != 0u
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&& d.Inventory.Objects.Get(guid) is { } vendorCandidate
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&& vendorCandidate.ContainerId == d.Inventory.Vendor.VendorId
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&& VendorSplitPolicy.IsSplitExempt(vendorCandidate.Type)),
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Character: new CharacterRuntimeBindings(characterSheet),
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Inventory: new InventoryRuntimeBindings(
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d.Inventory.Objects,
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@ -706,7 +729,9 @@ internal sealed class RetailInteractionRetainedUiCompositionFactory
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late.Selection.IsWithinExternalContainerUseRange),
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Vendor: new VendorRuntimeBindings(
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d.Inventory.Vendor,
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iconComposer.GetIcon),
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iconComposer.GetIcon,
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itemInteraction,
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d.Actions.Selection),
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Cursor: new RetailUiCursorBindings(cursorFeedback, cursorManager),
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Confirmations: new ConfirmationRuntimeBindings(
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(type, context, accepted) =>
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@ -61,6 +61,8 @@ public sealed class ItemInteractionController : IDisposable
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private readonly Action<string>? _systemMessage;
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private readonly AutoWieldController _autoWield;
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private readonly Action<uint, ItemUseRequestReservation>? _requestUse;
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// Slice 6.3: vendorGuid, itemGuid, amount, alternateCurrencyId.
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private readonly Action<uint, uint, int, uint>? _sendBuy;
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private readonly RuntimeInteractionTransactionState _runtimeTransactions;
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private readonly InventoryTransactionState _transactions;
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@ -101,7 +103,8 @@ public sealed class ItemInteractionController : IDisposable
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Action<uint>? requestExternalContainer = null,
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CombatState? combatState = null,
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Action<CombatMode>? sendChangeCombatMode = null,
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Action<uint, ItemUseRequestReservation>? requestUse = null)
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Action<uint, ItemUseRequestReservation>? requestUse = null,
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Action<uint, uint, int, uint>? sendBuy = null)
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{
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_objects = objects ?? throw new ArgumentNullException(nameof(objects));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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@ -131,6 +134,7 @@ public sealed class ItemInteractionController : IDisposable
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_dragOnPlayerOpensSecureTrade = dragOnPlayerOpensSecureTrade ?? (() => true);
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_systemMessage = systemMessage;
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_requestUse = requestUse;
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_sendBuy = sendBuy;
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_interactionState = interactionState
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?? throw new ArgumentNullException(nameof(interactionState));
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_runtimeTransactions = runtimeTransactions
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@ -222,6 +226,43 @@ public sealed class ItemInteractionController : IDisposable
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return false;
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}
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/// <summary>
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/// Slice 6.3: retail's Buy button — <c>gmVendorUI::BuySingleItem</c>
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/// (<c>pc:201661</c>, <c>0x004C2820</c>). Immediate single-item purchase
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/// of <paramref name="itemGuid"/> (a vendor shop item) at
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/// <paramref name="amount"/> units, with the vendor's own trade currency
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/// (0 = pyreal). Rides the EXISTING one-request-at-a-time reservation
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/// ordinary Use takes (research doc §A.4: every
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/// <c>HandleActionBuyItem</c> path ends in exactly one
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/// <c>SendUseDoneEvent()</c>, the SAME completion signal
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/// <c>RuntimeInteractionTransactionState.CompleteUse</c> already
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/// resolves via the wired <c>UseDone (0x01C7)</c> handler) — no second
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/// gate, and retail's client-side busy-count increment
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/// (<c>ClientUISystem::IncrementBusyCount</c>, <c>pc:201765</c>) is
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/// exactly what <see cref="EnsureInventoryRequestReady"/>'s
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/// <c>BusyCount == 0</c> check already guards for every other request.
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/// </summary>
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public bool TryBuy(uint vendorGuid, uint itemGuid, int amount, uint alternateCurrencyId)
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{
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if (vendorGuid == 0u || itemGuid == 0u || amount <= 0 || _sendBuy is null)
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return false;
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if (!EnsureInventoryRequestReady())
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return false;
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ItemUseRequestReservation reservation = BeginUseRequestReservation();
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try
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{
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_sendBuy(vendorGuid, itemGuid, amount, alternateCurrencyId);
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}
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catch
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{
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reservation.CancelBeforeDispatch();
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throw;
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}
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reservation.MarkDispatched();
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return true;
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}
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/// <summary>
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/// Retail <c>UIElement_ItemList::AcceptDragObject</c>'s local
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/// <c>m_pendingItem</c> branch. This wording belongs only to the destination
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@ -93,6 +93,7 @@ public sealed class SelectedObjectController : IRetainedPanelController
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private readonly Action<uint> _sendQueryItemMana;
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private readonly StackSplitQuantityState _splitQuantity;
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private readonly SelectionState _selection;
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private readonly Func<uint, bool> _isVendorSplitExempt;
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private readonly Action<Action<uint, float>> _unsubscribeHealthChanged;
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private readonly Action<Action<uint, float, bool>> _unsubscribeItemManaChanged;
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private readonly Action<Action<ClientObject>> _unsubscribeObjectUpdated;
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@ -126,7 +127,8 @@ public sealed class SelectedObjectController : IRetainedPanelController
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UiDatFont? datFont,
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StackSplitQuantityState splitQuantity,
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Action<Action<ClientObject>> subscribeObjectUpdated,
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Action<Action<ClientObject>> unsubscribeObjectUpdated)
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Action<Action<ClientObject>> unsubscribeObjectUpdated,
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Func<uint, bool> isVendorSplitExempt)
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{
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_isHealthTarget = isHealthTarget;
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_isOwnedByPlayer = isOwnedByPlayer;
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@ -139,6 +141,8 @@ public sealed class SelectedObjectController : IRetainedPanelController
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_sendQueryItemMana = sendQueryItemMana;
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_splitQuantity = splitQuantity ?? throw new ArgumentNullException(nameof(splitQuantity));
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_selection = selection ?? throw new ArgumentNullException(nameof(selection));
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_isVendorSplitExempt = isVendorSplitExempt
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?? throw new ArgumentNullException(nameof(isVendorSplitExempt));
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_unsubscribeHealthChanged = unsubscribeHealthChanged;
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_unsubscribeItemManaChanged = unsubscribeItemManaChanged;
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_unsubscribeObjectUpdated = unsubscribeObjectUpdated;
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@ -250,6 +254,18 @@ public sealed class SelectedObjectController : IRetainedPanelController
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/// <param name="stackSize">Returns the stack size for a guid (0 or 1 = non-stacked).</param>
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/// <param name="sendQueryHealth">Sends retail <c>QueryHealth (0x01BF)</c>; may be a no-op offline.</param>
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/// <param name="datFont">Dat font for the name label; null = debug bitmap font fallback.</param>
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/// <param name="isVendorSplitExempt">
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/// Slice 6.2: retail's <c>gmToolbarUI::HandleSelectionChanged</c> vendor
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/// branch (<c>pc:198779-198790</c>) — true when the selected guid is
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/// owned by the currently-open vendor (its <c>ClientObject.ContainerId</c>
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/// equals <c>VendorState.VendorId</c>) AND its type intersects
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/// <see cref="VendorSplitPolicy.SplitExemptMask"/>. When true, a stack
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/// seeds to quantity 1 instead of the full authored stack size — see
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/// <see cref="ApplySelection"/>. <c>VendorUiController.VendorSplitSize</c>
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/// answers the SAME question for vendor's own display text via the SAME
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/// <see cref="VendorSplitPolicy"/> helper, so the mask exists in exactly
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/// one place (composed at <c>InteractionRetainedUiComposition</c>).
