feat(ui): persist retained window layouts
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22 changed files with 705 additions and 141 deletions
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@ -24,6 +24,10 @@ public sealed class InventoryController : IItemListDragHandler
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public const uint ContentsCaptionId = 0x100001C5u; // "Contents of Backpack"
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public const uint TitleTextId = 0x100001D3u; // "Inventory of <name>"
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public const uint ContentsScrollbarId = 0x100001C7u; // gm3DItemsUI gutter scrollbar (right of the grid)
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private const uint BackdropId = 0x100001D0u;
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private const uint ContentsWindowId = 0x100001CFu;
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private const uint PaperdollWindowId = 0x100001CDu;
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private const uint BackpackWindowId = 0x100001CEu;
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// 3D-items grid: 192x96 → 6 cols x 3 rows of the 32x32 UIItem cell (template 0x21000037).
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private const int ContentsColumns = 6;
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@ -92,6 +96,8 @@ public sealed class InventoryController : IItemListDragHandler
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_containerList = layout.FindElement(ContainerListId) as UiItemList;
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_topContainer = layout.FindElement(TopContainerId) as UiItemList;
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ConfigureResizeLayout(layout);
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if (_contentsGrid is not null)
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{
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_contentsGrid.Columns = ContentsColumns;
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@ -153,6 +159,24 @@ public sealed class InventoryController : IItemListDragHandler
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Populate();
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}
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internal static void ConfigureResizeLayout(ImportedLayout layout)
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{
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static void Set(ImportedLayout imported, uint id, AnchorEdges anchors)
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{
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if (imported.FindElement(id) is not { } element) return;
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element.Anchors = anchors;
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element.CaptureCurrentAnchorBaseline();
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}
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AnchorEdges stretch = AnchorEdges.Left | AnchorEdges.Top | AnchorEdges.Bottom;
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Set(layout, BackdropId, stretch);
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Set(layout, ContentsWindowId, stretch);
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Set(layout, ContentsGridId, stretch);
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Set(layout, ContentsScrollbarId, stretch);
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Set(layout, PaperdollWindowId, AnchorEdges.Left | AnchorEdges.Top);
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Set(layout, BackpackWindowId, AnchorEdges.Left | AnchorEdges.Top);
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}
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public static InventoryController Bind(
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ImportedLayout layout,
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ClientObjectTable objects,
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