fix(D.2b): harden optimistic-move pending map (Opus review I1+I2)
I2 (real bug): Clear() (teleport/logoff) and Remove() (item destroyed) now drop the item's _pendingMoves entry — a stale snapshot on a recycled guid could otherwise mis-rollback a different future item. I1 (race): track an OUTSTANDING count per item so an early ConfirmMove (0x0022) for the first of several in-flight moves of the SAME item can't clear the snapshot while a later move is unconfirmed — a later reject can still roll back to the original instead of stranding the item at the rejected position. Both with regression tests; full suite green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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2 changed files with 49 additions and 8 deletions
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@ -47,7 +47,7 @@ public sealed class ClientObjectTable
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// B-Drag: pre-move snapshots for optimistic inventory moves. itemId → (container, slot) BEFORE
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// the optimistic MoveItem; restored by RollbackMove on InventoryServerSaveFailed (0x00A0),
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// cleared by ConfirmMove on the InventoryPutObjInContainer (0x0022) echo.
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private readonly Dictionary<uint, (uint container, int slot)> _pendingMoves = new();
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private readonly Dictionary<uint, (uint container, int slot, int outstanding)> _pendingMoves = new();
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/// <summary>Fires when an object is first added to the session.</summary>
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public event Action<ClientObject>? ObjectAdded;
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@ -144,17 +144,30 @@ public sealed class ClientObjectTable
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public bool MoveItemOptimistic(uint itemId, uint newContainerId, int newSlot)
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{
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if (!_objects.TryGetValue(itemId, out var item)) return false;
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if (!_pendingMoves.ContainsKey(itemId))
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_pendingMoves[itemId] = (item.ContainerId, item.ContainerSlot); // snapshot the ORIGINAL once
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// Snapshot the ORIGINAL position once + count OUTSTANDING optimistic moves of this item. The
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// count stops an early confirm (0x0022) for the first of several in-flight moves of the SAME
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// item from clearing the snapshot while a later move is still unconfirmed — else a later
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// reject would find nothing pending and strand the item at the rejected position.
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if (_pendingMoves.TryGetValue(itemId, out var p))
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_pendingMoves[itemId] = (p.container, p.slot, p.outstanding + 1);
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else
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_pendingMoves[itemId] = (item.ContainerId, item.ContainerSlot, 1);
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return MoveItem(itemId, newContainerId, newSlot);
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}
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/// <summary>The server confirmed the move (InventoryPutObjInContainer 0x0022 echo) — drop the
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/// pending snapshot. No-op for a server-initiated move we never tracked.</summary>
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public void ConfirmMove(uint itemId) => _pendingMoves.Remove(itemId);
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/// <summary>The server confirmed a move (InventoryPutObjInContainer 0x0022 echo) — decrement the
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/// outstanding count; drop the snapshot only once no optimistic moves of this item remain. No-op
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/// for a server-initiated move we never tracked.</summary>
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public void ConfirmMove(uint itemId)
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{
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if (!_pendingMoves.TryGetValue(itemId, out var p)) return;
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if (p.outstanding <= 1) _pendingMoves.Remove(itemId);
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else _pendingMoves[itemId] = (p.container, p.slot, p.outstanding - 1);
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}
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/// <summary>The server rejected the move (InventoryServerSaveFailed 0x00A0) — restore the item to
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/// its pre-move (container, slot) and drop the snapshot. False if nothing was pending.</summary>
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/// <summary>The server rejected a move (InventoryServerSaveFailed 0x00A0) — restore the item to its
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/// pre-move (container, slot) and drop the snapshot entirely (the server's next snapshot reconciles
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/// any still-outstanding moves). False if nothing was pending.</summary>
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public bool RollbackMove(uint itemId)
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{
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if (!_pendingMoves.TryGetValue(itemId, out var pre)) return false;
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@ -171,6 +184,7 @@ public sealed class ClientObjectTable
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if (!_objects.TryRemove(itemId, out var item)) return false;
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if (item.ContainerId != 0 && _containerIndex.TryGetValue(item.ContainerId, out var l))
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l.Remove(itemId);
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_pendingMoves.Remove(itemId); // a destroyed item must not leave a snapshot that mis-rolls-back a recycled guid
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ObjectRemoved?.Invoke(item);
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return true;
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}
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@ -430,5 +444,6 @@ public sealed class ClientObjectTable
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_objects.Clear();
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_containers.Clear();
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_containerIndex.Clear();
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_pendingMoves.Clear(); // B-Drag: drop in-flight optimistic snapshots (a recycled guid must not mis-rollback)
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}
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}
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