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/// </param>
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public static SelectedObjectController Bind(
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ImportedLayout layout,
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SelectionState selection,
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@ -269,14 +285,16 @@ public sealed class SelectedObjectController : IRetainedPanelController
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UiDatFont? datFont,
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StackSplitQuantityState splitQuantity,
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Action<Action<ClientObject>> subscribeObjectUpdated,
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Action<Action<ClientObject>> unsubscribeObjectUpdated)
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Action<Action<ClientObject>> unsubscribeObjectUpdated,
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Func<uint, bool> isVendorSplitExempt)
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=> new SelectedObjectController(
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layout, selection,
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subscribeHealthChanged, unsubscribeHealthChanged,
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subscribeItemManaChanged, unsubscribeItemManaChanged,
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isHealthTarget, isOwnedByPlayer, name, healthPercent, hasHealth, stackSize,
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sendQueryHealth, manaPercent, sendQueryItemMana, datFont,
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splitQuantity, subscribeObjectUpdated, unsubscribeObjectUpdated);
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splitQuantity, subscribeObjectUpdated, unsubscribeObjectUpdated,
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isVendorSplitExempt);
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/// <summary>
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/// Port of <c>gmToolbarUI::HandleSelectionChanged</c> (<c>:198635</c>):
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@ -335,11 +353,20 @@ public sealed class SelectedObjectController : IRetainedPanelController
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// gmToolbarUI::HandleSelectionChanged @ 0x004BF52D..0x004BF666:
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// stacks initialize to the full stack, show the numeric entry + horizontal
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// slider, and set the stacked selection state. Vendor-owned stack precedence
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// is intentionally absent until the vendor panel owns an active vendor id.
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// slider, and set the stacked selection state. Slice 6.2: the
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// vendor-owned branch (pc:198779-198790, mask literal pc:198784)
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// seeds splitSize (the INITIAL value) to 1 instead of the full stack
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// when the selection is owned by the currently-open vendor AND its
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// type intersects VendorSplitPolicy.SplitExemptMask — see the
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// isVendorSplitExempt parameter doc. maxSplitSize (the slider's
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// RANGE) is always the full authored stack size regardless of
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// exemption (research doc §B.3: "Sets GenItemHolder::splitSize =
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// seed, GenItemHolder::maxSplitSize = stackSize") — only the
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// starting VALUE differs, not the ceiling.
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if (stackSize > 1u)
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{
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_splitQuantity.Reset(stackSize);
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uint seed = _isVendorSplitExempt(g) ? 1u : stackSize;
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_splitQuantity.Reset(stackSize, initialValue: seed);
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if (_stackSizeEntry is not null) _stackSizeEntry.Visible = true;
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if (_stackSizeSlider is not null) _stackSizeSlider.Visible = true;
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}
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@ -5,6 +5,7 @@ using System.Linq;
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using AcDream.App.Rendering;
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using AcDream.Core.Items;
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using AcDream.Core.Properties;
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using AcDream.Core.Selection;
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namespace AcDream.App.UI.Layout;
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@ -149,19 +150,6 @@ public sealed class VendorUiController : IRetainedPanelController
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private const uint TypeMenuNormalSprite = 0x060012B3u;
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private const uint TypeMenuPressedSprite = 0x060012B4u;
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/// <summary>
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/// F2 mask rule (Slice 5.4 review): the split-exempt <c>ItemType</c>
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/// mask <c>gmToolbarUI::HandleSelectionChanged</c> applies when seeding
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/// <c>GenItemHolder::splitSize</c> for a vendor-owned selection
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/// (<c>pc:198779-198790</c>, literal mask at <c>pc:198784</c>). Every
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/// row <see cref="VendorUiController"/> shows IS vendor-owned (its
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/// container is unconditionally the open vendor), so the "does this
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/// item belong to the open vendor" gate that precedes the mask check in
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/// retail's function is always true here and is not reproduced
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/// separately — see <see cref="VendorSplitSize"/>.
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/// </summary>
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private const uint SplitExemptMask = 0x0DC41CB0u;
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/// <summary>
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/// Retail's ordered category table, transcribed verbatim from
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/// <c>VendorItemsUI::OpenVendor</c>'s <c>AddTypeFilter</c> call chain
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@ -197,6 +185,9 @@ public sealed class VendorUiController : IRetainedPanelController
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private readonly Func<ItemType, uint, uint, uint, uint, uint> _resolveIcon;
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private readonly ClientObjectTable _objects;
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private readonly Func<uint> _playerGuid;
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private readonly ItemInteractionController _itemInteraction;
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private readonly SelectionState _selection;
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private readonly StackSplitQuantityState _splitQuantity;
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private readonly UiElement _itemsPage;
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private readonly UiElement _buyingPage;
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private readonly UiElement _sellingPage;
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@ -213,7 +204,11 @@ public sealed class VendorUiController : IRetainedPanelController
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private readonly List<(string Label, ItemType Mask)> _presentCategories = new();
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private int _selectedCategoryIndex = -1;
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private uint _selectedItemGuid;
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// Slice 6.3: tracks "does the CURRENT selection permit Buy/Add" separately
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// from "is a Buy request currently in flight" (RecomputeBuyButtonEnabled
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// combines both for the Buy button specifically; Add is selection-only,
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// per contract decision 6 — staging stays unwired this pass).
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private bool _buyEnabledBySelection;
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private bool _disposed;
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private VendorUiController(
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@ -222,6 +217,9 @@ public sealed class VendorUiController : IRetainedPanelController
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Func<ItemType, uint, uint, uint, uint, uint> resolveIcon,
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ClientObjectTable objects,
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Func<uint> playerGuid,
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ItemInteractionController itemInteraction,
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SelectionState selection,
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StackSplitQuantityState splitQuantity,
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UiElement itemsPage,
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UiElement buyingPage,
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UiElement sellingPage,
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@ -246,6 +244,9 @@ public sealed class VendorUiController : IRetainedPanelController
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_resolveIcon = resolveIcon;
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_objects = objects;
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_playerGuid = playerGuid;
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_itemInteraction = itemInteraction;
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_selection = selection;
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_splitQuantity = splitQuantity;
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_itemsPage = itemsPage;
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_buyingPage = buyingPage;
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_sellingPage = sellingPage;
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@ -276,6 +277,13 @@ public sealed class VendorUiController : IRetainedPanelController
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{
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SpriteResolve = _itemList.SpriteResolve,
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};
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// Slice 6.1: mirrors ExternalContainerController's own
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// right-click-examine wiring (UiItemSlot.OnEvent's RightClick case).
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// Now that shop items are materialized into ClientObjectTable (see
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// VendorShopItemMaterializer), AppraisalUiController.Apply's lookup
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// succeeds and this stops being a dead end — closes half of AP-161
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// finding #2.
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_itemList.ExamineItemRequested = ExamineItem;
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if (itemScrollbar is not null)
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{
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itemScrollbar.Model = _itemList.Scroll;
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RetailTabBinding.SetClick(_sellingTab, () => ShowTab(VendorPanelTab.Selling));
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if (_close is not null)
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_close.OnClick = () => _vendor.Close();
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// Slice 6.3: retail gmVendorUI::HandleButtonClicks' 0x100000C2 case —
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// BuySingleItem(selectedID) — an immediate single-item purchase, no
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// staging list required (research doc §B.1).
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if (_buyButton is not null)
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_buyButton.OnClick = BuySelectedItem;
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ShowTab(VendorPanelTab.Items);
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ClearContent();
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_vendor.Changed += OnVendorChanged;
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// Slice 6.2: SelectionState is now the AUTHORITY (research doc §B.4:
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// vendor-context selections flow through the SAME global
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// ACCWeenieObject::SetSelectedObject primitive as every other
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// origin) — this panel is a CONSUMER, mirroring
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// ExternalContainerController.OnSelectionChanged's shape exactly.
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_selection.Changed += OnSelectionTransition;
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// Slice 6.2: mirrors ExternalContainerController.OnObjectRemoved —
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// retail's VendorItemsUI::RemoveFromShop (pc:202848-202850,
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// 0x004c3d4a) clears the global selection when a shop item leaves
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// the list (there is no separate CloseVendor-level SetSelectedObject(0)
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// call; retail's ItemList_Flush on close does not touch selection
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// directly). Since VendorShopItemMaterializer removes every
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// materialized item from ClientObjectTable on Close/Reset/replace
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// (Slice 6.1), subscribing here gives "vendor session close clears
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// a vendor-owned selection" as a consequence of the SAME generic
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// mechanism every other panel already uses, not a vendor-specific
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// special case.
