docs(runtime): close Slice J and activate Slice K
Record the shared graphical/no-window reset architecture, deterministic lifecycle evidence, exact rollback point, and synchronized project guidance before beginning the Linux headless host. Co-authored-by: Codex <noreply@openai.com>
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12 changed files with 210 additions and 35 deletions
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@ -241,7 +241,8 @@ src/
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World/
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RuntimeWorldEnvironmentState.cs -> canonical calendar/time/weather owner
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RuntimeWorldTransitState.cs -> canonical reveal generation/readiness owner
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-> J3–J6 complete; J7 composition-root convergence active
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RuntimeGenerationReset.cs -> one retryable canonical-generation reset
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-> Slice J complete; graphical and no-window hosts share one GameRuntime
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-> may reference Core, Core.Net, Content, and Plugin.Abstractions only
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-> must never reference App, UI, Silk.NET, OpenAL, Arch, or ImGui
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