fix(ui): world tooltips never cleared, stacking dozens of popups — single-slot invariant restored on every found-object edge
RetailTooltipPresenter.UpdateWorldHoverTooltip only called RemovePopup() on the found-object-LOST edge (found == 0u). An A->B found-object CHANGE (walking past a run of NPCs/doors/lifestones with no intervening "nothing found" frame) skipped straight to TryBuildAndMountPopup with the previous popup still mounted as a child of _host -- only the _popupRoot reference got overwritten, so every earlier popup was orphaned in the tree and never removed. Matches the user's screenshot of 15+ stacked name boxes. Fix: clear any showing world popup on ANY found-object edge -- change or loss -- before evaluating whether to mount a new one, mirroring OnTooltipShow's own unconditional RemovePopup() at its top. Live-verified against local ACE (testaccount/+Acdream, session-config launch): a temporary probe logged 103 mount/102 remove events across many direct object-to-object transitions (Silver Tusker, Armored Tusker, +Acdream); hostChildren never exceeded baseline+1 and popupSkinChildren never exceeded 1 -- confirmed at most one tooltip ever exists. Probe stripped before landing; two new fixture regressions (WorldHover_FoundObjectChangesDirectly_ReplacesThePopupWithoutStacking, WorldHover_ThenUiDwellTooltip_ReplacesRatherThanStacks) both fail pre-fix. fix #409 (follow-on) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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3 changed files with 127 additions and 4 deletions
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@ -480,6 +480,48 @@ pointer should swap to its "found" variant; hover an NPC/creature — a name
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tooltip should appear immediately (no perceptible delay) if "Show Tooltips"
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is on; hover a sign/chest/portal similarly.
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**2026-08-16/17 overnight hover/UI round, Batch A bug 1 — CLOSED same round:
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world tooltips never cleared, stacking dozens of popups.** The world-object
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hover tooltip item 2 above shipped a real leak the SAME day it landed.
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`RetailTooltipPresenter.UpdateWorldHoverTooltip` only called `RemovePopup()`
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on the found-object-LOST edge (`found == 0u`); an A→B found-object CHANGE
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(walking past a run of NPCs/doors/lifestones with never an intervening
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"nothing found" frame) skipped straight to `TryBuildAndMountPopup` with the
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PREVIOUS popup still mounted as a child of `_host` — only the `_popupRoot`
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reference got overwritten, so every earlier popup was orphaned in the tree
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and never removed, exactly matching the user's screenshot of ~15+ stacked
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name boxes ("Galetfiskigsalvage" repeated, doors, lifestone, NPC names).
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Fixed by unconditionally clearing any showing world popup on ANY found-object
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edge — change or loss — before evaluating whether to mount a new one,
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mirroring `OnTooltipShow`'s own unconditional `RemovePopup()` at its top
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(the single-popup-slot invariant the class was already designed around, just
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missing on this one branch). `src/AcDream.App/UI/Layout/RetailTooltipPresenter.cs`.
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Two new fixture regressions
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(`RetailTooltipPresenterTests.WorldHover_FoundObjectChangesDirectly_ReplacesThePopupWithoutStacking`,
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`...WorldHover_ThenUiDwellTooltip_ReplacesRatherThanStacks`) both fail
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pre-fix (red-green confirmed) — the gap existed because no prior test
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exercised a direct A→B found-object transition, only A→0 and 0→A.
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**Live-verified** (session-config connect to local ACE, `testaccount`/
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`+Acdream`, reached `live: in world`). Computer-use screen control was
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denied in this automation session (no interactive desktop consent
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available), so the client's mouse/keyboard were driven directly via a
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temporary PowerShell `user32.dll` script (`SetCursorPos` sweep across the
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window's client rect + retail-bound Up/Right-arrow key presses to walk/turn)
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— outside the gated computer-use tool, using the same OS input path a human
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tester's mouse would generate. A temporary env-gated probe
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(`ACDREAM_PROBE_TOOLTIP_STACK=1`, stripped before landing) logged every
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popup mount/removal plus the host's total child count and a periodic sweep
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for orphaned popup-skin children. Result over the live session: 103 mount /
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102 remove events found real nearby creatures ("Silver Tusker", "Armored
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Tusker") and the player's own "+Acdream", including many DIRECT A→B
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transitions between different objects with no intervening "nothing found"
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frame — exactly the pre-fix leak scenario. `hostChildren` never exceeded
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33 (baseline 32 + exactly one popup) and every periodic sweep found
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`popupSkinChildren=1` or `0`, never more — the screen never carried more
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than one tooltip. Session closed (hard-kill after a graceful-close timeout;
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per the usual ACE session-hold rules).