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_objects.ObjectRemoved += OnObjectRemoved;
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// Slice 6.3: mirrors ExternalContainerController's own
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// _itemInteraction.StateChanged subscription — the Buy button must
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// disable the instant a reservation is taken (BeginUseRequestReservation
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// increments BusyCount synchronously, before the wire send), and
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// re-enable on the matching UseDone/cancel, without polling.
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_itemInteraction.StateChanged += OnInteractionStateChanged;
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}
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/// <param name="objects">
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@ -325,6 +362,28 @@ public sealed class VendorUiController : IRetainedPanelController
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/// <c>ObjectTableWiring</c>'s <c>PrivateUpdatePropertyInt</c> routing.
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/// </param>
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/// <param name="playerGuid">Resolves the local player's guid to look up in <paramref name="objects"/>.</param>
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/// <param name="itemInteraction">
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/// Slice 6.1: the shared retail item interaction orchestrator — its
|
||||
/// <c>ExamineSelectedOrEnterMode</c> is what right-click-examine on a
|
||||
/// shop row routes through, mirroring
|
||||
/// <see cref="ExternalContainerController"/>'s own examine wiring.
|
||||
/// </param>
|
||||
/// <param name="selection">
|
||||
/// Slice 6.2: the canonical <see cref="SelectionState"/> — now the
|
||||
/// AUTHORITY for shop-row selection (row clicks, the F4 auto-select
|
||||
/// fallback, and right-click examine all call
|
||||
/// <see cref="SelectionState.Select"/> directly); this panel only
|
||||
/// listens and reacts, the same way every sibling panel does.
|
||||
/// </param>
|
||||
/// <param name="splitQuantity">
|
||||
/// Slice 6.3: the shared toolbar stack-quantity control (retail
|
||||
/// <c>GenItemHolder::splitSize</c>/<c>maxSplitSize</c>) — the Buy button
|
||||
/// reads the SAME live value <see cref="SelectedObjectController"/>
|
||||
/// seeds/the player adjusts via <c>ItemHolder::GetObjectSplitSize</c>
|
||||
/// (<c>0x00586F00</c>), matching retail's <c>BuySingleItem</c>
|
||||
/// (<c>pc:201674-201681</c>: quantity 1 if <c>_stackSize <= 1</c>,
|
||||
/// else the current slider value).
|
||||
/// </param>
|
||||
/// <param name="datFont">Retail dat font for the category dropdown's button/row labels.</param>
|
||||
/// <param name="debugFont">Fallback debug bitmap font (used when <paramref name="datFont"/> is null).</param>
|
||||
/// <param name="resolveSprite">Dat RenderSurface id → (GL tex handle, px width, px height).</param>
|
||||
|
|
@ -336,6 +395,9 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
Func<ItemType, uint, uint, uint, uint, uint> resolveIcon,
|
||||
ClientObjectTable objects,
|
||||
Func<uint> playerGuid,
|
||||
ItemInteractionController itemInteraction,
|
||||
SelectionState selection,
|
||||
StackSplitQuantityState splitQuantity,
|
||||
UiDatFont? datFont,
|
||||
BitmapFont? debugFont,
|
||||
Func<uint, (uint tex, int w, int h)> resolveSprite,
|
||||
|
|
@ -347,6 +409,9 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
ArgumentNullException.ThrowIfNull(resolveIcon);
|
||||
ArgumentNullException.ThrowIfNull(objects);
|
||||
ArgumentNullException.ThrowIfNull(playerGuid);
|
||||
ArgumentNullException.ThrowIfNull(itemInteraction);
|
||||
ArgumentNullException.ThrowIfNull(selection);
|
||||
ArgumentNullException.ThrowIfNull(splitQuantity);
|
||||
ArgumentNullException.ThrowIfNull(resolveSprite);
|
||||
|
||||
if (layout.FindElement(ItemsPageId) is not { } itemsPage
|
||||
|
|
@ -374,6 +439,9 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
resolveIcon,
|
||||
objects,
|
||||
playerGuid,
|
||||
itemInteraction,
|
||||
selection,
|
||||
splitQuantity,
|
||||
itemsPage,
|
||||
buyingPage,
|
||||
sellingPage,
|
||||
|
|
@ -517,11 +585,12 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
/// FIRST item that passed the filter becomes the display selection when
|
||||
/// the previous one didn't survive it, and the list unconditionally
|
||||
/// scrolls back to its start (<c>ScrollToShow(m_shopList, 0)</c>).
|
||||
/// Retail routes the selection through the global
|
||||
/// <c>ACCWeenieObject::selectedID</c>/<c>SetSelectedObject</c>; this
|
||||
/// keeps the existing PRIVATE <see cref="_selectedItemGuid"/> selection
|
||||
/// instead of wiring that global seam (deferred — see the register,
|
||||
/// AP-161).
|
||||
/// Slice 6.2: retail routes the selection through the global
|
||||
/// <c>ACCWeenieObject::selectedID</c>/<c>SetSelectedObject</c>
|
||||
/// (<c>pc:201184</c>, confirmed to be the SAME primitive as the fallback
|
||||
/// select here) — this now calls <see cref="SelectionState.Select"/>
|
||||
/// instead of the retired private field, so the toolbar status bar and
|
||||
/// slider light up for the auto-selected item too.
|
||||
/// </remarks>
|
||||
private void RebuildItemList()
|
||||
{
|
||||
|
|
@ -531,6 +600,7 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
uint maskValue = (uint)activeMask;
|
||||
|
||||
IReadOnlyList<VendorShopItem> items = _vendor.Items;
|
||||
uint? selectedGuid = _selection.SelectedObjectId;
|
||||
bool selectionStillPresent = false;
|
||||
VendorShopItem? firstItem = null;
|
||||
|
||||
|
|
@ -544,7 +614,7 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
if (((item.ItemType ?? 0u) & maskValue) == 0u) continue;
|
||||
|
||||
firstItem ??= item;
|
||||
if (item.ItemGuid == _selectedItemGuid) selectionStillPresent = true;
|
||||
if (item.ItemGuid == selectedGuid) selectionStillPresent = true;
|
||||
|
||||
// F5 (Slice 5.4 review): forward the icon underlay/
|
||||
// overlay/effects PublicWeenieDescParser already
|
||||
|
|
@ -562,9 +632,9 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
SlotIndex = _itemList.GetNumUIItems(),
|
||||
};
|
||||
cell.SetItem(item.ItemGuid, icon);
|
||||
cell.Selected = item.ItemGuid == _selectedItemGuid;
|
||||
cell.Selected = item.ItemGuid == selectedGuid;
|
||||
VendorShopItem captured = item;
|
||||
cell.Clicked = () => SelectItem(captured);
|
||||
cell.Clicked = () => _selection.Select(captured.ItemGuid, SelectionChangeSource.Vendor);
|
||||
_itemList.AddItem(cell);
|
||||
}
|
||||
}
|
||||
|
|
@ -572,8 +642,10 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
|
||||
if (!selectionStillPresent)
|
||||
{
|
||||
if (firstItem is { } first) SelectItem(first);
|
||||
else ClearSelection();
|
||||
if (firstItem is { } first)
|
||||
_selection.Select(first.ItemGuid, SelectionChangeSource.Vendor);
|
||||
else
|
||||
_selection.Clear(SelectionChangeSource.Vendor);
|
||||
}
|
||||
|
||||
// F7a: unconditional scroll-to-start on every rebuild (retail only
|
||||
|
|
@ -585,7 +657,13 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
/// <summary>
|
||||
/// Port of retail row selection display —
|
||||
/// <c>VendorItemsUI::UpdateItemsUI</c> (<c>0x004C38E0</c>,
|
||||
/// <c>pc:202539-202820</c>).
|
||||
/// <c>pc:202539-202820</c>). Slice 6.2: called ONLY from
|
||||
/// <see cref="OnSelectionTransition"/>, once <paramref name="item"/> has
|
||||
/// already been confirmed to be the globally-selected guid — this method
|
||||
/// no longer writes the selection itself (<see cref="SelectionState"/>
|
||||
/// is the authority; row clicks, the F4 auto-select fallback, and
|
||||
/// right-click examine all call <see cref="SelectionState.Select"/>
|
||||
/// directly and let this method react).
