refactor(camera): extract the update frame

Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
This commit is contained in:
Erik 2026-07-22 03:08:58 +02:00
parent eeb0f6b45c
commit 947c61d2d7
19 changed files with 988 additions and 356 deletions

View file

@ -0,0 +1,69 @@
using System.Numerics;
using AcDream.App.Combat;
using AcDream.App.Interaction;
using AcDream.Core.Combat;
using AcDream.Core.Selection;
namespace AcDream.App.Tests.Combat;
public sealed class CombatCameraTargetSourceTests
{
[Fact]
public void GetTrackedTargetPoint_RequiresOptionTargetedModeAndSelection()
{
const uint target = 0x70000001u;
Vector3 point = new(10f, 20f, 30f);
var settings = new GameplaySettingsState();
var combat = new CombatState();
var selection = new SelectionState();
var world = new TargetQuery(point);
var source = new CombatCameraTargetSource(
settings,
combat,
selection,
world);
Assert.Null(source.GetTrackedTargetPoint());
settings.Value = settings.Value with { ViewCombatTarget = true };
combat.SetCombatMode(CombatMode.Melee);
selection.Select(target, SelectionChangeSource.World);
Assert.Equal(point, source.GetTrackedTargetPoint());
Assert.Equal(target, world.LastGuid);
combat.SetCombatMode(CombatMode.Magic);
Assert.Null(source.GetTrackedTargetPoint());
}
private sealed class TargetQuery(Vector3 point) : IWorldSelectionQuery
{
public uint LastGuid { get; private set; }
public Vector3? GetCombatCameraTargetPoint(uint serverGuid)
{
LastGuid = serverGuid;
return point;
}
public uint? PickAtCursor(bool includeSelf) => null;
public uint? PickAt(float mouseX, float mouseY, bool includeSelf) => null;
public void BeginLightingPulse(uint serverGuid) { }
public bool TryCaptureIdentity(uint serverGuid, out uint localEntityId)
{
localEntityId = 0;
return false;
}
public bool IsCurrent(uint serverGuid, uint localEntityId) => false;
public string Describe(uint serverGuid) => string.Empty;
public bool IsCreature(uint serverGuid) => false;
public bool IsHostileMonster(uint serverGuid) => false;
public ClosestCombatTarget? FindClosestHostileMonster() => null;
public bool IsUseable(uint serverGuid) => false;
public bool IsPickupable(uint serverGuid) => false;
public bool TryGetApproach(uint serverGuid, out InteractionApproach approach)
{
approach = default;
return false;
}
}
}

View file

@ -120,6 +120,7 @@ public sealed class LiveCombatAttackOperationsTests
{
public bool AutoTarget { get; set; }
public bool AutoRepeatAttack { get; set; }
public bool ViewCombatTarget { get; set; }
}
private sealed class FakeLiveSource : ILiveInWorldSource, ILiveWorldSessionSource

