feat(plugins): complete Campaign LA5 cross-host hosting

This commit is contained in:
Erik 2026-08-14 18:12:59 +02:00
parent 6c4cd2bbc6
commit 95f4be94db
26 changed files with 1630 additions and 99 deletions

View file

@ -120,7 +120,16 @@ handlers and controllers translate those intents to `WorldSession`; panels
never inspect or construct wire messages.
Plugins register retained gameplay markup through the BCL-only
`AcDream.Plugin.Abstractions.IUiRegistry`; they do not import App or
presentation assemblies. Core `SelectionState` is the sole selected-object owner for world,
presentation assemblies. `IPluginHost.HasUi` is the explicit capability edge:
the graphical host supplies its retained registry, while no-window hosts
return `false` and the BCL-only `NoOpUiRegistry`, which retains no plugin
binding. Both hosts use Core's session-scoped discovery/lifetime orchestrator
and the same config allow-list semantics (absent loads all; explicit empty
loads none). The headless adapter projects entity snapshots on demand from the
canonical Runtime view, subscribes to Runtime's ordered events, and borrows the
exact Runtime selection owner; it does not mirror gameplay state.
Core `SelectionState` is the sole selected-object owner for world,
radar, inventory, paperdoll, toolbar, use/examine consumers, and plugins;
`IPluginHost.Selection` exposes that same state and retail-style old/new callback.
Temporary pointer modes are separate App orchestration in `InteractionState` and
@ -174,6 +183,9 @@ parallel window-lifecycle map.
```
src/
AcDream.Core/ Layer 2-4: no Vulkan, no Silk.NET, pure logic
Plugins/
PluginSession.cs -> shared per-host allow-list, failure isolation,
status outcome, and collectible ALC lifetime
Physics/
PhysicsBody.cs -> body state / integration foundation (done)
CollisionPrimitives.cs -> retail primitive helpers (partial, active)
@ -288,6 +300,8 @@ src/
Configuration/ -> strict versioned process/session config
Credentials/ -> redacted env/stdin/owner-only-file providers
Hosting/ -> one GameRuntime/session/lease/policy lifetime
Plugins/ -> no-window IPluginHost borrowing Runtime/Core;
BCL no-op UI and per-session plugin lifetime
Policies/ -> typed Runtime-view/command consumers
-> references Runtime only; no presentation/backend package
-> Slice K complete: portable single/multi-session production host,
@ -298,6 +312,7 @@ src/
AcDream.Plugin.Abstractions/ Layer 5: plugin interfaces
IAcDreamPlugin.cs -> done
IPluginHost.cs -> done
IUiRegistry.cs -> capability-aware retained/no-op UI contract
IGameState.cs -> done
IEvents.cs -> done
ISelectionService.cs -> done
@ -352,6 +367,7 @@ src/
PlayerMovementController.cs -> active movement driver
Plugins/
AppPluginHost.cs -> done
GraphicalPluginSession.cs -> thin shared-session/root/status adapter
```
The 4B2 production SetPosition routes and shared local-controller body remain