docs(runtime): close Slice J and activate Slice K

Record the shared graphical/no-window reset architecture, deterministic lifecycle evidence, exact rollback point, and synchronized project guidance before beginning the Linux headless host.

Co-authored-by: Codex <noreply@openai.com>
This commit is contained in:
Erik 2026-07-27 01:01:41 +02:00
parent a9a822f206
commit 953c469cac
12 changed files with 210 additions and 35 deletions

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@ -273,8 +273,13 @@ residency is `0/0/0` at every stable checkpoint and teardown converges. Slice I
/ 5 skips, and exact-binary lifecycle/reconnect route pass with every
environment/transit/host ledger at zero. J7 composition-root convergence
completed at `ce41efb9`; the user accepted its exact post-cutover visual
matrix on 2026-07-27. J8 is active under
[`2026-07-25-modern-runtime-slice-j.md`](2026-07-25-modern-runtime-slice-j.md).
matrix on 2026-07-27. J8 closed Slice J at `a9a822f2`: graphical and
no-window hosts share one `GameRuntime`, one canonical generation-reset
transaction, and one gameplay-owner graph. Its 395 Runtime tests, 3,731 App
tests / 3 skips, 8,696 complete-solution tests / 5 skips, exact-binary
lifecycle/reconnect route, and canonical nine-stop route pass. Slice K is
active under
[`2026-07-26-modern-runtime-slice-k.md`](2026-07-26-modern-runtime-slice-k.md).
Slice-I closeout evidence is
[`../research/2026-07-25-slice-i7-closeout.md`](../research/2026-07-25-slice-i7-closeout.md).
Slice-J2 closeout evidence is