feat(headless): share immutable gameplay content
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25 changed files with 1031 additions and 429 deletions
150
src/AcDream.Core/Spells/SpellComponentRequirementService.cs
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150
src/AcDream.Core/Spells/SpellComponentRequirementService.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using AcDream.Core.Items;
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namespace AcDream.Core.Spells;
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public sealed record SpellFormulaDefinition(
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uint FormulaVersion,
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IReadOnlyList<uint> ComponentIds,
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uint School = 0u);
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/// <summary>
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/// Client-side retail component preflight for ClientMagicSystem::CastSpell
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/// (0x00568040). Spell formula entries are SCIDs; carried inventory objects and
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/// SetDesiredComponent use WCIDs, so all comparisons cross the DAT enum map.
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/// </summary>
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public sealed class SpellComponentRequirementService
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{
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public const uint SpellComponentsRequiredProperty = 68u;
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private readonly ClientObjectTable _objects;
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private readonly Func<uint> _playerGuid;
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private readonly Func<string> _accountName;
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private readonly IReadOnlyDictionary<uint, SpellFormulaDefinition> _formulas;
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private readonly IReadOnlyDictionary<uint, uint> _wcidByScid;
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private readonly IReadOnlyDictionary<uint, uint> _magicPackWcidBySchool;
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public SpellComponentRequirementService(
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ClientObjectTable objects,
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Func<uint> playerGuid,
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Func<string> accountName,
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IReadOnlyDictionary<uint, SpellFormulaDefinition> formulas,
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IReadOnlyDictionary<uint, uint> wcidByScid,
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IReadOnlyDictionary<uint, uint>? magicPackWcidBySchool = null)
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{
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_objects = objects ?? throw new ArgumentNullException(nameof(objects));
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_playerGuid = playerGuid ?? throw new ArgumentNullException(nameof(playerGuid));
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_accountName = accountName ?? throw new ArgumentNullException(nameof(accountName));
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_formulas = formulas ?? throw new ArgumentNullException(nameof(formulas));
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_wcidByScid = wcidByScid ?? throw new ArgumentNullException(nameof(wcidByScid));
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_magicPackWcidBySchool = magicPackWcidBySchool
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?? new Dictionary<uint, uint>();
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}
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public bool HasRequiredComponents(uint spellId)
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{
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uint playerGuid = _playerGuid();
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ClientObject? player = _objects.Get(playerGuid);
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if (player is not null
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&& !player.Properties.GetBool(SpellComponentsRequiredProperty, true))
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return true;
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if (!_formulas.TryGetValue(spellId, out SpellFormulaDefinition? formula))
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return false;
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HashSet<uint> ownedWcids = _objects.Objects
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.Where(item => IsOwnedByPlayer(item, playerGuid))
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.Select(item => item.WeenieClassId)
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.ToHashSet();
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IReadOnlyList<uint> components = GetAppropriateFormula(
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formula, player, playerGuid);
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foreach (uint scid in components)
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{
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if (scid == 0u) continue;
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if (!_wcidByScid.TryGetValue(scid, out uint wcid)
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|| !ownedWcids.Contains(wcid))
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return false;
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}
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return true;
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}
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/// <summary>
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/// Retail <c>ClientMagicSystem::GetAppropriateSpellFormula</c>
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/// (0x00567D50): an infused school or a directly carried school focus uses
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/// the scarab-only formula; otherwise the account-customized formula wins.
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/// ACE characters with component enforcement disabled use the same modern
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/// scarab/taper presentation instead of exposing an unusable legacy recipe.
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/// </summary>
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public IReadOnlyList<uint> GetAppropriateFormula(uint spellId)
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{
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if (!_formulas.TryGetValue(spellId, out SpellFormulaDefinition? formula))
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return [];
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uint playerGuid = _playerGuid();
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return GetAppropriateFormula(
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formula,
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_objects.Get(playerGuid),
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playerGuid);
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}
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/// <summary>
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/// Whether the component tracker would leave a formula icon unghosted.
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/// The input is a retail spell-component id (SCID), not a weenie class id.
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/// </summary>
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public bool IsComponentOwned(uint spellComponentId)
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{
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if (!_wcidByScid.TryGetValue(spellComponentId, out uint weenieClassId))
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return false;
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uint playerGuid = _playerGuid();
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return _objects.Objects.Any(item =>
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item.WeenieClassId == weenieClassId
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&& IsOwnedByPlayer(item, playerGuid));
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}
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private IReadOnlyList<uint> GetAppropriateFormula(
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SpellFormulaDefinition formula,
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ClientObject? player,
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uint playerGuid)
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{
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bool componentsRequired =
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player?.Properties.GetBool(SpellComponentsRequiredProperty, true)
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?? true;
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bool infused = SchoolInfusionProperty(formula.School) is uint propertyId
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&& player?.Properties.GetInt(propertyId) > 0;
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bool carriesMagicPack = _magicPackWcidBySchool.TryGetValue(
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formula.School, out uint packWcid)
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&& _objects.Objects.Any(item =>
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item.ContainerId == playerGuid
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&& item.WeenieClassId == packWcid);
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return !componentsRequired || infused || carriesMagicPack
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? RetailSpellFormula.InqScarabOnlyFormula(formula.ComponentIds)
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: RetailSpellFormula.CustomizeForAccount(
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formula.ComponentIds, formula.FormulaVersion, _accountName());
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}
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private static uint? SchoolInfusionProperty(uint school) => school switch
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{
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1u => 0x129u, // AugmentationInfusedWarMagic
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2u => 0x128u, // AugmentationInfusedLifeMagic
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3u => 0x127u, // AugmentationInfusedItemMagic
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4u => 0x126u, // AugmentationInfusedCreatureMagic
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5u => 0x148u, // AugmentationInfusedVoidMagic
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_ => null,
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};
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private bool IsOwnedByPlayer(ClientObject item, uint playerGuid)
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{
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if (playerGuid == 0u) return false;
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ClientObject current = item;
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for (int depth = 0; depth < 16; depth++)
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{
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if (current.WielderId == playerGuid || current.ContainerId == playerGuid)
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return true;
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if (current.ContainerId == 0u
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|| _objects.Get(current.ContainerId) is not { } parent)
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return false;
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current = parent;
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}
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return false;
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}
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}
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@ -7,7 +7,8 @@ namespace AcDream.Core.Spells;
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/// <summary>
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/// Immutable lookup of retail spell metadata. Production builds create this
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/// table from portal.dat through the App-layer <c>MagicCatalog</c>. The CSV
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/// table from portal.dat through Content's process-shareable
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/// <c>MagicCatalog</c>. The CSV
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/// parser below remains for historical tooling and small synthetic tests.
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///
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/// <para>
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