docs(runtime): close Slice J and activate Slice K
Record the shared graphical/no-window reset architecture, deterministic lifecycle evidence, exact rollback point, and synchronized project guidance before beginning the Linux headless host. Co-authored-by: Codex <noreply@openai.com>
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# Modern runtime Slice J — presentation-independent runtime
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**Status:** J0–J7 COMPLETE; J8 ACTIVE
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**Status:** COMPLETE 2026-07-27
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**Parent:** `2026-07-24-modern-runtime-architecture.md`, Slice J
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**Authorization:** the user approved Slices F–L, including the otherwise-frozen
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Slice J gameplay-owner moves, on 2026-07-24
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**Detailed execution plan:**
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[`2026-07-26-modern-runtime-slice-j8.md`](2026-07-26-modern-runtime-slice-j8.md).
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Implementation is active after J7's 2026-07-27 physical-display acceptance.
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Completed at `a9a822f2` after J7's 2026-07-27 physical-display acceptance.
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- Build a transport/content test host that constructs Runtime directly.
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- Connect, enter world, receive chat/inventory/world updates, move, use,
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@ -433,6 +433,16 @@ integration, resource teardown, packet/order/timing parity, and the user visual
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matrix all pass. Slice K may then build the Linux multi-session host without
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another gameplay extraction.
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J8 passes 395 Runtime tests, 3,731 App tests / 3 skips, 8,696 complete-solution
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tests / 5 skips, the exact-binary lifecycle/reconnect route, and the canonical
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nine-stop route. Graphical and direct hosts share one `GameRuntime`, one
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retryable canonical-generation reset transaction, and the same gameplay-owner
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graph. Exact rollback:
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```text
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git revert a9a822f206cc6021bc099988144488f3bd7c397b
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```
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## 5. Commit order
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1. `arch(runtime): establish presentation-independent boundary`
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