feat(D.2b): UiMenu (Type 6) — generic dropdown; channel knowledge moves to controller (widget-generalization Task 4)
UiChannelMenu → UiMenu: removed ChatChannelKind, the 14-item array, the button-text map, and the availability default. Generic surface: MenuItem (label + object? Payload), Selected (object?), OnSelect, EnabledProvider, ButtonLabelProvider, RowsPerColumn/RowHeight/ColumnWidth (all settable). All draw/event mechanics unchanged — same popup geometry, same click coordinates, same 8-piece bevel, same 3-slice button face. ChatWindowController gains ChannelItems[], ChannelButtonLabel(), and ChannelAvailable() (verbatim from old widget), and populates the factory-built Type-6 UiMenu via find-by-id rather than constructing a replacement widget. The Menu property type is now UiMenu. OnChannelChanged wrap replaced with the generic OnSelect wrap for the ReflowInputRow hook. DatWidgetFactory registers Type 6 → new UiMenu(). Tests: UiChannelMenuTests → UiMenuTests (10 tests, all green); factory Type6 test added; ChatWindowControllerTests updated to use OnSelect. Divergence register: AP-42 added (flat item model vs retail nested-submenu MakePopup @0x46d310 — latent, unreachable through the chat menu). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
805ab5f40b
commit
955f7a69a8
8 changed files with 302 additions and 252 deletions
|
|
@ -74,12 +74,52 @@ public sealed class ChatWindowController
|
|||
public UiScrollbar Scrollbar { get; private set; } = null!;
|
||||
|
||||
/// <summary>Channel-selector menu widget.</summary>
|
||||
public UiChannelMenu Menu { get; private set; } = null!;
|
||||
public UiMenu Menu { get; private set; } = null!;
|
||||
|
||||
// ── Private state ──────────────────────────────────────────────────────
|
||||
|
||||
private ChatChannelKind _activeChannel = ChatChannelKind.Say;
|
||||
|
||||
// ── Channel knowledge (ported from old UiChannelMenu — gmMainChatUI::InitTalkFocusMenu @0x4cdc50) ──
|
||||
|
||||
private static readonly (string Label, ChatChannelKind? Channel)[] ChannelItems =
|
||||
{
|
||||
("Squelch (ignore)", null),
|
||||
("Tell to Selected", null),
|
||||
("Chat to All", ChatChannelKind.Say),
|
||||
("Tell to Fellows", ChatChannelKind.Fellowship),
|
||||
("Tell to General Chat", ChatChannelKind.General),
|
||||
("Tell to LFG Chat", ChatChannelKind.Lfg),
|
||||
("Tell to Society Chat", ChatChannelKind.Society),
|
||||
("Tell to Monarch", ChatChannelKind.Monarch),
|
||||
("Tell to Patron", ChatChannelKind.Patron),
|
||||
("Tell to Vassals", ChatChannelKind.Vassals),
|
||||
("Tell to Allegiance", ChatChannelKind.Allegiance),
|
||||
("Tell to Trade Chat", ChatChannelKind.Trade),
|
||||
("Tell to Roleplay Chat", ChatChannelKind.Roleplay),
|
||||
("Tell to Olthoi Chat", ChatChannelKind.Olthoi),
|
||||
};
|
||||
|
||||
private static string ChannelButtonLabel(ChatChannelKind k) => k switch
|
||||
{
|
||||
ChatChannelKind.Say => "Chat",
|
||||
ChatChannelKind.General => "General",
|
||||
ChatChannelKind.Trade => "Trade",
|
||||
ChatChannelKind.Lfg => "LFG",
|
||||
ChatChannelKind.Fellowship => "Fellow",
|
||||
ChatChannelKind.Allegiance => "Alleg",
|
||||
ChatChannelKind.Patron => "Patron",
|
||||
ChatChannelKind.Vassals => "Vassals",
|
||||
ChatChannelKind.Monarch => "Monarch",
|
||||
ChatChannelKind.Roleplay => "Roleplay",
|
||||
ChatChannelKind.Society => "Society",
|
||||
ChatChannelKind.Olthoi => "Olthoi",
|
||||
_ => "Chat",
|
||||
};
|
||||
|
||||
private static bool ChannelAvailable(ChatChannelKind k)
|
||||
=> k is ChatChannelKind.Say or ChatChannelKind.General or ChatChannelKind.Trade or ChatChannelKind.Lfg;
|
||||
|
||||
/// <summary>Window height before maximize (stored to restore on un-maximize).</summary>
|
||||
private float _normalHeight;
|
||||
/// <summary>Window top before maximize.</summary>
|
||||
|
|
@ -110,7 +150,7 @@ public sealed class ChatWindowController
|
|||
/// <param name="debugFont">Fallback debug bitmap font (used when
|
||||
/// <paramref name="datFont"/> is null).</param>
|
||||
/// <param name="resolve">Dat RenderSurface id → (GL tex handle, px width, px height).