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// F2/F3 (Slice 5.4 review): the priced/named QUANTITY is retail's
|
||||
|
|
@ -608,14 +686,12 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
/// retail state pair (see <c>ToolbarController</c>'s
|
||||
/// <c>_useButton.Enabled</c>).
|
||||
/// </remarks>
|
||||
private void SelectItem(VendorShopItem item)
|
||||
private void ApplyItemDisplay(VendorShopItem item)
|
||||
{
|
||||
_selectedItemGuid = item.ItemGuid;
|
||||
|
||||
for (int i = 0; i < _itemList.GetNumUIItems(); i++)
|
||||
{
|
||||
if (_itemList.GetItem(i) is { } cell)
|
||||
cell.Selected = cell.ItemId == _selectedItemGuid;
|
||||
cell.Selected = cell.ItemId == item.ItemGuid;
|
||||
}
|
||||
|
||||
int quantity = VendorSplitSize(item);
|
||||
|
|
@ -635,20 +711,86 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
SetActionButtonsEnabled(true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Right-click examine on a shop row — mirrors
|
||||
/// <c>ExternalContainerController.ExamineItem</c>'s "select then
|
||||
/// request appraisal" shape, matching retail's single-selection model
|
||||
/// (research doc §B.2: no dedicated double-click mechanism, plain
|
||||
/// select-then-act). Slice 6.2: routes through
|
||||
/// <see cref="SelectionState.Select"/> — <see cref="OnSelectionTransition"/>
|
||||
/// applies the display update, so this method no longer needs to search
|
||||
/// <see cref="_vendor"/>'s items itself.
|
||||
/// </summary>
|
||||
private void ExamineItem(uint guid)
|
||||
{
|
||||
_selection.Select(guid, SelectionChangeSource.Vendor);
|
||||
_itemInteraction.ExamineSelectedOrEnterMode(guid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slice 6.2: reacts to ANY global selection change, not just ones this
|
||||
/// panel originated — mirrors <c>ExternalContainerController.OnSelectionChanged</c>.
|
||||
/// Shows this panel's own price/name text for the newly-selected guid
|
||||
/// when it is one of <see cref="_vendor"/>'s current items; clears the
|
||||
/// panel's display otherwise (a selection made in some OTHER panel while
|
||||
/// the vendor window is open must not leave stale vendor pricing text
|
||||
/// on screen).
|
||||
/// </summary>
|
||||
private void OnSelectionTransition(SelectionTransition transition)
|
||||
{
|
||||
_ = transition;
|
||||
uint? selected = _selection.SelectedObjectId;
|
||||
if (selected is { } guid)
|
||||
{
|
||||
foreach (VendorShopItem item in _vendor.Items)
|
||||
{
|
||||
if (item.ItemGuid == guid)
|
||||
{
|
||||
ApplyItemDisplay(item);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
ClearSelectionDisplay();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slice 6.2: retail's <c>VendorItemsUI::RemoveFromShop</c>
|
||||
/// (<c>pc:202848-202850</c>, <c>0x004c3d4a</c>) clears the global
|
||||
/// selection when a shop item leaves the vendor's list — this mirrors
|
||||
/// that (and, transitively, every other panel's own
|
||||
/// <c>OnObjectRemoved</c>) rather than a vendor-specific "on close, set
|
||||
/// selected to 0" special case. <c>VendorShopItemMaterializer</c>
|
||||
/// removing every materialized item on session close/reset/replace
|
||||
/// (Slice 6.1) is therefore what actually drives "vendor session close
|
||||
/// clears a vendor-owned selection."
|
||||
/// </summary>
|
||||
private void OnObjectRemoved(ClientObject item)
|
||||
{
|
||||
if (_selection.SelectedObjectId == item.ObjectId)
|
||||
{
|
||||
_selection.Clear(
|
||||
SelectionChangeSource.Vendor,
|
||||
SelectionChangeReason.SelectedObjectRemoved);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// The quantity retail prices/names a vendor-shop selection at —
|
||||
/// <c>gmToolbarUI::HandleSelectionChanged</c>'s vendor-owned branch
|
||||
/// (<c>pc:198779-198790</c>, mask literal at <c>pc:198784</c>): 1 unit
|
||||
/// if the item's type intersects <see cref="SplitExemptMask"/>, else its
|
||||
/// own authored stack size (0/absent treated as 1, matching
|
||||
/// <c>ItemHolder::GetObjectSplitSize</c>'s own <c>stackSize==0 -> 1</c>
|
||||
/// floor, <c>pc:401473-401476</c>).
|
||||
/// (<c>pc:198779-198790</c>). Every row <see cref="VendorUiController"/>
|
||||
/// shows IS vendor-owned (its container is unconditionally the open
|
||||
/// vendor), so the "does this item belong to the open vendor" gate that
|
||||
/// precedes the mask check in retail's function is always true here and
|
||||
/// is not reproduced separately. Slice 6.2: delegates to
|
||||
/// <see cref="VendorSplitPolicy"/> — the single source of truth for the
|
||||
/// <c>0xDC41CB0</c> mask, also used by <c>SelectedObjectController</c>'s
|
||||
/// REAL seeding path (<c>InteractionRetainedUiComposition</c>'s
|
||||
/// <c>isVendorSplitExempt</c> delegate) so the mask exists in exactly
|
||||
/// one place.
|
||||
/// </summary>
|
||||
private static int VendorSplitSize(VendorShopItem item)
|
||||
{
|
||||
if (((item.ItemType ?? 0u) & SplitExemptMask) != 0u) return 1;
|
||||
return item.DescStackSize is { } size && size > 0 ? size : 1;
|
||||
}
|
||||
private static int VendorSplitSize(VendorShopItem item) =>
|
||||
VendorSplitPolicy.SeedQuantity((ItemType)(item.ItemType ?? 0u), item.DescStackSize);
|
||||
|
||||
/// <summary>
|
||||
/// Cost sentence — <c>VendorItemsUI::UpdateItemsUI</c>'s tail
|
||||
|
|
@ -698,9 +840,8 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
playerTotal.ToString("N0", CultureInfo.InvariantCulture));
|
||||
}
|
||||
|
||||
private void ClearSelection()
|
||||
private void ClearSelectionDisplay()
|
||||
{
|
||||
_selectedItemGuid = 0u;
|
||||
for (int i = 0; i < _itemList.GetNumUIItems(); i++)
|
||||
{
|
||||
if (_itemList.GetItem(i) is { } cell)
|
||||
|
|
@ -713,8 +854,65 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
|
||||
private void SetActionButtonsEnabled(bool enabled)
|
||||
{
|
||||
if (_buyButton is not null) _buyButton.Enabled = enabled;
|
||||
_buyEnabledBySelection = enabled;
|
||||
if (_addButton is not null) _addButton.Enabled = enabled;
|
||||
RecomputeBuyButtonEnabled();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slice 6.3: the Buy button's enabled state is the CONJUNCTION of "is
|
||||
/// something selected" (<see cref="_buyEnabledBySelection"/>, set by
|
||||
/// <see cref="SetActionButtonsEnabled"/>) and "is the shared inventory/
|
||||
/// use gate free right now" (<see cref="ItemInteractionController.CanMakeInventoryRequest"/>).
|
||||
/// The Add button (staging, contract decision 6 — unwired this pass)
|
||||
/// stays selection-only. Called on every selection change AND on every
|
||||
/// <see cref="ItemInteractionController.StateChanged"/> tick, so the
|
||||
/// button disables the instant <see cref="ItemInteractionController.TryBuy"/>
|
||||
/// takes its reservation and re-enables on the matching completion —
|
||||
/// no per-frame polling.
|
||||
/// </summary>
|
||||
private void RecomputeBuyButtonEnabled()
|
||||
{
|
||||
if (_buyButton is not null)
|
||||
_buyButton.Enabled = _buyEnabledBySelection && _itemInteraction.CanMakeInventoryRequest;
|
||||
}
|
||||
|
||||
private void OnInteractionStateChanged() => RecomputeBuyButtonEnabled();
|
||||
|
||||
/// <summary>
|
||||
/// Slice 6.3: retail <c>gmVendorUI::BuySingleItem</c> (<c>pc:201661</c>).
