docs(render): OVERHAUL ledger — S2 chunk 6 landed, haze verified, handoff addendum
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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f6b4584bf3
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2 changed files with 25 additions and 2 deletions
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@ -98,3 +98,26 @@ Open tails carried into S5: retire the obsolete `-CollisionShadowEvery` referee
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`tools/run-connected-r6-soak.ps1`; the `[walk-membership]` line rides the #177
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probe flag scheduled for deletion; `GetRetailPartEntriesInCell` hands out the live
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list (document or copy-on-read if a walk-time mutation ever appears).
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## Addendum — owner check of 2026-09-03 morning and the fixes
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Owner verdicts on `4b0b29e4`: Facility Hub PASS, Holtburg house PASS, cathedral
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leak unchanged and not worse (S3/S4). Two new findings:
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1. **Building parts through terrain (Holtburg).** Doorway-sized fragments of
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the houses on the terrace below show through the hill. Mechanism: the
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building exit-portal depth punch (`PortalDepthMaskRenderer`) is drawn with
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depth compare `Always` + write for every visited cell's exit portal, so a
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doorway behind terrain punches far depth through it. Pre-existing; owned
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by S4 (punch/seal work). Not touched in S2.
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2. **Portal-exit haze missing.** FIXED at `f6b4584b` (S2 chunk 6). Root
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cause: the server keeps the player Hidden until LoginComplete at reveal
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completion (retail-correct); the Hidden-state cloud's emitters spawn in the
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arrival cell but were drawn only through the owner's registry rows, and a
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hidden owner's shadow is suspended. Retail gives every emitter its own cell
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membership (`add_particle_shadow_to_cell` 0x00514a70); chunk 6 ports that.
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Evidence: `logs/selfgate-20260903-062522-haze-chunk6/artifacts/screenshots/h02-arrive-400ms.png`.
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**Owner re-check:** portal anywhere; the purple cloud should surround the
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character for the moment between the world appearing and the character
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materializing. Then G2 closes on your word.
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