feat(headless): share immutable gameplay content
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25 changed files with 1031 additions and 429 deletions
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@ -392,7 +392,7 @@ public sealed class GameWindow :
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private AcDream.App.UI.ItemInteractionController? _itemInteractionController;
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private AcDream.App.World.ExternalContainerLifecycleController? _externalContainerLifecycle;
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private AcDream.App.Spells.MagicRuntime? _magicRuntime;
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private AcDream.App.Spells.MagicCatalog? _magicCatalog;
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private MagicCatalog? _magicCatalog;
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private readonly AcDream.Core.Items.StackSplitQuantityState _stackSplitQuantity = new();
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// Phase D.2b Sub-phase C Slice 2 — the 3-D doll viewport: an off-screen RTT renderer, the UiViewport
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// widget that blits it, the inventory frame (for the open-gate), and a dirty flag (re-dress on 0xF625).
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@ -750,7 +750,7 @@ public sealed class GameWindow :
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"prepared asset source");
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void IGameWindowContentEffectsAudioPublication.PublishMagicCatalog(
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AcDream.App.Spells.MagicCatalog value) =>
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MagicCatalog value) =>
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PublishCompositionOwner(ref _magicCatalog, value, "magic catalog");
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void IGameWindowContentEffectsAudioPublication.PublishAnimationLoader(
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