refactor(net): own live session routing
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707e606e35
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961bdd07b7
12 changed files with 1645 additions and 543 deletions
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@ -23,7 +23,8 @@ public static class ObjectTableWiring
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WorldSession session,
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ClientObjectTable table,
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Func<uint>? playerGuid = null,
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LocalPlayerState? localPlayer = null)
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LocalPlayerState? localPlayer = null,
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Func<bool>? accepting = null)
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{
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ArgumentNullException.ThrowIfNull(session);
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ArgumentNullException.ThrowIfNull(table);
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@ -37,7 +38,10 @@ public static class ObjectTableWiring
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// UiEffects — the server is the authority on object properties. UpdateIntProperty
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// stores it in the bundle and still mirrors UiEffects → the typed Effects field.
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Action<WorldSession.ObjectIntPropertyUpdate> objectIntUpdated = u =>
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{
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if (accepting?.Invoke() == false) return;
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table.UpdateIntProperty(u.Guid, u.Property, u.Value);
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};
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session.ObjectIntPropertyUpdated += objectIntUpdated;
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subscriptions.Add(() => session.ObjectIntPropertyUpdated -= objectIntUpdated);
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@ -49,6 +53,7 @@ public static class ObjectTableWiring
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// than creating a phantom — the next PD / CreateObject seeds it.
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Action<WorldSession.PlayerIntPropertyUpdate> playerIntUpdated = u =>
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{
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if (accepting?.Invoke() == false) return;
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if (playerGuid is not null)
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table.UpdateIntProperty(playerGuid(), u.Property, u.Value);
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};
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@ -61,20 +66,30 @@ public static class ObjectTableWiring
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// Apply the authoritative 0x02CF update to both in this one wiring owner so they
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// cannot drift after the login PlayerDescription snapshot.
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Action<WorldSession.PlayerInt64PropertyUpdate> playerInt64Updated = u =>
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{
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if (accepting?.Invoke() == false) return;
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ApplyPlayerInt64PropertyUpdate(
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table, localPlayer, playerGuid?.Invoke() ?? 0u, u);
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table, localPlayer, playerGuid?.Invoke() ?? 0u, u);
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};
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session.PlayerInt64PropertyUpdated += playerInt64Updated;
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subscriptions.Add(() => session.PlayerInt64PropertyUpdated -= playerInt64Updated);
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// B-Wire: SetStackSize (0x0197) — update the object's stack count + value.
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Action<WorldSession.StackSizeUpdate> stackSizeUpdated = u =>
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{
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if (accepting?.Invoke() == false) return;
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table.UpdateStackSize(u.Guid, u.StackSize, u.Value);
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};
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session.StackSizeUpdated += stackSizeUpdated;
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subscriptions.Add(() => session.StackSizeUpdated -= stackSizeUpdated);
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// B-Wire: InventoryRemoveObject (0x0024) — the object left the player's inventory
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// view; drop it from the table (retail ClientUISystem removes it from maintenance).
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Action<uint> inventoryObjectRemoved = guid => table.Remove(guid);
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Action<uint> inventoryObjectRemoved = guid =>
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{
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if (accepting?.Invoke() == false) return;
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table.Remove(guid);
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};
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session.InventoryObjectRemoved += inventoryObjectRemoved;
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subscriptions.Add(() => session.InventoryObjectRemoved -= inventoryObjectRemoved);
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