fix(ui): morning gate — map town markers: green rollover highlight + the authored map-note tooltip skin/font
User finding 3 (retail screenshot): hovering a town on the Map tab turns its marker GREEN and shows the name on a special-font tooltip — clearly not our generic 0x10000395 popup skin, and we had no hover highlight at all. Re-derivation (live-DAT probe + raw ElementDesc dump + surface byte-decode; MapNoteLiveDatTests pins all of it): - m_pMap (0x100001EC)'s P0x47/P0x48 = 0x100001F0 @ 0x21000026 are the note CONSTRUCTION template (AddMapNote @0x004a1bb0's CreateChildElement args) — that part we had right. - The TEMPLATE's own DirectState authors the note's tooltip popup locator P0x47=0x10000398/P0x48=0x21000041 — the FOURTH popup skin, whose incorporated text child 0x10000396 fonts 0x40000015 where the other three skins font 0x40000002 (the user's "special font") — plus P0x50=0.0 (zero per-element tooltip delay: town tooltips fire the instant the dwell arms; UiRoot already honors it), P0x4B TooltipOn, and P0x13 RolloverEnabled. Batch C's "the template authors no locator of its own" claim was WRONG, and BuildTownMarkers' hardcoded shared-skin override was clobbering the authored values — removed. - The hover highlight: the template's Normal/Normal_rollover states are PassToChildren descriptors driving the swallowed highlight child 0x100001F1 (base 0x100002B7@0x21000042 — a four-piece frame all drawing 0x06004CC9, byte-decoded PURE GREEN A=FF R=00 G=FF B=00) via per-state P0x3B (Invisible): hidden at rest, green on rollover. Port: - UiButton.CascadeStateToChildren — retail UIElement::SetState @0x00464E70's PassToChildren cascade, keyed off the REQUESTED state id (properties commit unconditionally; only the sprite draw is art-gated, the existing #382/AP-222 distinction). - UiDatElement.TrySetRetailState honors per-state P0x3B for NAMED states (OnSetAttribute @0x00462d80 case 8: SetVisible(value==0)). The unnamed-DirectState case is explicitly excluded — honoring it would un-gate ISSUES #408 (1,083 authored-invisible elements) through BuildWidget's post-children state reapply; measured breaking the spell-favorite drag tests before the scoping (note added to #408). - MapPageController.BuildTownMarkers rebuilds the button-swallowed highlight child per marker through the AD-108 IconBuilder seam (Bindings.TemplateInfoResolver, backed by RowTemplateResolver.ResolveInfo — same cache) and arms it with the initial Normal cascade. Register TS-85's Batch C paragraph corrected; RetailTooltipPresenter's F10 shared-skin remark updated (MapPageController no longer a consumer). Tests: 3 installed-DAT pins (locator/delay/rollover; per-state P0x3B + green frame; the four-skin font sweep), UiButton cascade + UiDatElement P0x3B units, MapHousePanel marker no-clobber + hover-highlight fixture. App suite 5487 passed / 3 skips (5490 total, +11 over baseline); Runtime 1744/1744. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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12 changed files with 682 additions and 46 deletions
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@ -3328,6 +3328,15 @@ public sealed class RetailUiRuntime : IDisposable
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lock (_bindings.Assets.DatLock)
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return hotspotTemplate.Resolve(templateLayoutId, templateElementId);
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}
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// The import half alone (same cache): BuildTownMarkers reads the
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// template's AUTHORED child subtree — the button-swallowed rollover
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// highlight (morning gate finding 3) — which the built widget above
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// does not carry.
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ElementInfo? ResolveHotspotTemplateInfo(uint templateLayoutId, uint templateElementId)
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{
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lock (_bindings.Assets.DatLock)
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return hotspotTemplate.ResolveInfo(templateLayoutId, templateElementId);
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}
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// m_pMap's two button-swallowed icon children (player/house markers)
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// only exist as ElementInfos INSIDE rootInfo's own panel-slot resolve
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@ -3356,7 +3365,8 @@ public sealed class RetailUiRuntime : IDisposable
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PlayerCellId: mh.PlayerCellId,
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HousePosition: mh.HousePosition ?? (static () => null),
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TemplateResolver: ResolveHotspotTemplate,
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IconBuilder: BuildSwallowedIcon),
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IconBuilder: BuildSwallowedIcon,
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TemplateInfoResolver: ResolveHotspotTemplateInfo),
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House: new Layout.HousePageController.Bindings(
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Lines: mh.HouseLines ?? (static () => Array.Empty<string>()),
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OnShown: mh.HouseShown,
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