|
||||
/// Reads the CURRENT globally-selected shop item and the CURRENT split
|
||||
/// quantity, then dispatches a single-item purchase through the shared
|
||||
/// use/inventory reservation. Client-side affordability/capacity
|
||||
/// pre-checks are deliberately NOT ported (research doc's open question
|
||||
/// 1: the server is authoritative either way and pre-checks are latency/
|
||||
/// UX polish, not correctness — deferred as a fast follow-up if the
|
||||
/// round-trip lag on a refused purchase is noticeable live).
|
||||
/// </summary>
|
||||
private void BuySelectedItem()
|
||||
{
|
||||
if (_selection.SelectedObjectId is not { } guid)
|
||||
return;
|
||||
|
||||
VendorShopItem? selected = null;
|
||||
foreach (VendorShopItem item in _vendor.Items)
|
||||
{
|
||||
if (item.ItemGuid == guid)
|
||||
{
|
||||
selected = item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selected is not { } shopItem)
|
||||
return;
|
||||
|
||||
uint stackSize = (uint)Math.Max(shopItem.DescStackSize ?? 1, 1);
|
||||
uint quantity = _splitQuantity.GetObjectSplitSize(shopItem.ItemGuid, guid, stackSize);
|
||||
_itemInteraction.TryBuy(
|
||||
_vendor.VendorId,
|
||||
shopItem.ItemGuid,
|
||||
(int)quantity,
|
||||
_vendor.Profile.AlternateCurrencyWcid);
|
||||
}
|
||||
|
||||
private void ClearContent()
|
||||
|
|
@ -724,7 +922,13 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
_typeMenu.Items = Array.Empty<UiMenu.MenuItem>();
|
||||
_typeMenu.Selected = null;
|
||||
_itemList.Flush();
|
||||
ClearSelection();
|
||||
// Local widget hygiene only — does NOT touch the global selection.
|
||||
// This runs from the constructor (before any vendor is ever open)
|
||||
// and cannot assume whatever SelectionState.SelectedObjectId
|
||||
// currently holds belongs to this panel. The actual "vendor session
|
||||
// close clears a vendor-owned selection" behavior is OnObjectRemoved
|
||||
// reacting to VendorShopItemMaterializer's removal, not this method.
|
||||
ClearSelectionDisplay();
|
||||
}
|
||||
|
||||
private static void SetPlainText(UiText text, string value)
|
||||
|
|
@ -740,12 +944,18 @@ public sealed class VendorUiController : IRetainedPanelController
|
|||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_vendor.Changed -= OnVendorChanged;
|
||||
_selection.Changed -= OnSelectionTransition;
|
||||
_objects.ObjectRemoved -= OnObjectRemoved;
|
||||
_itemInteraction.StateChanged -= OnInteractionStateChanged;
|
||||
RetailTabBinding.SetClick(_itemsTab, null);
|
||||
RetailTabBinding.SetClick(_buyingTab, null);
|
||||
RetailTabBinding.SetClick(_sellingTab, null);
|
||||
_typeMenu.OnSelect = null;
|
||||
_typeMenu.ButtonLabelProvider = null;
|
||||
_itemList.ExamineItemRequested = null;
|
||||
if (_close is not null)
|
||||
_close.OnClick = null;
|
||||
if (_buyButton is not null)
|
||||
_buyButton.OnClick = null;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -112,7 +112,11 @@ public sealed record ToolbarRuntimeBindings(
|
|||
Action<uint> SendQueryHealth,
|
||||
Action<uint> SendQueryItemMana,
|
||||
Func<uint> PlayerGuid,
|
||||
Action<uint, uint, int>? SendPutItemInContainer);
|
||||
Action<uint, uint, int>? SendPutItemInContainer,
|
||||
// Slice 6.2: composed at InteractionRetainedUiComposition from
|
||||
// d.Inventory.Vendor + d.Inventory.Objects — SelectedObjectController's
|
||||
// vendor-owned split-exempt-seed predicate (research doc §C.1).
|
||||
Func<uint, bool> IsVendorSplitExempt);
|
||||
|
||||
public sealed record CharacterRuntimeBindings(CharacterSheetProvider Provider);
|
||||
|
||||
|
|
@ -170,7 +174,15 @@ public sealed record AppraisalRuntimeBindings(
|
|||
|
||||
public sealed record VendorRuntimeBindings(
|
||||
VendorState State,
|
||||
Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon);
|
||||
Func<ItemType, uint, uint, uint, uint, uint> ResolveIcon,
|
||||
// Slice 6.1: shared examine routing — VendorUiController.ExamineItem
|
||||
// calls ItemInteraction.ExamineSelectedOrEnterMode the same way
|
||||
// ExternalContainerRuntimeBindings.ItemInteraction's consumer does.
|
||||
ItemInteractionController ItemInteraction,
|
||||
// Slice 6.2: the canonical selection authority — every sibling binding
|
||||
// record (Radar/Magic/Toolbar/Inventory/ExternalContainer) already
|
||||
// carries this; Vendor was the one outlier (research doc §C.1).
|
||||
SelectionState Selection);
|
||||
|
||||
public sealed record RetailUiRuntimeBindings(
|
||||
UiHost Host,
|
||||
|
|
@ -763,7 +775,8 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
_bindings.Assets.DefaultFont,
|
||||
StackSplitQuantity,
|
||||
handler => b.Objects.ObjectUpdated += handler,
|
||||
handler => b.Objects.ObjectUpdated -= handler);
|
||||
handler => b.Objects.ObjectUpdated -= handler,
|
||||
b.IsVendorSplitExempt);
|
||||
|
||||
UiElement root = layout.Root;
|
||||
RetailWindowHandle handle = RetailWindowFrame.Mount(
|
||||
|
|
@ -1994,6 +2007,9 @@ public sealed class RetailUiRuntime : IDisposable
|
|||
b.ResolveIcon,
|
||||
_bindings.Inventory.Objects,
|
||||
_bindings.Inventory.PlayerGuid,
|
||||
b.ItemInteraction,
|
||||
b.Selection,
|
||||
StackSplitQuantity,
|
||||
_bindings.Assets.DefaultFont,
|
||||
_bindings.Assets.DebugFont,
|
||||
_bindings.Assets.ResolveSprite,
|
||||
|
|
|
|||
110
src/AcDream.Core.Net/Messages/VendorRequests.cs
Normal file
110
src/AcDream.Core.Net/Messages/VendorRequests.cs
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
using System;
|
||||
using System.Buffers.Binary;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace AcDream.Core.Net.Messages;
|
||||
|
||||
/// <summary>
|
||||
/// Outbound vendor GameActions. Slice 6.3: Buy (<c>0x005F</c>) only — Sell
|
||||
/// (<c>0x0060</c>) is research-only scope (Slice 6 research doc §A.3), not
|
||||
/// implemented here.
