feat(overhaul): port S5 particle cell visibility
Publish the exact completed walk landscape set as the typed retained particle-view product. Apply retail CLandCell membership versus constant-true non-null CEnvCell eligibility while preserving the x87 distance and AP-116 behavior. Delete the null-root terrain visibility reconstruction and the dead drawable-cell point-light feedback chain. Retire AP-117, correct AP-85 and AD-21, and keep directional shadows, building degrade, AP-232, probes, RHI, shaders, and DAT outside this chunk. Automated return: Release 0 warnings/0 errors; Core VFX 111/111; App particle/frame/renderer/terrain 146/146; warmed production allocation 1/1 at 0 B. First official hermetic artifact s5-c1-hermetic-20260904 is preserved at 16759/16760 with only the stale 162-row assertion; after the bounded 161 correction, exact pin 1/1 and fresh s5-c1-hermetic-corrected-20260904 16760/16760. InstalledDat 385 pass, 10 documented failures, 1 documented skip, no new identity. Mutation 1: making EnvCell eligibility set-dependent first failed ParticleSystemTests.cs:553 Assert.True, expected true actual false. Mutation 2: making outdoor eligibility constant true first failed ParticleSystemTests.cs:559 Assert.False, expected false actual true. Mutation 3: feeding the diagnostic union first failed WorldSceneRendererTests.cs:279 HashSet equality, expected [16842755], actual [16843008, 16842755]. Mutation 4: restoring CollectVisibleCells first failed TerrainParticleCellVisibilityTests.cs:37 and named TerrainModernRenderer.cs. Mutation 5: restoring ObserveDrawableCells first failed TerrainParticleCellVisibilityTests.cs:37 and named WorldRenderFrameBuilder.cs. Mutation 6: changing the inclusive boundary from <= to < first failed ParticleSystemTests.cs:519 Assert.True, expected true actual false. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@ -1159,10 +1159,14 @@ therefore remains an OH6 portal-fan approximation. The current ordinary-part
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classifier is a materially aligned candidate and OH4 must protect it while
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removing only contradictory view/admission residue.
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The walk's visited EnvCells and landscape land cells still form different
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typed inputs. Outdoor particle, light, and shadow consumers must borrow the
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landscape half rather than infer visibility from aggregate owner ids; OH8 owns
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that final consumer cutover.
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The walk's visited EnvCells and landscape land cells form different typed
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inputs. Campaign OVERHAUL S5-c1 made particle update borrow the exact completed
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landscape half for `CLandCell::IsInView`, while EnvCell owners use retail's
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constant-true `CEnvCell::IsInView` virtual. Point lights remain a separate
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resident-registry product and consume neither walk half. Null-root safety
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frames publish no cell-visibility answer; the former terrain frustum/AABB
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reconstruction and last-frame point-light feedback seam are deleted.
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Directional shadows remain the next typed landscape consumer (S5-c2).
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WorldBuilder contributes DAT decoding, mesh preparation, residency, and Vulkan
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batch mechanics only; it makes no visibility or ordering decision. Forced merge
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