View file

@ -26,14 +26,14 @@ public sealed class LocalPlayerProjectionControllerTests
Rotation = Quaternion.Identity,
MeshRefs = Array.Empty<MeshRef>(),
};
var projection = new LocalPlayerProjectionController(
var projection = new LocalPlayerProjectionController(new TestProjectionRuntime(
() => entity,
() => 1,
() => 1,
(_, _) => { },
(_, _) => { },
_ => true,
_ => { });
_ => { }));
projection.Project(
movement,
@ -64,14 +64,14 @@ public sealed class LocalPlayerProjectionControllerTests
MeshRefs = Array.Empty<MeshRef>(),
};
var order = new List<string>();
var projection = new LocalPlayerProjectionController(
var projection = new LocalPlayerProjectionController(new TestProjectionRuntime(
() => entity,
() => 2,
() => 2,
(_, _) => order.Add("shadow"),
(_, _) => order.Add("rebucket"),
_ => false,
_ => order.Add("suspend"));
_ => order.Add("suspend")));
projection.Project(
movement,
@ -100,7 +100,7 @@ public sealed class LocalPlayerProjectionControllerTests
};
bool visible = false;
var order = new List<string>();
var projection = new LocalPlayerProjectionController(
var projection = new LocalPlayerProjectionController(new TestProjectionRuntime(
() => entity,
() => 2,
() => 2,
@ -111,7 +111,7 @@ public sealed class LocalPlayerProjectionControllerTests
visible = true;
},
_ => visible,
_ => order.Add("suspend"));
_ => order.Add("suspend")));
projection.Project(
movement,
@ -120,4 +120,25 @@ public sealed class LocalPlayerProjectionControllerTests
Assert.Equal(["rebucket", "shadow"], order);
}
private sealed class TestProjectionRuntime(
Func<WorldEntity?> resolveEntity,
Func<int> liveCenterX,
Func<int> liveCenterY,
Action<WorldEntity, uint> syncShadow,
Action<uint, uint> rebucket,
Func<WorldEntity, bool> isCurrentVisibleProjection,
Action<WorldEntity> suspendShadow) : ILocalPlayerProjectionRuntime
{
public WorldEntity? ResolveEntity() => resolveEntity();
public int LiveCenterX => liveCenterX();
public int LiveCenterY => liveCenterY();
public void SyncShadow(WorldEntity entity, uint cellId) =>
syncShadow(entity, cellId);
public void Rebucket(uint serverGuid, uint landblockId) =>
rebucket(serverGuid, landblockId);
public bool IsCurrentVisibleProjection(WorldEntity entity) =>
isCurrentVisibleProjection(entity);
public void SuspendShadow(WorldEntity entity) => suspendShadow(entity);
}
}

View file

@ -15,7 +15,7 @@ public sealed class RetailLocalPlayerFrameControllerTests
var calls = new List<string>();
var preNetwork = new List<(PlayerState State, MovementResult Movement)>();
var postNetwork = new List<PlayerState>();
var local = new RetailLocalPlayerFrameController(
var local = CreateFrame(
canPresentPlayer: () => true,
getController: () => controller,
movementInput: Input(() => new MovementInput(Forward: true)),
@ -79,7 +79,7 @@ public sealed class RetailLocalPlayerFrameControllerTests
int projections = 0;
int preNetwork = 0;
int postNetwork = 0;
var local = new RetailLocalPlayerFrameController(
var local = CreateFrame(
canPresentPlayer: () => controller is not null,
getController: () => controller,
movementInput: Input(() => new MovementInput(Forward: true)),
@ -109,7 +109,7 @@ public sealed class RetailLocalPlayerFrameControllerTests
{
PlayerMovementController controller = CreateController();
Vector3 projectedRoot = default;
var local = new RetailLocalPlayerFrameController(
var local = CreateFrame(
canPresentPlayer: () => true,
getController: () => controller,
movementInput: Input(() => new MovementInput()),
@ -140,7 +140,7 @@ public sealed class RetailLocalPlayerFrameControllerTests
PlayerMovementController controller = CreateController();
