refactor(camera): extract the update frame

Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
This commit is contained in:
Erik 2026-07-22 03:08:58 +02:00
parent eeb0f6b45c
commit 947c61d2d7
19 changed files with 988 additions and 356 deletions

View file

@ -20,6 +20,7 @@ internal sealed class DispatcherMovementInputSource : IMovementInputSource
_capture = capture;
public bool AutoRunActive { get; private set; }
public bool IsAvailable => _dispatcher is not null;
public void Bind(InputDispatcher dispatcher)
{