docs(plan): Phase A8 WB RenderInsideOut port — implementation plan
Replaces the four reverted RR7 variants from 2026-05-27 with a verbatim port of WB VisibilityManager.RenderInsideOut. Plan covers 10 tasks across 5 dependency waves: - Wave 1 (tasks 1-4, 7): extract WbRenderPass, WbFrustum, EnvCellSceneryInstance/EnvCellLandblock, EnvCellVisibilitySnapshot; add IndoorCellStencilPipeline.RenderBuildingStencilMask - Wave 2 (task 5): build EnvCellRenderer with inline RenderModernMDI - Wave 3 (task 6): wire EnvCellRenderer into landblock streaming - Wave 4 (task 8): port RenderInsideOutAcdream byte-for-byte - Wave 5 (task 9): probe trail [envcells]/[stencil]/[draworder]/[buildings] - Wave 6 (task 10): probe-gated visual verification launch Process rules carved from RR7 saga: - No visual gate without probe data first - No partial WB ports (Steps 1-5 ship together) - No conceptual adaptations - Trust-but-verify after every subagent Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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