|
||||
/// Forwarded to <see cref="UiScrollbar"/> and <see cref="UiChannelMenu"/>.</param>
|
||||
/// Forwarded to <see cref="UiScrollbar"/> and <see cref="UiMenu"/>.</param>
|
||||
public static ChatWindowController? Bind(
|
||||
ElementInfo rootInfo,
|
||||
ImportedLayout layout,
|
||||
|
|
@ -216,29 +256,23 @@ public sealed class ChatWindowController
|
|||
c.Scrollbar = bar;
|
||||
}
|
||||
|
||||
// ── Channel menu — replace the imported menu placeholder ──────────
|
||||
var menuEl = layout.FindElement(MenuId);
|
||||
if (menuEl?.Parent is { } menuParent)
|
||||
// ── Channel menu — bind the factory-built Type-6 UiMenu ──────────
|
||||
if (layout.FindElement(MenuId) is UiMenu menu)
|
||||
{
|
||||
c.Menu = new UiChannelMenu
|
||||
menu.DatFont = datFont; menu.Font = debugFont; menu.SpriteResolve = resolve;
|
||||
menu.NormalSprite = MenuNormal; menu.PressedSprite = MenuPressed;
|
||||
menu.PopupBgSprite = MenuPopupBg;
|
||||
menu.ItemNormalSprite = MenuItemRow; menu.ItemHighlightSprite = MenuItemSelected;
|
||||
menu.Items = System.Array.ConvertAll(ChannelItems,
|
||||
t => new UiMenu.MenuItem(t.Label, (object?)t.Channel));
|
||||
menu.Selected = (object?)c._activeChannel;
|
||||
menu.EnabledProvider = p => p is not ChatChannelKind ch || ChannelAvailable(ch);
|
||||
menu.ButtonLabelProvider = () => ChannelButtonLabel(c._activeChannel);
|
||||
menu.OnSelect = p =>
|
||||
{
|
||||
Left = menuEl.Left,
|
||||
Top = menuEl.Top,
|
||||
Width = menuEl.Width,
|
||||
Height = menuEl.Height,
|
||||
Anchors = menuEl.Anchors,
|
||||
DatFont = datFont,
|
||||
Font = debugFont,
|
||||
SpriteResolve = resolve,
|
||||
NormalSprite = MenuNormal,
|
||||
PressedSprite = MenuPressed,
|
||||
PopupBgSprite = MenuPopupBg,
|
||||
ItemNormalSprite = MenuItemRow,
|
||||
ItemHighlightSprite = MenuItemSelected,
|
||||
if (p is ChatChannelKind ch) { c._activeChannel = ch; menu.Selected = p; }
|
||||
};
|
||||
c.Menu.OnChannelChanged = k => c._activeChannel = k;
|
||||
menuParent.RemoveChild(menuEl);
|
||||
menuParent.AddChild(c.Menu);
|
||||
c.Menu = menu;
|
||||
}
|
||||
|
||||
// ── Send button — Enter-alternate submit trigger ──────────────────
|
||||
|
|
@ -269,8 +303,8 @@ public sealed class ChatWindowController
|
|||
c.Input.Width = System.MathF.Max(40f, inputRight - c.Input.Left);
|
||||
c.Input.ResetAnchorCapture();
|
||||
}
|
||||
var onChanged = c.Menu.OnChannelChanged;
|
||||
c.Menu.OnChannelChanged = k => { onChanged?.Invoke(k); ReflowInputRow(); };
|
||||
var onSelect = c.Menu.OnSelect;
|
||||
c.Menu.OnSelect = p => { onSelect?.Invoke(p); ReflowInputRow(); };
|
||||
ReflowInputRow();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -59,6 +59,7 @@ public static class DatWidgetFactory
|
|||
UiElement e = info.Type switch
|
||||
{
|
||||
1 => new UiButton(info, resolve), // UIElement_Button (reg :125828)
|
||||
6 => new UiMenu(), // UIElement_Menu (reg :120163)
|
||||
7 => BuildMeter(info, resolve, datFont), // UIElement_Meter
|
||||
11 => new UiScrollbar(), // UIElement_Scrollbar (reg :124137)
