chore: strip world-load deep-dive diagnostic probes
Removes the scenery-frame, building-reach, and stream-resid probes added during the world-load/FPS deep-dive (all root-caused + fixed). Gated-off diagnostics only; no behavior change. The fixes they found remain. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@ -441,12 +441,6 @@ public sealed class PhysicsDataCache
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public void CacheBuilding(uint landcellId, IReadOnlyList<BldPortalInfo> portals, Matrix4x4 worldTransform,
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uint modelId = 0u)
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{
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// Lost-collision probe (REMOVABLE): record every cache attempt + whether it
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// actually took (first-wins) so we can see if/when a landblock's buildings
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// get cached after a teleport.
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AcDream.Core.Physics.PhysicsDiagnostics.LogBuildingCache(
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landcellId, cached: !_buildings.ContainsKey(landcellId));
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if (_buildings.ContainsKey(landcellId)) return;
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Matrix4x4.Invert(worldTransform, out var inverse);
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_buildings[landcellId] = new BuildingPhysics
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