Vector3 initial = controller.Position;
Vector3 positionSeenByTargetManager = new(float.NaN);
var local = new RetailLocalPlayerFrameController(
var local = CreateFrame(
canPresentPlayer: () => true,
getController: () => controller,
movementInput: Input(() => new MovementInput(Forward: true)),
@ -166,7 +166,7 @@ public sealed class RetailLocalPlayerFrameControllerTests
int projections = 0;
int preNetwork = 0;
int postNetwork = 0;
var local = new RetailLocalPlayerFrameController(
var local = CreateFrame(
canPresentPlayer: () => true,
getController: () => controller,
movementInput: Input(() =>
@ -201,7 +201,7 @@ public sealed class RetailLocalPlayerFrameControllerTests
public void HiddenPoseIsDirtyOnlyWhenACompleteObjectQuantumRuns()
{
PlayerMovementController controller = CreateController();
var local = new RetailLocalPlayerFrameController(
var local = CreateFrame(
canPresentPlayer: () => true,
getController: () => controller,
movementInput: Input(() => new MovementInput()),
@ -228,7 +228,7 @@ public sealed class RetailLocalPlayerFrameControllerTests
int projections = 0;
int preNetwork = 0;
int postNetwork = 0;
var local = new RetailLocalPlayerFrameController(
var local = CreateFrame(
canPresentPlayer: () => true,
getController: () => controller,
movementInput: Input(() =>
@ -297,6 +297,65 @@ public sealed class RetailLocalPlayerFrameControllerTests
private static IMovementInputSource Input(Func<MovementInput> capture) =>
new TestMovementInputSource(capture);
private static RetailLocalPlayerFrameController CreateFrame(
Func<bool> canPresentPlayer,
Func<PlayerMovementController?> getController,
IMovementInputSource movementInput,
Func<uint> resolveLocalEntityId,
Action handleTargeting,
Func<bool> isHidden,
Action<PlayerMovementController, MovementResult, bool> project,
Action<PlayerMovementController, MovementResult, bool> sendPreNetwork,
Action<PlayerMovementController, bool> sendPostNetwork,
Func<RetailObjectClockDisposition>? objectClockDisposition = null) =>
new(
new TestLocalPlayerFrameRuntime(
canPresentPlayer,
getController,
resolveLocalEntityId,
handleTargeting,
isHidden,
project,
sendPreNetwork,
sendPostNetwork,
objectClockDisposition),
movementInput);
private sealed class TestLocalPlayerFrameRuntime(
Func<bool> canPresentPlayer,
Func<PlayerMovementController?> getController,
Func<uint> resolveLocalEntityId,
Action handleTargeting,
Func<bool> isHidden,
Action<PlayerMovementController, MovementResult, bool> project,
Action<PlayerMovementController, MovementResult, bool> sendPreNetwork,
Action<PlayerMovementController, bool> sendPostNetwork,
Func<RetailObjectClockDisposition>? objectClockDisposition)
: ILocalPlayerFrameRuntime
{
public bool CanPresentPlayer => canPresentPlayer();
public PlayerMovementController? Controller => getController();
public uint ResolveLocalEntityId() => resolveLocalEntityId();
public void HandleTargeting() => handleTargeting();
public bool IsHidden => isHidden();
public RetailObjectClockDisposition ObjectClockDisposition =>
objectClockDisposition?.Invoke() ?? RetailObjectClockDisposition.Advance;
public void Project(
PlayerMovementController controller,
MovementResult movement,
bool hidden) => project(controller, movement, hidden);
public void SendPreNetwork(
PlayerMovementController controller,
MovementResult movement,
bool hidden) => sendPreNetwork(controller, movement, hidden);
public void SendPostNetwork(
PlayerMovementController controller,
bool hidden) => sendPostNetwork(controller, hidden);
}
private sealed class TestMovementInputSource(Func<MovementInput> capture)
: IMovementInputSource
{

