docs: #464 FIXED at 766f9e749 — confirmed by the scripted tilt route at the identical eye (S4-c1's ±12 reject)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@ -80,7 +80,7 @@ remain closed. See
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## #464 — Camera zoomed out in the cathedral stairwell leaves the cell; the frame roots from outside and draws the hall through the walls
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## #464 — Camera zoomed out in the cathedral stairwell leaves the cell; the frame roots from outside and draws the hall through the walls
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**Status:** OPEN — owner-reported 2026-09-03 night during the S3 double-check (Release at `ea76a3803`); every other pose PASSED the owner's look.
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**Status:** FIXED at `766f9e749` (S4 chunk 1) — CONFIRMED 2026-09-04 by the scripted route `tools/overhaul-selfgate/route-464-tilt3.txt` at the tip (`logs/selfgate-20260904-061530-464-tilt3-s4c1`, frame `464-tilt3-01-neg160`): same probe eye as the 2026-09-03 artifact run ((39.50,17.23,182.61), root 0x114, sweep uncontacted) and the wall above the bottom arch is SOLID; the hall's hanging columns and the unsealed pink quad are gone. Owner reported the same on their own client the same morning. Mechanism (attribution, not re-verified pixel by pixel): S4-c1's ±12 local-input portal reject now drops the twelve hall-doorway punch polygons retail also rejects (`pmverts` capture: 12 of 16 attempts on local y=12.000), so the hall building's shell is no longer punched open above the corridor; the far-punch depth bits and the seal count order landed in the same chunk. Regression pin = the six-pose PM/PC transcript gate (`AlphaDepthTranscript_CathedralStairArch_MatchesRetailFrame2`) plus this scripted route in the G3 matrix. The RenderDoc pixel-history step is no longer needed. Scene-matrix row 'Cathedral stairwell, camera zoomed out' → PASS (provisional until the owner's G3 double-check). Pre-fix history follows.
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**Severity:** HIGH for the campaign (Campaign OVERHAUL v2's G3 owner gate names "floating stairs … pan/zoom" as a pass criterion; the retail frame at the same pose is clean)
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**Severity:** HIGH for the campaign (Campaign OVERHAUL v2's G3 owner gate names "floating stairs … pan/zoom" as a pass criterion; the retail frame at the same pose is clean)
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**Component:** the chase camera's swept-sphere collision (`RetailChaseCamera`, `ACDREAM_CAMERA_COLLIDE`) and/or the render root's camera-cell resolution
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**Component:** the chase camera's swept-sphere collision (`RetailChaseCamera`, `ACDREAM_CAMERA_COLLIDE`) and/or the render root's camera-cell resolution
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