|
||||
_ => new UiDatElement(info, resolve), // generic fallback for all other types
|
||||
|
|
|
|||
|
|
@ -1,48 +1,43 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Numerics;
|
||||
using AcDream.UI.Abstractions;
|
||||
|
||||
namespace AcDream.App.UI;
|
||||
|
||||
/// <summary>
|
||||
/// Chat channel selector — the "Chat" button + its talk-focus popup. Mirrors retail
|
||||
/// <c>gmMainChatUI::InitTalkFocusMenu @0x4cdc50</c> + <c>UIElement_Menu::MakePopup
|
||||
/// @0x46d310</c>: the button is labelled with the active target; clicking opens a
|
||||
/// TWO-COLUMN popup of 14 talk-focus items on the dat-driven menu chrome (panel +
|
||||
/// per-row + selected-row sprites, 191×17 rows, from LayoutDesc 0x21000006 elements
|
||||
/// 0x1000001C/1D/1E). Items are code-populated exactly as retail populates them.
|
||||
/// Unavailable channels render greyed (retail <c>ResetAllTalkFocusMenuButtons</c> →
|
||||
/// SetState(disabled), <c>colorPink</c>).
|
||||
/// Generic dropdown menu. Ports retail <c>UIElement_Menu</c>
|
||||
/// (<c>RegisterElementClass(6) @ acclient_2013_pseudo_c.txt:120163</c>) +
|
||||
/// <c>UIElement_Menu::MakePopup @0x46d310</c>: the button is labelled with
|
||||
/// the active target; clicking opens a column-major popup on the dat-driven menu
|
||||
/// chrome (panel + per-row + selected-row sprites). Items and all chat-channel
|
||||
/// knowledge are populated by the controller, not baked into this widget. Built
|
||||
/// by <see cref="AcDream.App.UI.Layout.DatWidgetFactory"/> for Type-6 elements.
|
||||
/// </summary>
|
||||
public sealed class UiChannelMenu : UiElement
|
||||
public sealed class UiMenu : UiElement
|
||||
{
|
||||
/// <summary>One menu row: its label + the channel it selects (null = special/no-op
|
||||
/// item such as Squelch or Tell-to-Selected, deferred).</summary>
|
||||
public readonly record struct Item(string Label, ChatChannelKind? Channel);
|
||||
/// <summary>One menu row: its label + an opaque payload the controller maps back.</summary>
|
||||
public readonly record struct MenuItem(string Label, object? Payload);
|
||||
|
||||
/// <summary>The 14 retail talk-focus items in retail order — left column rows 0–6,
|
||||
/// right column rows 7–13 (matching the live retail menu).</summary>
|
||||
public static readonly Item[] Items =
|
||||
{
|
||||
new("Squelch (ignore)", null), // 0 special (squelch — deferred)
|
||||
new("Tell to Selected", null), // 1 special (selected target — deferred)
|
||||
new("Chat to All", ChatChannelKind.Say), // 2
|
||||
new("Tell to Fellows", ChatChannelKind.Fellowship), // 3
|
||||
new("Tell to General Chat", ChatChannelKind.General), // 4
|
||||
new("Tell to LFG Chat", ChatChannelKind.Lfg), // 5
|
||||
new("Tell to Society Chat", ChatChannelKind.Society), // 6
|
||||
new("Tell to Monarch", ChatChannelKind.Monarch), // 7
|
||||
new("Tell to Patron", ChatChannelKind.Patron), // 8
|
||||
new("Tell to Vassals", ChatChannelKind.Vassals), // 9
|
||||