View file

@ -55,6 +55,7 @@ public sealed class SelectionInteractionControllerTests
public ClosestCombatTarget? FindClosestHostileMonster() => Closest;
public bool IsUseable(uint serverGuid) => Useable;
public bool IsPickupable(uint serverGuid) => Pickupable;
public Vector3? GetCombatCameraTargetPoint(uint serverGuid) => null;
public bool TryGetApproach(uint serverGuid, out InteractionApproach approach)
{

View file

@ -0,0 +1,231 @@
using System.Numerics;
using AcDream.App.Combat;
using AcDream.App.Input;
using AcDream.App.Rendering;
using AcDream.App.Update;
using AcDream.Core.Physics;
namespace AcDream.App.Tests.Rendering;
public sealed class CameraFrameControllerTests
{
[Fact]
public void FlyMode_UsesOneSemanticHeldInputSnapshot()
{
CameraController camera = CreateCamera();
camera.ToggleFly();
Vector3 start = camera.Fly.Position;
var input = new InputSource
{
Fly = new FlyCameraInput(
Forward: true,
Left: false,
Backward: false,
Right: false,
Up: true,
Down: false,
Boost: false),
};
CameraFrameController frame = CreateFrame(camera, input: input);
frame.Tick(new UpdateFrameTiming(0.5, 0.5f, 0.5));
Assert.Equal(1, input.FlyCaptures);
Assert.InRange(camera.Fly.Position.Y - start.Y, 5.999f, 6.001f);
Assert.InRange(camera.Fly.Position.Z - start.Z, 5.999f, 6.001f);
}
[Fact]
public void DevToolsKeyboardCapture_PausesFlyCamera()
{
CameraController camera = CreateCamera();
camera.ToggleFly();
Vector3 start = camera.Fly.Position;
var input = new InputSource
{
Fly = new FlyCameraInput(true, false, false, false, false, false, false),
};
CameraFrameController frame = CreateFrame(
camera,
capture: new CaptureSource { DevToolsKeyboard = true },
input: input);
frame.Tick(new UpdateFrameTiming(1.0, 1f, 1.0));
Assert.Equal(start, camera.Fly.Position);
Assert.Equal(0, input.FlyCaptures);
}
[Fact]
public void InboundCreatedPlayer_ProjectsThenReconcilesBeforeCameraPublication()
{
PlayerMovementController controller = CreatePlayer();
var calls = new List<string>();
var runtime = new PlayerRuntime(controller, calls);
var localFrame = new RetailLocalPlayerFrameController(
runtime,
new StillMovementInput());
CameraController camera = CreateCamera();
var legacy = new ChaseCamera();
var retail = new RetailChaseCamera();
camera.EnterChaseMode(legacy, retail);
var chase = new ChaseSource(legacy, retail);
var reconciler = new Reconciler(calls);
var frame = new CameraFrameController(
camera,
new CaptureSource(),
new InputSource(),
runtime,
chase,
localFrame,
reconciler,
new CombatTargetSource());
frame.Tick(new UpdateFrameTiming(1.0 / 60.0, 1f / 60f, 1.0));
Assert.Equal(["project", "reconcile"], calls);
Assert.NotEqual(Vector3.Zero, legacy.Position);
Assert.NotEqual(Vector3.Zero, retail.Position);
}
[Fact]
public void PreNetworkAdvancedPlayer_DoesNotRunTheInboundCreationReconcile()
{
PlayerMovementController controller = CreatePlayer();
var calls = new List<string>();
var runtime = new PlayerRuntime(controller, calls);
var localFrame = new RetailLocalPlayerFrameController(
runtime,
new StillMovementInput());
localFrame.AdvanceBeforeNetwork(PhysicsBody.MaxQuantum);
calls.Clear();
CameraController camera = CreateCamera();
var legacy = new ChaseCamera();
var retail = new RetailChaseCamera();
camera.EnterChaseMode(legacy, retail);
var frame = new CameraFrameController(
camera,
new CaptureSource(),
new InputSource(),
runtime,
new ChaseSource(legacy, retail),
localFrame,
new Reconciler(calls),
new CombatTargetSource());
frame.Tick(new UpdateFrameTiming(1.0 / 60.0, 1f / 60f, 1.0));
Assert.Empty(calls);
}
private static CameraFrameController CreateFrame(
CameraController camera,
CaptureSource? capture = null,
InputSource? input = null)
{
var runtime = new PlayerRuntime(null, []);
var localFrame = new RetailLocalPlayerFrameController(
runtime,
new StillMovementInput());
return new CameraFrameController(
camera,
capture ?? new CaptureSource(),
input ?? new InputSource(),
runtime,
new ChaseSource(null, null),
localFrame,
new Reconciler([]),
new CombatTargetSource());
}
private static CameraController CreateCamera() =>
new(new OrbitCamera(), new FlyCamera());
private static PlayerMovementController CreatePlayer()
{
var engine = new PhysicsEngine();
var heights = new byte[81];
Array.Fill(heights, (byte)50);
var heightTable = new float[256];
for (int i = 0; i < heightTable.Length; i++)
heightTable[i] = i;
engine.AddLandblock(
0xA9B4FFFFu,
new TerrainSurface(heights, heightTable),
Array.Empty<CellSurface>(),
Array.Empty<PortalPlane>(),
0f,
0f);
var controller = new PlayerMovementController(engine);
controller.SetPosition(new Vector3(96f, 96f, 50f), 0x0001u);
return controller;
}
private sealed class CaptureSource : IInputCaptureSource
{
public bool DevToolsKeyboard { get; set; }
public bool WantCaptureMouse => false;
public bool WantCaptureKeyboard => DevToolsKeyboard;
public bool DevToolsWantCaptureKeyboard => DevToolsKeyboard;
}
private sealed class InputSource : ICameraFrameInputSource
{
public bool IsAvailable { get; set; } = true;
public FlyCameraInput Fly { get; set; }
public ChaseCameraAdjustmentInput Chase { get; set; }
public int FlyCaptures { get; private set; }
public FlyCameraInput CaptureFly()
{
FlyCaptures++;
return Fly;
}
public ChaseCameraAdjustmentInput CaptureChaseAdjustment() => Chase;
}
private sealed class ChaseSource(
ChaseCamera? legacy,
RetailChaseCamera? retail) : IChaseCameraSource
{
public ChaseCamera? Legacy => legacy;
public RetailChaseCamera? Retail => retail;
}
private sealed class StillMovementInput : IMovementInputSource
{
public MovementInput Capture() => default;
}
private sealed class PlayerRuntime(
PlayerMovementController? controller,
List<string> calls) : ILocalPlayerFrameRuntime
{
public bool CanPresentPlayer { get; set; } = controller is not null;
public PlayerMovementController? Controller => controller;
public uint ResolveLocalEntityId() => 7u;
public void HandleTargeting() { }
public bool IsHidden => false;
public RetailObjectClockDisposition ObjectClockDisposition =>
RetailObjectClockDisposition.Advance;
public void Project(
PlayerMovementController owner,
MovementResult movement,
bool hidden) => calls.Add("project");
public void SendPreNetwork(
PlayerMovementController owner,
MovementResult movement,
bool hidden) { }
public void SendPostNetwork(PlayerMovementController owner, bool hidden) { }
}
private sealed class Reconciler(List<string> calls)
: ILiveSpatialReconcilePhase
{
public void Reconcile() => calls.Add("reconcile");
}
private sealed class CombatTargetSource : ICombatCameraTargetSource
{
public Vector3? GetTrackedTargetPoint() => null;
}
}

