feat(ui): persist retained window layouts
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22 changed files with 705 additions and 141 deletions
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@ -764,7 +764,6 @@ public sealed class GameWindow : IDisposable
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// Core + the retained controller; GameWindow supplies live state only.
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private AcDream.App.UI.Layout.RadarController? _radarController;
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private AcDream.App.UI.Layout.RadarSnapshotProvider? _radarSnapshotProvider;
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private AcDream.App.UI.UiRadar? _radarRoot;
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// Phase D.2b-B — inventory controller (backpack grid + pack-selector + burden meter).
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private AcDream.App.UI.Layout.InventoryController? _inventoryController;
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// Phase D.2b Sub-phase C — paperdoll equip-slot controller (wield drag handler).
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@ -2036,7 +2035,6 @@ public sealed class GameWindow : IDisposable
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sendRaiseSkill: (statId, cost) => _liveSession?.SendRaiseSkill(statId, cost),
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sendTrainSkill: (statId, credits) => _liveSession?.SendTrainSkill(statId, credits));
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_uiHost.Root.DragReleasedOutsideUi += OnUiDragReleasedOutside;
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_uiHost.Root.WindowMoved += OnRetailWindowMoved;
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// Feed Silk input to the UiRoot tree so windows drag / close / select.
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// UiRoot consumes UI events; the game InputDispatcher (subscribed to the
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@ -2130,7 +2128,6 @@ public sealed class GameWindow : IDisposable
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ResolveChrome, vitalsDatFont, ResolveDatFont);
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if (radarLayout is not null && radarLayout.Root is AcDream.App.UI.UiRadar radarRoot)
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{
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_radarRoot = radarRoot;
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_radarSnapshotProvider = new AcDream.App.UI.Layout.RadarSnapshotProvider(
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Objects,
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_entitiesByServerGuid,
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@ -2162,7 +2159,6 @@ public sealed class GameWindow : IDisposable
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ConstrainDragToParent = true,
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ContentClickThrough = false,
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});
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ApplySavedRadarPosition();
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Console.WriteLine("[D.6] retail radar/compass from LayoutDesc 0x21000074.");
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}
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else
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@ -2223,6 +2219,7 @@ public sealed class GameWindow : IDisposable
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ResizeX = true,
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ResizeY = true,
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Opacity = 0.75f,
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StateController = chatController,
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});
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chatController.AttachWindow(chatHandle);
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// The LayoutDesc root is 800px wide because it shares the display
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@ -2529,27 +2526,8 @@ public sealed class GameWindow : IDisposable
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});
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var inventoryFrame = (AcDream.App.UI.UiNineSlicePanel)inventoryHandle.OuterFrame;
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// Stretch the contents region with the window: the gm3DItemsUI sub-window + its grid
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// + scrollbar + the full-window backdrop grow vertically (Left|Top|Bottom); the
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// paperdoll + side-bag column stay pinned at the top (Left|Top). The grid's ViewHeight
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// grows → more rows + the scrollbar thumb ratio (view/content) reflects it.
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void StretchV(uint id)
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{
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if (invLayout!.FindElement(id) is { } el)
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el.Anchors = AcDream.App.UI.AnchorEdges.Left | AcDream.App.UI.AnchorEdges.Top
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| AcDream.App.UI.AnchorEdges.Bottom;
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}
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void PinTopLeft(uint id)
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{
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if (invLayout!.FindElement(id) is { } el)
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el.Anchors = AcDream.App.UI.AnchorEdges.Left | AcDream.App.UI.AnchorEdges.Top;
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}
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StretchV(0x100001D0u); // full-window backdrop
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StretchV(0x100001CFu); // gm3DItemsUI sub-window (contents-grid container)
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StretchV(0x100001C6u); // contents grid (UiItemList)
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StretchV(0x100001C7u); // contents scrollbar
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PinTopLeft(0x100001CDu); // paperdoll (fixed at top)
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PinTopLeft(0x100001CEu); // side-bag column (fixed at top)
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// InventoryController owns descendant resize/reflow policy and captures
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// its hidden-window baselines when it binds below.