new("Tell to Allegiance", ChatChannelKind.Allegiance), // 10
|
||||
new("Tell to Trade Chat", ChatChannelKind.Trade), // 11
|
||||
new("Tell to Roleplay Chat", ChatChannelKind.Roleplay), // 12
|
||||
new("Tell to Olthoi Chat", ChatChannelKind.Olthoi), // 13
|
||||
};
|
||||
/// <summary>The rows, populated by the controller. Laid out column-major:
|
||||
/// rows 0..RowsPerColumn-1 in column 0, then the next group in column 1, etc.</summary>
|
||||
public IReadOnlyList<MenuItem> Items { get; set; } = System.Array.Empty<MenuItem>();
|
||||
|
||||
/// <summary>The currently-selected payload (drives the highlighted row).</summary>
|
||||
public object? Selected { get; set; }
|
||||
|
||||
/// <summary>Fired with the picked item's payload when a row is chosen.</summary>
|
||||
public Action<object?>? OnSelect { get; set; }
|
||||
|
||||
/// <summary>Per-payload enabled gate (disabled rows render greyed + are inert). Null ⇒ all enabled.</summary>
|
||||
public Func<object?, bool>? EnabledProvider { get; set; }
|
||||
|
||||
/// <summary>Button-face caption (the active target). Null ⇒ blank face.</summary>
|
||||
public Func<string>? ButtonLabelProvider { get; set; }
|
||||
|
||||
public int RowsPerColumn { get; set; } = 7; // items per column (dat item template)
|
||||
public float RowHeight { get; set; } = 17f; // dat item template 0x1000001E H=17
|
||||
public float ColumnWidth { get; set; } = 191f; // dat item template W=191
|
||||
|
||||
private const int Rows = 7; // items per column
|
||||
private const float ItemH = 17f; // row height (dat item template 0x1000001E H=17)
|
||||
private const float ColW = 191f; // column width (dat item template W=191)
|
||||
private const int Border = RetailChromeSprites.Border; // 8-piece bevel thickness (5px)
|
||||
// The row sprites 0x0600124E/4D bake a checkbox/checkmark into the leftmost ~17px
|
||||
// square; the label starts just past it (box width + small gap) so text aligns with
|
||||
|
|
@ -53,14 +48,6 @@ public sealed class UiChannelMenu : UiElement
|
|||
// render over the LED.
|
||||
private const float ButtonTextIndent = 20f;
|
||||
|
||||
/// <summary>The channel the player's typed text currently goes to.</summary>
|
||||
public ChatChannelKind Selected { get; private set; } = ChatChannelKind.Say;
|
||||
public Action<ChatChannelKind>? OnChannelChanged { get; set; }
|
||||
|
||||
/// <summary>Per-channel availability gate (retail greys channels you are not in).
|
||||
/// Defaults to a static approximation; the controller can inject live channel state.</summary>
|
||||
public Func<ChatChannelKind, bool>? AvailabilityProvider { get; set; }
|
||||
|
||||
public UiDatFont? DatFont { get; set; }
|
||||
public AcDream.App.Rendering.BitmapFont? Font { get; set; }
|
||||
public Func<uint, (uint tex, int w, int h)>? SpriteResolve { get; set; }
|
||||
|
|
@ -85,40 +72,13 @@ public sealed class UiChannelMenu : UiElement
|
|||
|
||||
private bool _open;
|
||||
// Interior = the row content; Outer = interior + the 8-piece bevel ring.
