refactor(camera): extract the update frame
Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
This commit is contained in:
parent
eeb0f6b45c
commit
947c61d2d7
19 changed files with 988 additions and 356 deletions
|
|
@ -20,6 +20,7 @@ internal sealed class DispatcherMovementInputSource : IMovementInputSource
|
|||
_capture = capture;
|
||||
|
||||
public bool AutoRunActive { get; private set; }
|
||||
public bool IsAvailable => _dispatcher is not null;
|
||||
|
||||
public void Bind(InputDispatcher dispatcher)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue