docs(linux): park Slice L at L1 checkpoint
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9 changed files with 275 additions and 39 deletions
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@ -4,6 +4,8 @@
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Slice L0 completed at
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`66f114b258c0c37b51a7c0e04ca0d6441f4b1699`.
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Slice L1's implementation checkpoint landed at
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`11501d52cad942850d88f83490710faf1d5cdf28`.
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The same `AcDream.App` now builds and publishes for `linux-x64`; there is no
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Linux gameplay or renderer fork.
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@ -44,22 +46,51 @@ Rollback:
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git revert 66f114b258c0c37b51a7c0e04ca0d6441f4b1699
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```
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## Next work — L1
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## L1 implementation checkpoint
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Do not claim Linux graphical support merely from publish success. L1 must:
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Canonical seams:
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1. start the exact package under the available X11 and Wayland sessions;
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2. capture OS/display/compositor/GPU/driver/OpenGL vendor, renderer, version,
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mandatory extensions, swap interval, refresh, DPI, and audio backend before
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renderer construction;
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3. create the OpenGL 4.3 core context and reject missing bindless texture or
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shader draw parameters with one actionable report;
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4. validate GLFW window/input callbacks, relative mouse/focus, framebuffer
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sizing, clipboard, and monitor facts;
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5. initialize OpenAL fail-open exactly as current Windows behavior permits;
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6. render a packaged smoke scene, capture a screenshot, and close with zero
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GL/OpenAL/window debt.
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- `ACDREAM_DISPLAY_PROTOCOL=auto|x11|wayland` selects one immutable backend
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before `Window.Create`.
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- `GraphicalWindowBackendSelection` configures Silk's exact GLFW backend and
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makes the packaged GLFW 3.4 native library win over older system installs.
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- `GraphicalCapabilityRecord` captures platform, RID, display protocol, GL
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identity/extensions/limits, framebuffer, input/window, audio, and terminal
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ownership into one atomic report.
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- `GraphicalGlFunctionProbe` actively validates bindless texture,
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draw-parameters plus MDI, SSBO, timer query, sRGB/depth/stencil FBO, and
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persistent coherent buffer behavior before renderer construction.
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- Unsupported contexts exit with code 4 and a precise report. No legacy
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renderer or fabricated fallback is introduced.
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- Studio screenshot shutdown is deferred until the completed render frame;
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accepted and rejected startup paths both report zero terminal ownership.
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Historical test-only issue: two installed-DAT App tests still hard-code
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`C:\Turbine\Asheron's Call`. They are not production blockers, but clean them
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before claiming the complete App test suite on a clean Linux runner.
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Evidence:
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- native Windows 11 + AMD Radeon RX 9070 XT: every active GL probe passes,
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OpenAL submits playback and disposes, the packaged smoke frame is intact,
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and terminal ownership is zero;
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- WSLg X11 and Wayland: packaged GLFW 3.4 and protocol selection are correct,
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but llvmpipe lacks mandatory `GL_ARB_bindless_texture`;
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- WSLg with `GALLIUM_DRIVER=d3d12` reaches the AMD GPU and OpenGL 4.6, but
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still lacks mandatory `GL_ARB_bindless_texture`; this is a WSLg/Mesa
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capability limit, not an acdream package-resolution defect;
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- App tests pass 3,763 / 3 skips; the complete Release suite passes
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8,826 / 5 skips;
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- checkpoint:
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`docs/research/2026-07-27-slice-l1-graphical-capability-checkpoint.md`.
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Rollback:
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```text
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git revert 11501d52cad942850d88f83490710faf1d5cdf28
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```
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## Deferred continuation
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Do not claim native Linux graphical support from WSLg. Run the exact
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`linux-x64` package on a physical Linux AMD RadeonSI or supported NVIDIA
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driver under the available X11/Wayland sessions. It must pass the same
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capability report, packaged smoke frame, input/window/audio checks, and
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zero-debt shutdown. The user deferred this physical-driver gate and Slices
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L2–L6 on 2026-07-27. L2 has not started; resume at the physical L1 gate.
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