fix(physics): S2 — static publication emits authored Spheres as Spheres (AP-155 narrowed)
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Both static sites (LandblockPhysicsPublisher, the headless-only LandblockPhysicsContentBuilder) emitted an authored Setup Sphere as a base-anchored Cylinder of radius r and height 2r. The live path emits a Sphere for the same data, so the same object collided differently by arrival route, and the narrow phase met a flat cap where retail meets a curved surface. Both sites now mirror ShadowShapeBuilder.FromSetup's Sphere block exactly. Combined Opus review: PASS. Its numeric verification of the dispatch test's geometry (head-sphere clearance 0.201 m for the true sphere; the cylinder counterfactual inside by 0.10 m XY with the Z band overlapping) is what makes the discrimination claim more than a sabotage anecdote, and its F8 finding is applied: the test now carries a POSITIVE control — aiming straight through the boulder's centre must block — so a membership/seed regression can no longer masquerade as a curve-hit pass. F4 applied: CylHeight is asserted, not inferred (the C4 lesson). F3 applied: the deleted Quaternion.Inverse base composition is recorded as internally coherent for the old cylinder's world-Z axis — the defect was the shape TYPE, not that rotation math. The review also verified the deleted-cylinder blast radius: the F2 overlay's drawn span is IDENTICAL for both shapes (old [c-r, c+r], new [c-r, c+r]); the flood sphere's centre rises by exactly r, which cannot change outdoor membership (XY rectangle) and lands the indoor half on Session B's dungeon gate alongside S1B; and the sphere-branch flood is now pinned uncapped by a genuine eleventh-shape A/B test. PublishStaticCollision — the headless static path — gains its first test ever. AP-155 is NARROWED, not deleted (review F13): the has-BSP source split (entity.MeshRefs vs setup.Parts + AnimPartChanged) survives and keeps the row active. The shared-primitive-emitter refactor that would make route independence a compile-time property is the filed follow-up (review F20). Population: 3,506 of 5,935 installed Setups, structurally equal to AP-157's third-branch count (byte-identical classifier — three independent routes agree: 3,605 - 99 = 3,506). Clean-room suite at implementation: 11,253 passed / 6 skipped / 0 failed on landed S1B. Post-review-hardening: Publisher tests 25/25, Content tests 2/2, both green. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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7 changed files with 470 additions and 18 deletions
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@ -1011,6 +1011,16 @@ public sealed class LandblockPhysicsPublisher
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if (setup.Cylinders.Length == 0)
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{
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// AP-155: mirror ShadowShapeBuilder.FromSetup's step-2 Sphere
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// emission EXACTLY (same origin/scale composition, same
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// Radius<=0 guard) — a true Sphere, not a height-capped
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// Cylinder. Retail's CPhysicsObj::FindObjCollisions dispatches
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// an authored Setup Sphere to CSphere::intersects_sphere;
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// there is no cylinder substitution for this branch. Emitting
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// Cylinder here (base = origin - r*ẑ, height = 2r) made a
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// static object's narrow phase disagree with the SAME object
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// arriving as a live spawn via FromSetup — the route-
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// dependence this fix closes.
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for (int sphereIndex = 0;
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sphereIndex < setup.Spheres.Length;
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sphereIndex++)
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@ -1022,17 +1032,15 @@ public sealed class LandblockPhysicsPublisher
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float radius = sphere.Radius * scale;
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Vector3 localOffset = sphere.Origin * scale;
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Vector3 localBaseOffset = localOffset
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+ Vector3.Transform(
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-Vector3.UnitZ * radius,
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Quaternion.Inverse(entity.Rotation));
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setupShapes.Add(ShadowShape.Cylinder(
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setupShapes.Add(// (Review F3: the deleted Quaternion.Inverse base composition was
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// internally coherent for the old CYLINDER's world-Z axis — the
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// defect was the shape TYPE, not that rotation math.)
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ShadowShape.Sphere(
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gfxObjId: entity.SourceGfxObjOrSetupId,
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localPosition: localBaseOffset,
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localPosition: localOffset,
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localRotation: Quaternion.Identity,
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scale: scale,
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radius: radius,
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cylHeight: radius * 2f));
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radius: radius));
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}
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}
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@ -1080,8 +1088,11 @@ public sealed class LandblockPhysicsPublisher
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for (int index = 0; index < shapes.Count; index++)
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{
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// AP-155: the Setup-derived shape can now be Cylinder OR Sphere
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// (never both — see ShadowShapeBuilder.FromSetup step 1/2). Read
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// the actual emitted type rather than assuming Cylinder.
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Console.WriteLine(FormattableString.Invariant(
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$"[entity-source] id=0x{entity.Id:X8} entityId=0x{entity.Id:X8} src=0x{entity.SourceGfxObjOrSetupId:X8} gfxObj=0x{shapes[index].GfxObjId:X8} lb=0x{landblock.LandblockId:X8} type=Cylinder note=setup-part{index} state=0x{0u:X8} flags={EntityCollisionFlags.None}"));
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$"[entity-source] id=0x{entity.Id:X8} entityId=0x{entity.Id:X8} src=0x{entity.SourceGfxObjOrSetupId:X8} gfxObj=0x{shapes[index].GfxObjId:X8} lb=0x{landblock.LandblockId:X8} type={shapes[index].CollisionType} note=setup-part{index} state=0x{0u:X8} flags={EntityCollisionFlags.None}"));
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}
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}
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@ -666,6 +666,11 @@ public static class LandblockPhysicsContentBuilder
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if (setup.Cylinders.Length == 0)
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{
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// AP-155: mirror ShadowShapeBuilder.FromSetup's step-2 Sphere
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// emission EXACTLY (same origin/scale composition, same
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// Radius<=0 guard) — a true Sphere, not a height-capped
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// Cylinder. See LandblockPhysicsPublisher's identical fix for
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// the full retail-anchor note.
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for (int index = 0;
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index < setup.Spheres.Length;
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index++)
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@ -675,17 +680,15 @@ public static class LandblockPhysicsContentBuilder
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continue;
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float radius = sphere.Radius * scale;
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Vector3 localOffset = sphere.Origin * scale;
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Vector3 localBaseOffset = localOffset
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+ Vector3.Transform(
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-Vector3.UnitZ * radius,
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Quaternion.Inverse(entity.Rotation));
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setupShapes.Add(ShadowShape.Cylinder(
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setupShapes.Add(// (Review F3: the deleted Quaternion.Inverse base composition was
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// internally coherent for the old CYLINDER's world-Z axis — the
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// defect was the shape TYPE, not that rotation math.)
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ShadowShape.Sphere(
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entity.SourceGfxObjOrSetupId,
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localBaseOffset,
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localOffset,
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Quaternion.Identity,
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scale,
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radius,
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radius * 2f));
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radius));
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}
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}
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