refactor(camera): extract the update frame

Move fly/chase publication, combat target tracking, and local player projection behind typed runtime owners. Preserve the inbound-created projection/reconcile barrier while removing GameWindow callbacks and duplicate shadow helpers.
This commit is contained in:
Erik 2026-07-22 03:08:58 +02:00
parent eeb0f6b45c
commit 947c61d2d7
19 changed files with 988 additions and 356 deletions

View file

@ -15,6 +15,7 @@ internal interface ICombatGameplaySettingsSource
{
bool AutoTarget { get; }
bool AutoRepeatAttack { get; }
bool ViewCombatTarget { get; }
}
internal sealed class GameplaySettingsState : ICombatGameplaySettingsSource
@ -22,6 +23,7 @@ internal sealed class GameplaySettingsState : ICombatGameplaySettingsSource
public GameplaySettings Value { get; set; } = GameplaySettings.Default;
public bool AutoTarget => Value.AutoTarget;
public bool AutoRepeatAttack => Value.AutoRepeatAttack;
public bool ViewCombatTarget => Value.ViewCombatTarget;
}
internal interface ICombatFeedbackSink