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// Phase D.2b-B — populate the inventory from ClientObjectTable: the
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// "Contents of Backpack" grid + the pack-selector strip + the burden meter +
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@ -2616,6 +2594,15 @@ public sealed class GameWindow : IDisposable
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toggleCharacter: () => ToggleRetailWindow(AcDream.App.UI.WindowNames.Character));
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SyncToolbarWindowButtons();
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if (_settingsStore is not null)
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{
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_windowLayoutPersistence = new AcDream.App.UI.RetailWindowLayoutPersistence(
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_uiHost.WindowManager,
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_settingsStore,
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characterKey: () => _activeToonKey,
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screenSize: () => (_window!.Size.X, _window.Size.Y));
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}
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if (_options.UiProbeEnabled)
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{
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void ProbeLog(string message) => Console.WriteLine("[UI-PROBE] " + message);
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@ -2910,7 +2897,8 @@ public sealed class GameWindow : IDisposable
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_liveSession.EnterWorld(user, characterIndex: 0);
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_activeToonKey = chosen.Name;
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ApplySavedRadarPosition();
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_windowLayoutPersistence?.RestoreAll();
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SyncToolbarWindowButtons();
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if (_settingsStore is not null && _settingsVm is not null)
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{
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var toonBag = _settingsStore.LoadCharacter(_activeToonKey);
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@ -11799,6 +11787,7 @@ public sealed class GameWindow : IDisposable
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// "default" and gets swapped to the actual character name on the
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// first EnterWorld.
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private AcDream.UI.Abstractions.Panels.Settings.SettingsStore? _settingsStore;
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private AcDream.App.UI.RetailWindowLayoutPersistence? _windowLayoutPersistence;
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private string _activeToonKey = "default";
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private bool ToggleRetailWindow(string name)
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@ -11842,41 +11831,6 @@ public sealed class GameWindow : IDisposable
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}
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}
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private void ApplySavedRadarPosition()
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{
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if (_radarRoot is null || _settingsStore is null || _window is null)
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return;
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var saved = _settingsStore.LoadWindowPosition(
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_activeToonKey, AcDream.App.UI.WindowNames.Radar);
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if (saved is not { } position)
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return;
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_radarRoot.Left = System.Math.Clamp(
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position.X, 0f, System.Math.Max(0f, _window.Size.X - _radarRoot.Width));
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_radarRoot.Top = System.Math.Clamp(
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position.Y, 0f, System.Math.Max(0f, _window.Size.Y - _radarRoot.Height));
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}
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private void OnRetailWindowMoved(string name, AcDream.App.UI.UiElement window)
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{
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if (name != AcDream.App.UI.WindowNames.Radar || _settingsStore is null)
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return;
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try
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{
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_settingsStore.SaveWindowPosition(
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_activeToonKey,
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name,
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new AcDream.UI.Abstractions.Panels.Settings.UiWindowPosition(
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window.Left, window.Top));
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}
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catch (Exception ex)
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{
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Console.WriteLine($"settings: radar position save failed: {ex.Message}");
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}
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}
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private void UpdateRetailCursorFeedback()
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{
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if (_uiHost is null || _cursorFeedbackController is null || _retailCursorManager is null || _input is null)
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@ -14097,6 +14051,8 @@ public sealed class GameWindow : IDisposable
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_paperdollViewportRenderer?.Dispose(); // Slice 2: the doll's off-screen FBO + textures
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_particleRenderer?.Dispose();
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_debugLines?.Dispose();
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_windowLayoutPersistence?.Dispose();
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_windowLayoutPersistence = null;
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_uiHost?.Dispose();
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_textRenderer?.Dispose();
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_debugFont?.Dispose();
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