|
||||
private static float InteriorW => 2 * ColW; // 382
|
||||
private static float InteriorH => Rows * ItemH; // 119
|
||||
private static float OuterW => InteriorW + 2 * Border;
|
||||
private static float OuterH => InteriorH + 2 * Border;
|
||||
private int ColumnCount => (Items.Count + RowsPerColumn - 1) / System.Math.Max(1, RowsPerColumn);
|
||||
private float InteriorW => ColumnCount * ColumnWidth;
|
||||
private float InteriorH => RowsPerColumn * RowHeight;
|
||||
private float OuterW => InteriorW + 2 * Border;
|
||||
private float OuterH => InteriorH + 2 * Border;
|
||||
|
||||
public UiChannelMenu() { CapturesPointerDrag = true; }
|
||||
|
||||
/// <summary>True if the channel is currently joinable/visible. Defaults to a static
|
||||
/// approximation matching the common case (Say/General/Trade/LFG); the fellowship +
|
||||
/// allegiance-hierarchy channels need membership state acdream does not yet track
|
||||
/// (deferred → greyed). The controller can override via <see cref="AvailabilityProvider"/>.</summary>
|
||||
private bool IsAvailable(ChatChannelKind ch)
|
||||
=> AvailabilityProvider?.Invoke(ch)
|
||||
?? ch is ChatChannelKind.Say or ChatChannelKind.General
|
||||
or ChatChannelKind.Trade or ChatChannelKind.Lfg;
|
||||
|
||||
/// <summary>The button face label = the active talk target (retail updates the
|
||||
/// button to whichever target you pick). "Chat" = Chat-to-All (Say).</summary>
|
||||
private string ButtonText => Selected switch
|
||||
{
|
||||
ChatChannelKind.Say => "Chat",
|
||||
ChatChannelKind.General => "General",
|
||||
ChatChannelKind.Trade => "Trade",
|
||||
ChatChannelKind.Lfg => "LFG",
|
||||
ChatChannelKind.Fellowship => "Fellow",
|
||||
ChatChannelKind.Allegiance => "Alleg",
|
||||
ChatChannelKind.Patron => "Patron",
|
||||
ChatChannelKind.Vassals => "Vassals",
|
||||
ChatChannelKind.Monarch => "Monarch",
|
||||
ChatChannelKind.Roleplay => "Roleplay",
|
||||
ChatChannelKind.Society => "Society",
|
||||
ChatChannelKind.Olthoi => "Olthoi",
|
||||
_ => "Chat",
|
||||
};
|
||||
public UiMenu() { CapturesPointerDrag = true; }
|
||||
|
||||
protected override void OnDraw(UiRenderContext ctx)
|
||||
{
|
||||
|
|
@ -130,7 +90,7 @@ public sealed class UiChannelMenu : UiElement
|
|||
var (tex, tw, _) = resolve(_open ? PressedSprite : NormalSprite);
|
||||
if (tex != 0 && tw > 0) DrawButtonFace(ctx, tex, tw);
|
||||
}
|
||||
DrawLabel(ctx, ButtonText, ButtonTextIndent, (Height - LineH()) * 0.5f, TextColor);
|
||||
DrawLabel(ctx, ButtonLabelProvider?.Invoke() ?? "", ButtonTextIndent, (Height - LineH()) * 0.5f, TextColor);
|
||||
}
|
||||
|
||||
// 3-slice caps for the 46px LED-arrow button face (0x06004D65): a LEFT cap holding the
|
||||
|
|
@ -153,7 +113,8 @@ public sealed class UiChannelMenu : UiElement
|
|||
/// to this and reflows the input field to start after it.</summary>
|
||||
public float NaturalButtonWidth()
|
||||
{
|
||||
float textW = DatFont?.MeasureWidth(ButtonText) ?? Font?.MeasureWidth(ButtonText) ?? ButtonText.Length * 7f;
|
||||
string text = ButtonLabelProvider?.Invoke() ?? "";
|
||||
float textW = DatFont?.MeasureWidth(text) ?? Font?.MeasureWidth(text) ?? text.Length * 7f;
|
||||
return ButtonTextIndent + textW + 4f + FaceCapR; // text start (clears LED) + text + gap + arrow cap
|
||||
}
|
||||
|
||||
|
|
@ -165,7 +126,7 @@ public sealed class UiChannelMenu : UiElement
|
|||
var resolve = SpriteResolve;
|
||||
if (!_open || resolve is null) return;
|
||||
