chore: strip world-load deep-dive diagnostic probes

Removes the scenery-frame, building-reach, and stream-resid probes added during the
world-load/FPS deep-dive (all root-caused + fixed). Gated-off diagnostics only; no
behavior change. The fixes they found remain.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Erik 2026-06-23 00:23:15 +02:00
parent 9945d46280
commit 92e95bea53
4 changed files with 0 additions and 242 deletions

View file

@ -441,12 +441,6 @@ public sealed class PhysicsDataCache
public void CacheBuilding(uint landcellId, IReadOnlyList<BldPortalInfo> portals, Matrix4x4 worldTransform,
uint modelId = 0u)
{
// Lost-collision probe (REMOVABLE): record every cache attempt + whether it
// actually took (first-wins) so we can see if/when a landblock's buildings
// get cached after a teleport.
AcDream.Core.Physics.PhysicsDiagnostics.LogBuildingCache(
landcellId, cached: !_buildings.ContainsKey(landcellId));
if (_buildings.ContainsKey(landcellId)) return;
Matrix4x4.Invert(worldTransform, out var inverse);
_buildings[landcellId] = new BuildingPhysics