refactor(camera): extract the update frame

Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
This commit is contained in:
Erik 2026-07-22 03:08:58 +02:00
parent eeb0f6b45c
commit 947c61d2d7
19 changed files with 988 additions and 356 deletions

View file

@ -73,7 +73,13 @@ internal sealed class SilkMouseLookCursor : IMouseLookCursor
/// The current chase-camera input targets. GameWindow keeps compatibility
/// properties over this one slot until checkpoint F moves camera ownership.
/// </summary>
internal sealed class ChaseCameraInputState
internal interface IChaseCameraSource
{
ChaseCamera? Legacy { get; }
RetailChaseCamera? Retail { get; }
}
internal sealed class ChaseCameraInputState : IChaseCameraSource
{
public ChaseCamera? Legacy { get; set; }
public RetailChaseCamera? Retail { get; set; }