docs(runtime): close Slice J and activate Slice K
Record the shared graphical/no-window reset architecture, deterministic lifecycle evidence, exact rollback point, and synchronized project guidance before beginning the Linux headless host. Co-authored-by: Codex <noreply@openai.com>
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# Modern runtime Slice K — Linux headless and multi-session host
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**Status:** PREPARED — BEGINS AFTER SLICE J CLOSEOUT
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**Status:** ACTIVE 2026-07-27 — SLICE J ENTRY GATE PASSED
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice K
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**Authorization:** the user approved Slices F–L on 2026-07-24
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**Purpose:** run efficient automated clients on Linux without a display, GPU,
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## 1. Entry contract
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Slice K starts only after J8 proves one direct `GameRuntime` can connect, enter
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Slice K starts after J8 proves one direct `GameRuntime` can connect, enter
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world, receive authoritative state, move, use, fight/cast, portal, stop,
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reconnect, and converge without presentation assemblies.
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That entry gate passed at `a9a822f2`: 395 Runtime tests, 3,731 App tests /
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3 skips, 8,696 complete-solution tests / 5 skips, exact-binary connected
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lifecycle/reconnect, and canonical nine-stop routes all pass.
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K adds a production host over that same root. It does not move gameplay out of
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App again and does not create a bot-specific world model.
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