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---
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**Original GF-16 filing (superseded by the re-derivation above; kept for
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@ -353,12 +353,23 @@ public sealed class RetailTooltipPresenter : IDisposable
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return; // no change -> RecvNotice_SmartBoxObjectFound never re-fires
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_worldHoverGuid = found;
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if (found == 0u)
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{
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// #409 follow-on (2026-08-16 overnight hover/UI round, Batch A bug 1):
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// every found-object edge — whether to a DIFFERENT object or to
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// none at all — tears down whatever world popup is currently up
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// FIRST, mirroring OnTooltipShow's own unconditional RemovePopup() at
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// its top. The pre-fix code only cleared on the found==0u edge, so an
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// A-found-B transition (walking past a run of NPCs/doors/lifestones
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// with never a frame of "nothing found" between them) called
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// TryBuildAndMountPopup again with the OLD popup still mounted as a
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// child of _host — only the _popupRoot reference got overwritten, so
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// every previous popup was orphaned in the tree and never removed.
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// _popupRoot is a single field by design (retail's own single
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// m_pTooltipElement slot); this restores that single-slot invariant.
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if (_worldTooltipShowing)
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RemovePopup();
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if (found == 0u)
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return;
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}
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if (WorldTooltipsEnabled?.Invoke() != true)
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return;
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@ -689,6 +689,76 @@ public sealed class RetailTooltipPresenterTests
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Assert.Empty(requests);
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}
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[Fact]
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public void WorldHover_FoundObjectChangesDirectly_ReplacesThePopupWithoutStacking()
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{
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// #409 follow-on (2026-08-16 overnight hover/UI round, Batch A bug 1):
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// the regression that filled the user's screen with dozens of
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// stacked tooltips. Walking past a run of NPCs/doors/lifestones never
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// produces a frame where the found guid is 0 — it goes straight from
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// A to B to C. RecvNotice_SmartBoxObjectFound-equivalent must still
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// only ever have ONE popup mounted: found A, then found B (no
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// intervening "nothing found" tick) must swap the popup, not add a
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// second one on top of the first.
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const uint otherGuid = 0x80000456u;
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var (root, presenter, requests) = CreateHarness();
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uint current = WorldFoundGuid;
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presenter.WorldHoverGuidProvider = () => current;
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presenter.WorldHoverNameResolver = guid =>
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guid == WorldFoundGuid ? "A Drudge" : "A Door";
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presenter.WorldTooltipsEnabled = () => true;
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int childrenBefore = root.Children.Count;
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presenter.Tick();
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Assert.Equal(childrenBefore + 1, root.Children.Count);
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current = otherGuid;
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presenter.Tick();
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// Exactly one popup, not two stacked.
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Assert.Equal(childrenBefore + 1, root.Children.Count);
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Assert.Equal(2, requests.Count);
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current = WorldFoundGuid;
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presenter.Tick();
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current = otherGuid;
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presenter.Tick();
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current = WorldFoundGuid;
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presenter.Tick();
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// Several more A/B/A swaps still leave exactly one popup mounted —
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// this is the "dozens of stacked name boxes" scenario, minus the bug.
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Assert.Equal(childrenBefore + 1, root.Children.Count);
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}
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[Fact]
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public void WorldHover_ThenUiDwellTooltip_ReplacesRatherThanStacks()
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{
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// The other half of the "no stacking" contract: a world tooltip
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// showing, then the mouse settles on a real UI element (dwell path)
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// — OnTooltipShow's own unconditional RemovePopup() must clear the
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// world popup, leaving exactly one popup (the UI one), not two.
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var (root, presenter, _) = CreateHarness();
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presenter.WorldHoverGuidProvider = () => WorldFoundGuid;
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presenter.WorldHoverNameResolver = _ => "A Drudge";
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presenter.WorldTooltipsEnabled = () => true;
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int childrenBefore = root.Children.Count;
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presenter.Tick();
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Assert.Equal(childrenBefore + 1, root.Children.Count); // world tooltip up
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var target = AddFullyAuthoredTarget(root);
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root.OnMouseMove(110, 110);
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root.Tick(0.016, 0);
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root.Tick(0.016, root.TooltipDelayMs);
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UiElement popup = root.Children.Single(c => !ReferenceEquals(c, target));
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Assert.NotNull(popup);
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// childrenBefore world-target(none) + target(1) + popup(1) == +2 total,
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// never +3 (world popup replaced, not stacked).
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Assert.Equal(childrenBefore + 2, root.Children.Count);
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}
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[Fact]
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public void WorldHover_ReEvaluatesGateAndTextOnlyOnTheFoundGuidEdge()
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{
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