|
||||
///
|
||||
/// <para>
|
||||
/// Wire layout, confirmed FOUR ways with zero disagreement (research doc
|
||||
/// §A.1: ACE's reader, Chorizite's generated reader/writer, holtburger's
|
||||
/// independent client, and the retail decompiled sender —
|
||||
/// <c>CM_Vendor::Event_Buy</c>, <c>pc:689288</c>, <c>0x006AA0F0</c>):
|
||||
/// <code>
|
||||
/// u32 0xF7B1 // GameAction envelope
|
||||
/// u32 gameActionSequence
|
||||
/// u32 0x005F // Buy opcode
|
||||
/// u32 vendorGuid
|
||||
/// u32 itemCount
|
||||
/// per item:
|
||||
/// i32 amount // quantity to buy (plain positive int32,
|
||||
/// // NOT ItemProfile's packed sign-extended
|
||||
/// // supply-count field)
|
||||
/// u32 objectGuid // the SHOP ITEM's guid
|
||||
/// u32 alternateCurrencyId // TRAILING — 0 for a pyreal vendor
|
||||
/// </code>
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// <b>The trailing <c>alternateCurrencyId</c> field — a deliberate,
|
||||
/// evidence-backed divergence from ACE.</b> Retail's client
|
||||
/// (<c>CM_Vendor::Event_Buy</c>) writes this field on EVERY Buy, after the
|
||||
/// packed item list, every time (<c>pc:689335-689336</c>). ACE's current
|
||||
/// server-side reader has the matching line PRESENT but COMMENTED OUT
|
||||
/// (<c>GameActionBuyItems.cs:32</c>,
|
||||
/// <c>//var altCurrencyWcid = message.Payload.ReadUInt32();</c>) — it simply
|
||||
/// never reads the trailing bytes. holtburger, a real client written and
|
||||
/// tested against ACE's actual accepted wire shape, omits the field
|
||||
/// entirely and round-trips fine against ACE. Both are correct for what
|
||||
/// they target: ACE demonstrably does not NEED this field today. We port
|
||||
/// the field anyway because retail — the top oracle per this project's
|
||||
/// CLAUDE.md — sends it unconditionally, it costs one <c>u32</c>, and it
|
||||
/// costs ACE nothing to ignore (forward-compatible with any future ACE
|
||||
/// build that un-comments its read). Do not "fix" this by dropping the
|
||||
/// field without re-reading
|
||||
/// <c>docs/research/2026-08-08-slice6-vendor-transactions-research.md</c>
|
||||
/// §A.1 first — that document's "Resolution of the ACE/holtburger vs.
|
||||
/// retail disagreement" section is the full reasoning trail.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class VendorRequests
|
||||
{
|
||||
public const uint GameActionEnvelope = 0xF7B1u;
|
||||
public const uint BuyOpcode = 0x005Fu;
|
||||
|
||||
/// <summary>
|
||||
/// Build a Buy GameAction for <paramref name="items"/> — retail's
|
||||
/// <c>CM_Vendor::Event_Buy(vendorGuid, &list, currencyId)</c>. Slice
|
||||
/// 6.3's Buy button always passes a ONE-entry list (retail
|
||||
/// <c>BuySingleItem</c>, <c>pc:201661</c>, has no staging-list
|
||||
/// dependency — see the Slice 6 research doc §B.1); the list shape is
|
||||
/// kept general because that is literally the wire message's own shape
|
||||
/// (a future "Buy All" staged-purchase path would reuse this builder
|
||||
/// unchanged, not because Slice 6.3 needs it today).
|
||||
/// </summary>
|
||||
public static byte[] BuildBuy(
|
||||
uint gameActionSequence,
|
||||
uint vendorGuid,
|
||||
IReadOnlyList<(int Amount, uint ItemGuid)> items,
|
||||
uint alternateCurrencyId)
|
||||
{
|
||||
ArgumentNullException.ThrowIfNull(items);
|
||||
|
||||
int itemCount = items.Count;
|
||||
byte[] body = new byte[24 + (itemCount * 8)];
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body, GameActionEnvelope);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(4), gameActionSequence);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(8), BuyOpcode);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(12), vendorGuid);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(16), (uint)itemCount);
|
||||
|
||||
int offset = 20;
|
||||
for (int i = 0; i < itemCount; i++)
|
||||
{
|
||||
(int amount, uint itemGuid) = items[i];
|
||||
BinaryPrimitives.WriteInt32LittleEndian(body.AsSpan(offset), amount);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(offset + 4), itemGuid);
|
||||
offset += 8;
|
||||
}
|
||||
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(body.AsSpan(offset), alternateCurrencyId);
|
||||
return body;
|
||||
}
|
||||
|
||||
/// <summary>Convenience overload for the single-item Buy Slice 6.3 sends.</summary>
|
||||
public static byte[] BuildBuy(
|
||||
uint gameActionSequence,
|
||||
uint vendorGuid,
|
||||
int amount,
|
||||
uint itemGuid,
|
||||
uint alternateCurrencyId)
|
||||
=> BuildBuy(
|
||||
gameActionSequence,
|
||||
vendorGuid,
|
||||
new[] { (amount, itemGuid) },
|
||||
alternateCurrencyId);
|
||||
}
|
||||
|
|
@ -2393,6 +2393,19 @@ public sealed class WorldSession : IDisposable
|
|||
SendGameAction(InteractRequests.BuildUseWithTarget(seq, sourceGuid, targetGuid));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Slice 6.3: send retail Buy (0x005F) — a single-item purchase, retail
|
||||
/// <c>CM_Vendor::Event_Buy</c> (<c>pc:689288</c>). See
|
||||
/// <see cref="VendorRequests"/> for the wire layout and the deliberate
|
||||
/// trailing <c>alternateCurrencyId</c> field (ported for retail
|
||||
/// fidelity; ACE's server ignores it today).
|
||||
/// </summary>
|
||||
public void SendBuy(uint vendorGuid, uint itemGuid, int amount, uint alternateCurrencyId)
|
||||
{
|
||||
uint seq = NextGameActionSequence();
|
||||
SendGameAction(VendorRequests.BuildBuy(seq, vendorGuid, amount, itemGuid, alternateCurrencyId));
|
||||
}
|
||||
|
||||
/// <summary>Send retail IdentifyObject/Appraise (0x00C8).</summary>
|
||||
public void SendAppraise(uint targetGuid)
|
||||
{
|
||||
|
|
|
|||
45
src/AcDream.Core/Items/VendorSplitPolicy.cs
Normal file
45
src/AcDream.Core/Items/VendorSplitPolicy.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
namespace AcDream.Core.Items;
|
||||
|
||||
/// <summary>
|
||||
/// Retail's vendor-owned stack-split-seed rule — the SHARED mask check
|
||||
/// <c>gmToolbarUI::HandleSelectionChanged</c> applies when seeding
|
||||
/// <c>GenItemHolder::splitSize</c> for a vendor-owned selection
|
||||
/// (<c>pc:198779-198790</c>, mask literal at <c>pc:198784</c>): 1 unit if
|
||||
/// the item's type intersects the mask, else the item's own authored stack
|
||||
/// size.
|
||||
///
|
||||
/// <para>
|
||||
/// Single source of truth for the <c>0xDC41CB0</c> mask (Slice 6.2, per the
|
||||
/// research doc's §C.1 open question). Before this class existed the mask
|
||||
/// was ported once, privately, inside <c>VendorUiController</c>
|
||||
/// (display-only price/name text). <c>SelectedObjectController</c>'s real
|
||||
/// seeding path (the toolbar quantity slider — the actual retail mechanism
|
||||
/// this display text mirrors) needs the SAME check; both now call this
|
||||
/// class instead of either carrying its own copy.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public static class VendorSplitPolicy
|
||||
{
|
||||
public const uint SplitExemptMask = 0x0DC41CB0u;
|
||||
|
||||
/// <summary>
|
||||
/// True when <paramref name="itemType"/> intersects
|
||||
/// <see cref="SplitExemptMask"/> — a vendor-owned selection of this type
|
||||
/// always seeds/prices/names as quantity 1, regardless of its authored
|
||||
/// stack size.
|
||||
/// </summary>
|
||||
public static bool IsSplitExempt(ItemType itemType) =>
|
||||
((uint)itemType & SplitExemptMask) != 0u;
|
||||
|
||||
/// <summary>
|
||||
/// The quantity retail prices/names/seeds a VENDOR-OWNED selection at:
|
||||
/// 1 if <paramref name="itemType"/> intersects <see cref="SplitExemptMask"/>,
|
||||
/// else <paramref name="authoredStackSize"/> (0/absent treated as 1,
|
||||
/// matching <c>ItemHolder::GetObjectSplitSize</c>'s own
|
||||
/// <c>stackSize==0 -> 1</c> floor, <c>pc:401473-401476</c>).
|
||||
/// </summary>
|
||||
public static int SeedQuantity(ItemType itemType, int? authoredStackSize) =>
|
||||
IsSplitExempt(itemType)
|
||||
? 1
|
||||
: authoredStackSize is { } size && size > 0 ? size : 1;
|
||||
}
|
||||
|
|
@ -13,6 +13,11 @@ public enum SelectionChangeSource
|
|||
Toolbar,
|
||||
Keyboard,
|
||||
Plugin,
|
||||
// Slice 6.2: a vendor shop-list row click — research doc §B.4 confirms
|
||||
// vendor-context selections flow through the SAME global
|
||||
// ACCWeenieObject::SetSelectedObject primitive as every other origin
|
||||
// (VendorSellUI::AddItemToSell, pc:203558), never a vendor-local one.
