fix(interaction): restore retail loot placement and world-drop projection
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24 changed files with 1581 additions and 34 deletions
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@ -993,7 +993,13 @@ public sealed class EquippedChildRenderController : IDisposable
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private void OnObjectMoved(ClientObjectMove move)
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{
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if (move.Current.EquipLocation == EquipMask.None)
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// ServerSaysMoveItem publishes both complete placements. Only an
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// equipped -> unequipped transition retires an attached paperdoll
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// projection. InventoryPutObjectIn3D also has EquipLocation=None, but
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// it is a world-entry confirmation and must never withdraw a Position
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// projection that arrived just before the F019A event.
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if (move.Previous.EquipLocation != EquipMask.None
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&& move.Current.EquipLocation == EquipMask.None)
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BeginDetachedRemoval(move.ItemId);
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}
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