fix(interaction): restore retail loot placement and world-drop projection

This commit is contained in:
Erik 2026-07-27 00:03:15 +02:00
parent 4d095be286
commit 921712f412
24 changed files with 1581 additions and 34 deletions

View file

@ -319,6 +319,75 @@ public sealed class WorldSelectionQueryTests
Assert.Equal(4f, radius);
}
[Fact]
public void VividTargetMarkerWaitsForFreshProjectionWhenDropMovePrecedesPosition()
{
var h = new Harness();
WorldEntity entity =
h.Add(Target, new Vector3(3f, 4f, 0f), ItemType.Misc);
Assert.NotNull(h.Query.ResolveVividTargetInfo(Target));
Assert.True(h.Objects.MoveItem(Target, Player, newSlot: 0));
Assert.True(h.Runtime.WithdrawLiveEntityProjection(Target));
Assert.Null(h.Query.ResolveVividTargetInfo(Target));
// ACE may confirm InventoryPutObjectIn3D before sending the fresh
// Position. The retained entity still has the old ground pose here.
Assert.True(h.Objects.MoveItem(Target, 0u, newSlot: -1));
Assert.Null(h.Query.ResolveVividTargetInfo(Target));
var newPosition = new Vector3(30f, 40f, 2f);
entity.SetPosition(newPosition);
Assert.True(h.Runtime.RebucketLiveEntity(Target, 0x0101_0001u));
var marker = h.Query.ResolveVividTargetInfo(Target);
Assert.NotNull(marker);
Assert.Equal(newPosition + Vector3.UnitX, marker.Value.SelectionSphereCenter);
}
[Fact]
public void VividTargetMarkerUsesFreshPoseWhenPositionPrecedesDropMove()
{
var h = new Harness();
WorldEntity entity =
h.Add(Target, new Vector3(3f, 4f, 0f), ItemType.Misc);
Assert.True(h.Objects.MoveItem(Target, Player, newSlot: 0));
Assert.True(h.Runtime.WithdrawLiveEntityProjection(Target));
var newPosition = new Vector3(30f, 40f, 2f);
entity.SetPosition(newPosition);
Assert.True(h.Runtime.RebucketLiveEntity(Target, 0x0101_0001u));
// The spatial pose is current, but ownership continues to suppress the
// marker until ServerSaysMoveItem publishes the world placement.
Assert.Null(h.Query.ResolveVividTargetInfo(Target));
Assert.True(h.Objects.MoveItem(Target, 0u, newSlot: -1));
var marker = h.Query.ResolveVividTargetInfo(Target);
Assert.NotNull(marker);
Assert.Equal(newPosition + Vector3.UnitX, marker.Value.SelectionSphereCenter);
}
[Fact]
public void VividTargetMarkerRejectsRetainedProjectionInsideExternalContainer()
{
var h = new Harness();
const uint corpse = 0x7000_0040u;
h.Add(Target, new Vector3(3f, 4f, 0f), ItemType.Misc);
h.Objects.AddOrUpdate(new ClientObject
{
ObjectId = corpse,
Name = "Corpse",
Type = ItemType.Container,
});
Assert.True(h.Objects.MoveItem(Target, corpse, newSlot: 0));
Assert.False(h.Objects.IsOwnedByObject(Target, Player));
Assert.Null(h.Query.ResolveVividTargetInfo(Target));
}
private static SelectionCameraSnapshot Camera()
{
Matrix4x4 view = Matrix4x4.CreateLookAt(