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@ -619,6 +619,64 @@ public sealed class UpdateFrameOrchestratorTests
StringComparison.Ordinal);
}
[Fact]
public void CameraAndLocalPlayerFrameOwnersUseTypedSeamsWithoutWindowCallbacks()
{
Type[] owners =
[
typeof(AcDream.App.Rendering.CameraFrameController),
typeof(AcDream.App.Input.RetailLocalPlayerFrameController),
typeof(AcDream.App.Input.LocalPlayerProjectionController),
typeof(AcDream.App.Input.LiveLocalPlayerFrameRuntime),
typeof(AcDream.App.Input.LiveLocalPlayerProjectionRuntime),
typeof(AcDream.App.Combat.CombatCameraTargetSource),
];
foreach (Type owner in owners)
{
FieldInfo[] fields = owner.GetFields(
BindingFlags.Instance | BindingFlags.NonPublic);
Assert.DoesNotContain(fields, field => field.FieldType == typeof(GameWindow));
Assert.DoesNotContain(
fields,
field => typeof(Delegate).IsAssignableFrom(field.FieldType));
}
string root = FindRepoRoot();
string source = File.ReadAllText(Path.Combine(
root,
"src",
"AcDream.App",
"Rendering",
"GameWindow.cs"));
Assert.Equal(1, CountOccurrences(source, "_cameraFrame.Tick(frameTiming);"));
Assert.DoesNotContain("CanAdvanceLocalPlayer", source, StringComparison.Ordinal);
Assert.DoesNotContain("GetCombatCameraTargetPoint()", source,
StringComparison.Ordinal);
Assert.DoesNotContain("_cameraController.Fly.Update(", source,
StringComparison.Ordinal);
Assert.DoesNotContain("_localPlayerFrame.TryGetPresentationAfterNetwork", source,
StringComparison.Ordinal);
AssertAppearsInOrder(
source,
"_localPlayerTeleport!.Tick(frameDelta);",
"_playerModeAutoEntry?.TryEnter();",
"_cameraFrame.Tick(frameTiming);");
string cameraSource = File.ReadAllText(Path.Combine(
root,
"src",
"AcDream.App",
"Rendering",
"CameraFrameController.cs"));
AssertAppearsInOrder(
cameraSource,
"_localFrame.TryGetPresentationAfterNetwork",
"_spatialReconciler.Reconcile();",
"legacy.Update(",
"retail?.Update(");
}
private static UpdateFrameOrchestrator Create(
List<string> calls,
RecordingTeardown? teardown = null,