|
||||
Vendor,
|
||||
}
|
||||
|
||||
public enum SelectionChangeReason
|
||||
|
|
|
|||
|
|
@ -17,7 +17,13 @@ public readonly record struct RuntimeInventoryOwnershipSnapshot(
|
|||
long ShortcutDispatchFailureCount,
|
||||
long TransactionDispatchFailureCount,
|
||||
// Slice 5.3: the sole open vendor shop id, 0 when no session is open.
|
||||
uint VendorId)
|
||||
uint VendorId,
|
||||
// Slice 6.1: guids VendorShopItemMaterializer currently owns in
|
||||
// ClientObjectTable. Must reach 0 alongside VendorId — a nonzero count
|
||||
// here with VendorId already 0 would mean materialized shop items
|
||||
// outlived their session (the exact regression the removal-lifecycle
|
||||
// requirement guards against).
|
||||
int MaterializedVendorItemCount)
|
||||
{
|
||||
public bool IsConverged =>
|
||||
IsDisposed
|
||||
|
|
@ -30,7 +36,8 @@ public readonly record struct RuntimeInventoryOwnershipSnapshot(
|
|||
&& ItemManaCount == 0
|
||||
&& ShortcutCount == 0
|
||||
&& ShortcutSubscriberCount == 0
|
||||
&& VendorId == 0u;
|
||||
&& VendorId == 0u
|
||||
&& MaterializedVendorItemCount == 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
@ -58,6 +65,13 @@ public sealed class RuntimeInventoryState : IDisposable
|
|||
// Changed event for presentation observers" shape, generation-gated
|
||||
// and torn down alongside the rest of this owner's children.
|
||||
Vendor = new VendorState();
|
||||
// Slice 6.1: materializes/retires ApproachVendor shop items into the
|
||||
// SAME ClientObjectTable this owner exposes as Objects — see
|
||||
// VendorShopItemMaterializer's class doc for why it subscribes to
|
||||
// Vendor.Changed directly rather than the ApproachVendor wire
|
||||
// handler (it must also react to RuntimeVendorRangeQuery's
|
||||
// client-local Close() and this owner's own Reset()/Dispose()).
|
||||
VendorItems = new VendorShopItemMaterializer(Vendor, _entityObjects.Objects);
|
||||
View = new InventoryStateView(this);
|
||||
}
|
||||
|
||||
|
|
@ -67,6 +81,7 @@ public sealed class RuntimeInventoryState : IDisposable
|
|||
public ShortcutStore Shortcuts { get; }
|
||||
public InventoryTransactionState Transactions { get; }
|
||||
public VendorState Vendor { get; }
|
||||
public VendorShopItemMaterializer VendorItems { get; }
|
||||
public IRuntimeInventoryStateView View { get; }
|
||||
public bool IsDisposed => _disposed;
|
||||
|
||||
|
|
@ -83,7 +98,8 @@ public sealed class RuntimeInventoryState : IDisposable
|
|||
Shortcuts.SubscriberCount,
|
||||
Shortcuts.DispatchFailureCount,
|
||||
Transactions.DispatchFailureCount,
|
||||
Vendor.VendorId);
|
||||
Vendor.VendorId,
|
||||
VendorItems.OwnedCount);
|
||||
|
||||
public void ResetExternalContainer() => ExternalContainers.Reset();
|
||||
public void ResetTransactions() => Transactions.ResetSession();
|
||||
|
|
@ -155,7 +171,13 @@ public sealed class RuntimeInventoryState : IDisposable
|
|||
try
|
||||
{
|
||||
Try(() => ExternalContainers.Reset(), ref failures);
|
||||
// Vendor.Reset() must run BEFORE VendorItems.Dispose() —
|
||||
// Reset() fires Changed synchronously, which is what drives the
|
||||
// materializer's own retire pass; disposing first would
|
||||
// unsubscribe before that pass runs and strand materialized
|
||||
// items in ClientObjectTable past session teardown.
|
||||
Try(() => Vendor.Reset(), ref failures);
|
||||
Try(VendorItems.Dispose, ref failures);
|
||||
Try(ItemMana.Clear, ref failures);
|
||||
Try(Shortcuts.Dispose, ref failures);
|
||||
Try(Transactions.Dispose, ref failures);
|
||||
|
|
|
|||
202
src/AcDream.Runtime/Gameplay/VendorShopItemMaterializer.cs
Normal file
202
src/AcDream.Runtime/Gameplay/VendorShopItemMaterializer.cs
Normal file
|
|
@ -0,0 +1,202 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using AcDream.Core.Items;
|
||||
|
||||
namespace AcDream.Runtime.Gameplay;
|
||||
|
||||
/// <summary>
|
||||
/// Slice 6.1: materializes each <c>ApproachVendor</c> shop-list item into the
|
||||
/// SAME <see cref="ClientObjectTable"/> Runtime issues identity into for
|
||||
/// spawned entities (J3.5's "Runtime issues identity before App hydration"
|
||||
/// ownership — see <c>ObjectTableWiring.ApplyEntitySpawn</c>, which is
|
||||
/// invoked from <c>RuntimeEntityObjectLifetime</c>, never directly from
|
||||
/// <c>GameEventWiring</c>/<c>AcDream.Core.Net</c>). Owned by
|
||||
/// <see cref="RuntimeInventoryState"/> alongside the <see cref="VendorState"/>
|
||||
/// it observes and the exact <see cref="ClientObjectTable"/> instance
|
||||
/// <c>RuntimeEntityObjectLifetime</c> owns.
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Why subscribe to <see cref="VendorState.Changed"/> instead of the
|
||||
/// ApproachVendor wire handler.</b> A listener registered only on the
|
||||
/// ApproachVendor GameEvent (<c>GameEventWiring.cs</c>) would only ever see
|
||||
/// the wire-driven <c>Opened</c>/<c>Refreshed</c> transitions. Two of the
|
||||
/// four transition kinds never touch the wire at all:
|
||||
/// <c>RuntimeVendorRangeQuery.EnforceRange</c>'s distance-triggered
|
||||
/// <see cref="VendorState.Close"/> and this owner's own
|
||||
/// <see cref="VendorState.Reset"/> teardown (session reset / portal-out /
|
||||
/// logout / final disposal). Subscribing directly to <c>Changed</c> reacts
|
||||
/// uniformly to every source, matching the Slice 6 contract's "on session
|
||||
/// Close/Replace/Reset, the materialized shop items leave the table."
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Retail anchor.</b> <c>gmVendorUI::OpenVendor</c> materializes each
|
||||
/// list item as a full <c>CWeenieObject</c> in <c>ClientObjMaintSystem</c>
|
||||
/// (research doc <c>docs/research/2026-08-08-slice5-vendor-browse-research.md</c>
|
||||
/// §A.2 point 4, pc:203720-203748) — vendor items are ordinary client
|
||||
/// objects with no spatial presence, not a separate lightweight record.
|
||||
/// §C.1 of the Slice 6 research doc names the load-bearing consequence:
|
||||
/// without a live <see cref="ClientObjectTable"/> entry,
|
||||
/// <c>SelectedObjectController</c>'s name/stack resolvers (Slice 6.2) and
|
||||
/// <c>AppraisalUiController.Apply</c> (this slice's examine wiring) both
|
||||
/// come up blank. <c>gmVendorUI::CloseVendor</c> (pc:202080) is the retail
|
||||
/// teardown site this class mirrors for the removal half.
