feat(runtime): Slice 5.3 — RuntimeInventoryState owns the vendor browse session
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The sole VendorState joins the J4.2 inventory owners: populated by the
new 0x0062 ApproachVendor route (parse via VendorApproach, wire-to-
domain mapping at the routing seam, silent-drop on malformed like every
sibling), borrowed by both graphical and headless hosts, and torn down
through the EXISTING ExternalContainer reset stage — session reset,
portal-out, and logout all funnel through the one mechanism. Close is
client-local per retail (nothing on the wire): a range watcher rides
the existing per-advanced-frame publishMovement callback, using the
vendor's own authored UseRadius (ACE's 0.6 m fallback when absent).
The dormant ItemInteractionController ActiveVendorId seam is finally
wired as a live delegate — real id while open, 0 the moment the
session clears.

AP-160 filed in this same commit: the watcher measures plain 3D center
distance rather than retail's cylinder-gap, because Runtime has no
per-NPC collision radius/height source; bounded sub-meter, client-
local UI only.

Twelve Runtime tests: populate/field mapping, vendor replacement,
range clear + within-range retention, all three generation teardowns,
the ActiveVendorId seam, malformed-event drop. Clean-room complete
solution: 11,302 passed / 4 skipped / 0 failed.

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
Erik 2026-08-07 15:37:12 +02:00
parent 70f37dbd5c
commit 9796d71522
12 changed files with 835 additions and 9 deletions

View file

@ -409,7 +409,16 @@ public sealed class GameRuntime
return new RuntimeLocalPlayerFrameController(
host,
input,
() => _events.EmitMovement(MovementOwner.Snapshot));
() =>
{
_events.EmitMovement(MovementOwner.Snapshot);
// Slice 5.3: the local-player movement publish already fires
// once per advanced frame for both graphical and no-window
// hosts (RuntimeLocalPlayerFrameController.RunPostNetworkCommandPhase),
// so the client-local vendor distance watcher piggybacks on
// it instead of adding a second polling loop.
RuntimeVendorRangeQuery.EnforceRange(this);
});
}
public void ResetGeneration(