|
||||
// Two-column popup opening UPWARD from the button, wrapped in the universal
|
||||
// Column-major popup opening UPWARD from the button, wrapped in the universal
|
||||
// 8-piece window bevel (retail UIElement_Menu::MakePopup spawns the popup as a
|
||||
// bevelled floating window). Force OPAQUE (a menu reads solid even though the
|
||||
// chat window is translucent). Draw bevel → panel fill → row sprites → labels,
|
||||
|
|
@ -179,22 +140,21 @@ public sealed class UiChannelMenu : UiElement
|
|||
DrawBevel(ctx, resolve, 0f, outerTop, OuterW, OuterH);
|
||||
DrawSprite(ctx, resolve, PopupBgSprite, inX, inY, InteriorW, InteriorH); // panel fill behind rows
|
||||
|
||||
for (int i = 0; i < Items.Length; i++)
|
||||
for (int i = 0; i < Items.Count; i++)
|
||||
{
|
||||
int col = i / Rows, row = i % Rows;
|
||||
float x = inX + col * ColW, y = inY + row * ItemH;
|
||||
bool selected = Items[i].Channel is { } c && c == Selected;
|
||||
DrawSprite(ctx, resolve, selected ? ItemHighlightSprite : ItemNormalSprite, x, y, ColW, ItemH);
|
||||
int col = i / RowsPerColumn, row = i % RowsPerColumn;
|
||||
float x = inX + col * ColumnWidth, y = inY + row * RowHeight;
|
||||
bool selected = Equals(Items[i].Payload, Selected);
|
||||
DrawSprite(ctx, resolve, selected ? ItemHighlightSprite : ItemNormalSprite, x, y, ColumnWidth, RowHeight);
|
||||
}
|
||||
|
||||
float textY = (ItemH - LineH()) * 0.5f; // center the label in its row
|
||||
for (int i = 0; i < Items.Length; i++)
|
||||
float textY = (RowHeight - LineH()) * 0.5f; // center the label in its row
|
||||
for (int i = 0; i < Items.Count; i++)
|
||||
{
|
||||
int col = i / Rows, row = i % Rows;
|
||||
// Channel items grey out when unavailable; the special items (Squelch /
|
||||
// Tell-to-Selected, null channel) are normal white items in retail.
|
||||
bool avail = Items[i].Channel is not { } c || IsAvailable(c);
|
||||
DrawLabel(ctx, Items[i].Label, inX + col * ColW + TextIndent, inY + row * ItemH + textY,
|
||||
int col = i / RowsPerColumn, row = i % RowsPerColumn;
|
||||
// Items grey out when unavailable; when EnabledProvider is null all items are enabled.
|
||||
bool avail = EnabledProvider?.Invoke(Items[i].Payload) ?? true;
|
||||
DrawLabel(ctx, Items[i].Label, inX + col * ColumnWidth + TextIndent, inY + row * RowHeight + textY,
|
||||
avail ? TextColorAvailable : TextColorGhosted);
|
||||
}
|
||||
}
|
||||
|
|
@ -256,15 +216,15 @@ public sealed class UiChannelMenu : UiElement
|
|||
float ix = lx - Border, iy = ly - (-OuterH + Border);
|
||||
if (ix >= 0 && ix < InteriorW && iy >= 0 && iy < InteriorH)
|
||||
{
|
||||
int col = ix < ColW ? 0 : 1;
|
||||
int row = (int)(iy / ItemH);
|
||||
int idx = col * Rows + row;
|
||||
// Only pick available channel items (special + greyed items are inert).
|
||||
if (row >= 0 && row < Rows && idx >= 0 && idx < Items.Length
|
||||
&& Items[idx].Channel is { } ch && IsAvailable(ch))
|
||||
int col = (int)(ix / ColumnWidth);
|
||||
int row = (int)(iy / RowHeight);
|
||||
int idx = col * RowsPerColumn + row;
|
||||
// Only pick enabled items.
|
||||
if (row >= 0 && row < RowsPerColumn && idx >= 0 && idx < Items.Count
|
||||
&& (EnabledProvider?.Invoke(Items[idx].Payload) ?? true))
|
||||
{
|
||||
Selected = ch;
|
||||
OnChannelChanged?.Invoke(ch);
|
||||
Selected = Items[idx].Payload;
|
||||
OnSelect?.Invoke(Selected);
|
||||
}
|
||||
}
|
||||
_open = false;
|
||||
Loading…
Add table
Add a link
Reference in a new issue