refactor(camera): extract the update frame
Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
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19 changed files with 988 additions and 356 deletions
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@ -48,6 +48,7 @@ internal interface IWorldSelectionQuery
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bool IsUseable(uint serverGuid);
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bool IsPickupable(uint serverGuid);
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bool TryGetApproach(uint serverGuid, out InteractionApproach approach);
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Vector3? GetCombatCameraTargetPoint(uint serverGuid);
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}
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/// <summary>
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