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Diff, not blanket remove-then-reinsert.</b> ACE's own
|
||||
/// <c>Vendor.LoadInventory</c>
|
||||
/// (<c>references/ACE/Source/ACE.Server/WorldObjects/Vendor.cs:126-172</c>)
|
||||
/// assigns each <c>DefaultItemsForSale</c> entry a real server guid ONCE, at
|
||||
/// first load — that guid is stable across every later
|
||||
/// <c>ApproachVendor</c> for the SAME vendor, so a post-buy/sell
|
||||
/// <c>Refreshed</c> snapshot reuses the same guids for stock that's still in
|
||||
/// supply. Removing and immediately re-adding a still-present guid would
|
||||
/// fire a spurious <c>ObjectRemoved</c>/<c>ObjectAdded</c> pair for every
|
||||
/// unrelated line item on every refresh — a UI panel holding that guid (an
|
||||
/// open appraisal window, Slice 6.2's <c>SelectionState</c>) would see a
|
||||
/// false "it's gone" notice. Only guids that left this vendor's stock (sold
|
||||
/// out, or a DIFFERENT vendor entirely superseded this one) are removed;
|
||||
/// every still-present guid is merge-upserted via the ordinary
|
||||
/// <see cref="ClientObjectTable.Ingest"/> path (a harmless no-op if
|
||||
/// genuinely unchanged, a field refresh otherwise). On a supersede (a
|
||||
/// DIFFERENT vendor's <c>Opened</c> transition), the retire pass runs before
|
||||
/// the materialize pass in the SAME call, satisfying the contract's "on
|
||||
/// REPLACE, the old vendor's items go before the new ones land."
|
||||
/// </para>
|
||||
///
|
||||
/// <para>
|
||||
/// <b>Collision policy.</b> ACE's <c>UniqueItemsForSale</c>
|
||||
/// (<c>Vendor.cs:34,638</c>) keeps the EXACT <c>WorldObject</c> — and
|
||||
/// therefore the exact guid — a player last held when they sold it to this
|
||||
/// vendor. If that guid is already present in <see cref="ClientObjectTable"/>
|
||||
/// for a reason THIS materializer did not itself create (a live entity, an
|
||||
/// item still sitting in someone's inventory/equipment, or any other
|
||||
/// collision), <see cref="ClientObjectTable.Ingest"/>-ing vendor-owned
|
||||
/// <see cref="WeenieData"/> over it would silently reparent a real object
|
||||
/// into the vendor's container. Per the project's no-workarounds-without-
|
||||
/// approval rule this is a SKIP, not a best-effort overwrite: a guid this
|
||||
/// class did not itself add to its owned set on the previous cycle is
|
||||
/// treated as owned by someone else and is left completely untouched (not
|
||||
/// materialized, not tracked, not later removed by this class either). The
|
||||
/// vendor row still renders correctly regardless —
|
||||
/// <c>VendorUiController</c> reads display fields straight off
|
||||
/// <see cref="VendorShopItem"/>, never through <see cref="ClientObjectTable"/>
|
||||
/// — only that one item's status-bar/appraisal projection stays whatever it
|
||||
/// already was, which is safe by construction and never corrupts a real
|
||||
/// object's ownership.
|
||||
/// </para>
|
||||
/// </summary>
|
||||
public sealed class VendorShopItemMaterializer : IDisposable
|
||||
{
|
||||
private readonly VendorState _vendor;
|
||||
private readonly ClientObjectTable _objects;
|
||||
private readonly HashSet<uint> _ownedGuids = new();
|
||||
private bool _disposed;
|
||||
|
||||
public VendorShopItemMaterializer(VendorState vendor, ClientObjectTable objects)
|
||||
{
|
||||
_vendor = vendor ?? throw new ArgumentNullException(nameof(vendor));
|
||||
_objects = objects ?? throw new ArgumentNullException(nameof(objects));
|
||||
_vendor.Changed += OnVendorTransition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Count of guids this materializer currently owns in
|
||||
/// <see cref="ClientObjectTable"/>. Zero once the session is closed/
|
||||
/// reset — feeds <see cref="RuntimeInventoryOwnershipSnapshot"/>'s
|
||||
/// convergence gate.
|
||||
/// </summary>
|
||||
public int OwnedCount => _ownedGuids.Count;
|
||||
|
||||
/// <summary>True if <paramref name="guid"/> is a shop item this materializer put in the table.</summary>
|
||||
public bool Owns(uint guid) => _ownedGuids.Contains(guid);
|
||||
|
||||
private void OnVendorTransition(VendorTransition transition)
|
||||
{
|
||||
IReadOnlyList<VendorShopItem> currentItems = _vendor.Items;
|
||||
var stillListed = new HashSet<uint>(currentItems.Count);
|
||||
foreach (VendorShopItem item in currentItems)
|
||||
stillListed.Add(item.ItemGuid);
|
||||
|
||||
// Retire every guid we own that fell out of the new snapshot (sold
|
||||
// out, session closed/reset, or a different vendor superseded this
|
||||
// one — in every one of those cases stillListed is missing it).
|
||||
// Runs BEFORE the materialize loop below: "on REPLACE, the old
|
||||
// vendor's items go before the new ones land."
|
||||
foreach (uint guid in _ownedGuids)
|
||||
{
|
||||
if (!stillListed.Contains(guid))
|
||||
_objects.Remove(guid);
|
||||
}
|
||||
|
||||
var nextOwned = new HashSet<uint>(currentItems.Count);
|
||||
foreach (VendorShopItem item in currentItems)
|
||||
{
|
||||
bool ownedAlready = _ownedGuids.Contains(item.ItemGuid);
|
||||
if (!ownedAlready && _objects.Get(item.ItemGuid) is not null)
|
||||
{
|
||||
// Collision guard — see class doc. Never take ownership of a
|
||||
// guid this materializer did not itself add.
|
||||
Console.Error.WriteLine(
|
||||
"[VendorShopItemMaterializer] skipped guid=0x"
|
||||
+ item.ItemGuid.ToString("X8")
|
||||
+ " — already present in ClientObjectTable and not "
|
||||
+ "owned by this vendor session.");
|
||||
continue;
|
||||
}
|
||||
|
||||
_objects.Ingest(ToWeenieData(item, transition.VendorId));
|
||||
nextOwned.Add(item.ItemGuid);
|
||||
}
|
||||
|
||||
_ownedGuids.Clear();
|
||||
foreach (uint guid in nextOwned)
|
||||
_ownedGuids.Add(guid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Field mapping from the domain-shaped <see cref="VendorShopItem"/> to
|
||||
/// the wire-shaped merge patch <see cref="ClientObjectTable.Ingest"/>
|
||||
/// expects. <see cref="VendorShopItem.DescStackSize"/> — not
|
||||
/// <see cref="VendorShopItem.StackSize"/>, ItemProfile's separate packed
|
||||
/// SUPPLY-count field — is the wire equivalent of an ordinary
|
||||
/// CreateObject's own StackSize field (see the doc comment on
|
||||
/// <see cref="VendorShopItem.DescStackSize"/>). Every field
|
||||
/// <see cref="VendorShopItem"/> doesn't carry (capacity, equip mask,
|
||||
/// combat use, etc.) is passed null, leaving it untouched on a refresh
|
||||
/// and defaulted on a fresh object per <see cref="WeenieData"/>'s
|
||||
/// null-preserving merge contract.
|
||||
/// </summary>
|
||||
private static WeenieData ToWeenieData(VendorShopItem item, uint vendorId) => new(
|
||||
Guid: item.ItemGuid,
|
||||
Name: item.Name,
|
||||
Type: item.ItemType is { } t ? (ItemType)t : null,
|
||||
WeenieClassId: item.WeenieClassId,
|
||||
IconId: item.IconId,
|
||||
IconOverlayId: item.IconOverlayId,
|
||||
IconUnderlayId: item.IconUnderlayId,
|
||||
Effects: item.Effects,
|
||||
Value: item.Value,
|
||||
StackSize: item.DescStackSize,
|
||||
StackSizeMax: null,
|
||||
Burden: null,
|
||||
ContainerId: vendorId,
|
||||
WielderId: 0u,
|
||||
ValidLocations: null,
|
||||
CurrentWieldedLocation: null,
|
||||
Priority: null,
|
||||
ItemsCapacity: null,
|
||||
ContainersCapacity: null,
|
||||
Structure: null,
|
||||
MaxStructure: null,
|
||||
Workmanship: null,
|
||||
PluralName: item.PluralName);
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (_disposed) return;
|
||||
_disposed = true;
|
||||
_vendor.Changed -= OnVendorTransition;
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue